Stealth-Based Mission: Difference between revisions

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** The original ''[[Final Fantasy VII]]'' also contains a short stealth sequence in Shinra HQ, but if you fail often enough you'll just go in guns blazing.
* The PSP [[Turn-Based Strategy]] release ''[[Wild Arms XF]]'' has obligatory stealth sequences. Fortunately, the game establishes the guards' logic instead of forcing you to trial-and-error it (I'm looking at you, ''[[The Legend of Zelda|Wind Waker]]''), graphically highlights whichever hex tiles the guards are currently observing (I'm looking at you, ''[[Fahrenheit (2005 video game)]]''), and ''knows'' you might have to fall back on trial-and-error, and makes that easy.
* One early mission of ''[[Final Fantasy XII: Revenant Wings]]'' tasks you with getting from Point A to Point B with Vaan and Vaan alone. Short of obscene [[Level Grinding]], the only only way to survive is not to get noticed.
** Surprisingly and [[Guide Dang It|somewhat unintuitively]], it's possible to give Vaan boots that prevent him from being immobilized by the enemies' lightning-elemental attacks, use an ability that temporarily increases his movement speed that you should already have at that point and have him just run through the level with any enemies in tow either not being able to get close enough to hit him or not being able to do enough damage to kill him before he gets to the goal.
* A mission in ''[[Dark Forces Saga|Jedi Outcast]]'' requires Kyle to sneak through enemy base. Of course, you can try provoke all enemies and kill them before they push alert button by being at the button and kill all enemies trying to push it.
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* ''[[Kingdom Hearts]]'':
** ''[[Kingdom Hearts: 358 Days Over 2|Kingdom Hearts 358 Days Over 2]]''. Following {{spoiler|Pete}}, you have to tail keep in in your cone of view, while avoiding his. Between the sometimes uncooperative camera angle and your teammate's general disinclination to move, it results in several restarts, and an urge to strangle the otherwise very popular character. Made more frustrating as your partner is able to easily ''teleport'' out of his line of sight while you are not so lucky.
** ''[[Kingdom HeartscodedHearts coded]]'' also has some in Wonderland (depending on how many times you choose to enter certain rooms) where you must sneak past the Card Soldiers, though the only really thing you need to worry about are the Card Soldiers actually catching up to you which isn't all that hard to avoid (especially if you if have the ability Haste equipped).
* ''[[World of Warcraft]]'' features some stealth-based quests, specifically for the Rogue class, as they are required to combat special monsters that can only be defeated via attacks from stealth. Being in stealth is also required for Rogues to disarm traps, something that comes in very handy in certain dungeons. Similarly, while not precisely a mission, stealth allows Rogues and Druids to sneak past many encounters, allowing solo or duo completion of many quests that would otherwise require a larger group. For these reasons, learning to use stealth properly is greatly advised for any Rogue who wants to be taken seriously in the game.
* Several missions in ''[[True Crime]]: Streets of L.A.'' involves sneaking and knocking down guards you pass by. Being spotted for too long results a mission failure.