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The ''[[Star Wars]]'' MMORPG developed by [[BioWare]], set in roughly the same timeline as their ''[[Knights of the Old Republic]]'' [[RPG|RPGs]], approximately 3600 years before the films. Three hundred years after the events of ''KotOR 2'', the Sith Empire returned to the galaxy to attack the Republic and its Jedi guardians. After decades of fighting, a tenuous truce was established, but the events of the game look to be leading the two factions back to all out war.
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* [[Blood Knight]]: Darth Malgus. He's more interested in fighting and leading military expeditions, unlike the Dark Council members who are constantly struggling and backstabbing for power.
** The meaner of the Bounty Hunter class' dialog choices, make them sound like this:
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** The Sith Warrior is like this light or dark.
* [[Blood Sport]]: [http://www.swtor.com/news/news-article/20110819 Huttball], one type of [[PvP]] gameplay.
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* [[Interface Spoiler]]: Par the course for an MMO. Get a codex entry for a character in your storyline and it has likes/dislikes? They're going to join you. See a level-capped character going around with a certain title? Tells you flat out the end results of certain plot-points.
* [[Ironic Echo]]: {{spoiler|Upon Revan's apparent death:}}
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* [[It Amused Me]]: A frequent dialogue choice for the Sith Inquisitor when confronted by people who ask why the player chose a deliberately cruel option. Occurs as frequently as "yawn" in response to hammy or melodramatic NPCs.
** Grand Moff Kilran lampshades this as he debriefs you from the Black Talon flashpoint, especially if you're a Sith inquisitor who chose the [[It Amused Me]] option. He notes that [[Deadpan Snarker|it's a great day when Sith hobbies and Imperial strategic interests are on the same page.]]
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* [[Lampshade Hanging]]: The [[Twenty Bear Asses]] trope is lampshaded heavily in a quest on Dromund Kass - when you turn in the parts, the administrator in the office gets fairly upset over the stench.
* [[Large Ham]]: The Sith Inquisitor class.
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* [[Large Ham Announcer]]: Baron Deathmark, the Huttball announcer.
* [[Laser Blade]]: Well ''duh''.
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* [[Loads and Loads of Characters]]: To help put this in perspective: All eight player classes get at least five unique companion characters, and their own branching storyline, that lasts for [[Three Act Structure|three acts]]. Then, add all of the end-game content, twelve "world quest" story-lines, and any future content... [[Star Wars: The Old Republic/Characters|help with the character sheet is appreciated]].
* [[Lost Forever]]: As can be read in the blurb for the game, it was [[What Could Have Been|originally possible]] to get into situations like having your companion betray you, then [[Killed Off for Real|needing to kill them]]. But this [[Averted Trope|was removed]].
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* [[Lowered Recruiting Standards]]: The Sith Warrior's initial quest giver comments that this policy was instated within the Sith Academy. In an inversion, your character is one of the elite who is there legitimately, while The Rival is one whose presence owes itself to the Lowered Standards.
** This also results in the Sith Inquisitor, along with several other initiates, being pulled out of slave populations to be trained. In that case your Rival is one of the elite who was brought in to make sure one of the old bloodlines gets the position and is being given unfair advantages by the trainer in a mirror of the Warrior story.
* [[Machine Worship]]: At least one of the workers maintaining the Works that power and maintain the [[City Planet]] Coruscant holds this view. Considering how ''long'' the planet has been like that, with buildings built on top of earlier buildings, it's not too surprising that he considers people "mere mortals," in comparison.
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* [[Macross Missile Massacre]]: One of the weapons systems installed on the [[Humongous Mecha]] [[Killer Robot]], [[Names to Run Away From Really Fast|Annihilation droid XRR-3]], that guards the Eternity Vault on Belsavis. These missile have been shown [[Total Party Kill|Total Party Killing]] [[Curb Stomp Battle|eight max-level players]], at a [http://www.youtube.com/watch?v=TJS5HZyClZQ GamesCom demonstration].
** A Bounty Hunter's primary means of dealing damage (and [[Healing Shiv|healing]]) are rockets. Lots and lots of rockets.
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* [[Noob Cave|Noob Planet]]: Four of them - Tython for Jedi Knights and Consulars, Ord Mantell for Troopers and Smugglers, Hutta for Imperial Agents and Bounty Hunters, and Korriban for Sith Warriors and Inquisitors. Dromund Kass and Coruscant tend to get this treatment as well, since classes only gain access to their ship after leaving their capital world.
* [[No Sell]]: Both the Smuggler and Bounty Hunter player characters prove to be immune to the Jedi mind trick, which leads to these exchanges:
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'''Bounty Hunter [[Player Character]]''': (waves hand) ''You, will realize what a complete idiot you are.'' }}
** And this one:
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'''Smuggler [[Player Character]]''': ''I want to laugh at how ridiculous you look.'' }}
* [[Not So Different]]: Jedi and Sith.
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** Also the ex-slaver Shafu from T7's backstory.
* [[Relationship Values]]: All of the game's companions (at least [[Loads and Loads of Characters|five for each class]]) [http://www.youtube.com/watch?v=rWXODqFo3Z0 have] these. The relationship can be affected through dialogue, and with gifts.
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* [[Rooting for the Empire]]: Although the game presents the possibility of good and evil characters in both factions, there is still a group of people on the official forums that believe the Sith to be better than the Jedi because they believe the Jedi to be too [[Emotions vs. Stoicism|strict]] and [[Knight Templar|hypocritical]], even though the same could be said about the Sith. This has lead to debates about the Light Side and the Dark Side that are treated like [[Serious Business|serious philosophical arguments]].
** The novel "Fatal Alliance" revealed one truth about the Sith of this era. As some know, the Jedi policy of taking children from their families for training was controversial both in-universe and in fandom. Well, the Sith of this era do the same. Such Sith basically lose their claim of being the way of "free" Force-users and aren't better than the Jedi Order in restricting every born Force-sensitive. Except it's lethal.
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** There is a strong argument that most of what is wrong with the Empire lies with the Sith. Thirty minutes on Ord Mantell is usually enough to nip any Good Guy/Bad Guy discussions in the bud.
* [[Rousing Speech]]:
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* [[Running Gag]]: The Sith Inquisitor's conversation choice of "[[Comedic Sociopathy|Shock him]]".
* [[Sadistic Choice]]: The ending of Act I for the Imperial Agent, where you have to choose between {{spoiler|stopping a terrorist attack and letting the terrorist go free, or arresting the one behind the attack after letting the terrorist kill thousands. This choice is made more complicated with the fact that you are told that stopping the terrorist attack would involve a "suicide run." Fortunately there is a third option. Unfortunately, said third option is becoming [[The Dragon]] to the terrorist.}}
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* [[You Shall Not Pass]]:
** From the Black Talon (Imperial Flashpoint), after the players launch [[Boarding Party|a boarding action]]:
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** Satele's Master in the game's opening sequence (also known as the ''Return'' Trailer).
* [[You Have Failed Me]] Darth Baras's disposal of a particular stupid minion matches [[Shout-Out|Darth]] [[The Empire Strikes Back|Vader]]'s scene to the letter, including tele-choking and promoting a random bystander.
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