Story-Breaker Power: Difference between revisions

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** The Snake of the Festival is the God of ''Creation'', and ''he'' seems to have no problems showing off: infinite power, immunity to flame, [[Prehensile Hair]], and a sword that {{spoiler|causes anyone who tries blocking it to sustain heavy injuries (Blutsager)}}. Plus the whole "Creator" bit.
* The ending of ''[[My-HiME]]'' is made of these, complete with {{spoiler|[[Artificial Human|Miyu]] [[Ass Pull|pulling powers out of her ass]] until she cracks the barrier to Fuuka by essentially smashing it with a really big mallet, the resurrection of everyone who had died at that point up to and including the [[Big Bad]] of the first half of the series, Yuuichi [[Took a Level in Badass|taking a couple hundred levels in badass]], and finally ending with [[Batman Can Breathe in Space|HiME Can Breathe In Space]].}}
* ''[[Lyrical Nanoha|Magical Girl Lyrical Nanoha]]'' has been suffering from this in recent seasons. During the timeskip between the second and third seasons, the main characters (who were already [[Person of Mass Destruction|People of Mass Destruction]] to start with) became obscenely powerful and had to have their powers nerfed in the third season by the use of [[Power Limiter]]s, extensive use of [[Anti-Magic]] fields and a half-hearted attempt to shift the focus over to the newer (and much weaker) characters, though ultimately the focus returned to the super-powerful main characters beating the crap out of people. The SSX Sound Stage and the ''ViVid'' manga solved this issue by completely switching focus to follow the new characters, but ''Force'' went the opposite direction by introducing villains with the ''even more'' broken power of ''complete immunity to all magic'', forcing the characters to essentially ditch their old powersets in favor of new weapons of [[Flawed Prototype|questionable reliability]].
** One cannot forget the new protagonist of Force, Tohma. He starts out rather basic, for this series anyway, but then {{spoiler|he becomes fully infected and is turned into a [[Divide by Zero|Zero Divider]], [[Cursed with Awesome|a person who can cause everyone around him to fall unconscious and possibly die, doing so completely subconsciously.]].}}
* Accelerator of ''[[A Certain Magical Index]]'' won the [[Superpower Lottery]] with the ability to change the vectors of anything, as in he's immune to nukes if he wants to be and could take out an entire army by himself if he didn't get tired while slaughtering everyone. {{spoiler|Then the story takes the time to illustrate that he's not a complete amoral psychopath so they can make him into a hero. Naturally, after getting a [[Morality Pet]] he makes an (anti-)[[Heroic Sacrifice]] that makes him far less brokenly powerful so [[Drama-Preserving Handicap|he can be a hero fighting at a disadvantage.]] Later in the novels since vol.13 he has started to evolve his powers and vol.15 he had a power "awakening" killing the second Level 5 in the process giving him new levels of badass}}.
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*** Pro-Tip for DMs in this instance when you have a villain with high Intelligence (such as a dragon): {{spoiler|1=Cheat. So you didn't have the Intelligence to give your [[Big Bad]] cold resistance? Good thing that your [[Big Bad]] has an Intelligence far greater than your own, and ''did'' remember to prepare such a countermeasure. That's [[Schrödinger's Gun]] for you.}}
*** Really, this isn't that hard to do. Any spellcasting big bad you just state that he's always got one of the myriad scry fooling or blocking spells on his lair (heck, theres a standard magical item that makes him not scryable), stick a permanent anticipate teleport on his fortress in case of teleporting in, dump a bunch of magical traps of the "These go off if anyone bar me or my trusted minions is nearby" variety and have a contingent spell immunity up (say from the feat, or spell) that "Makes me immune to any spell effect that would incapacitate me". Plus have a silent Dimension Door or two memorised to jump away if all this fails.
** Make your super powerful mage bad guy [[Genre Savvy]] and you're fine :)
** The ''Wish'' spell, which is pretty much as it sounds. The player wishes for ''anything'' to happen and reality will reshape itself to make it come true. There are some limitations, and some downsides. The spell is difficult to obtain and cast, and drains the life force of the caster (read: XP loss) to empower the events. If the wish is something too insane, the caster may die without yielding enough power to make it happen. Second, and usually even more importantly, you should be ''very'' careful what you wish for. Just wishing for a lot of gold, for example, may result in all the gold in every king's treasury teleported to you. However, how you will explain that to their armies that are sure to follow is not in the scope of the spell. In fact, the GM is specifcially instructed by Gygax on what wishes to give them a chance, in Second Edition, and if the players ask for more, to make SURE they regret it.
** ''Miracle'', the divine flavor of ''Wish'', is even more broken: The spell-replicating function of ''Miracle'' carries no XP burn and can duplicate the effects of ANY 7th level spell or lower and ANY 8th level Domain spell or lower. Only the massively broken reality-warping function of the spell incurs a possible XP burn. Also, ''Miracle'' is not a spell cast so much as a supplication made of a deity, removing the possibility of the spellcaster receiving any magical backlash—of course, if the deity in question (which is to say, the DM) doesn't feel like granting the request, ''Miracle'' may simply fail.
*** Easiest way to deal with this is "Err, ok, that's the eighth time this week you've used Miracle. Your deity tells you to shut the fuck up and stop bothering him, and ignores your petty request"
** The Glibness bard spell had a lot of room for potential abuse in an intrigue-based scenario due to the poor wordings of Bluff and Sense Motive for a time: essentially, a successful Bluff check to tell a lie, no matter how absurd it was, guaranteed it was believed as complete truth. Coupled with Glibness that gives a massive +30 bonus to Bluff checks to tell lies and immunity to lie-detecting magic and the team's bard investing skill points in Bluff, it was possible to make anyone believe anything and destroy a perfectly crafted intrigue campaign. [[Obvious Rule Patch|This was fortunately addressed with a slight rewording:]] instead of making a lie appear to be true, Bluff makes your interlocutor not notice the character is lying, but an absurd statement may not be believed and the character's sanity may be heavily questioned instead.
** ''Kuroth's Quill'' is quite likely the most powerful - and most broken - artifact in the game, at least in 2nd Edition. To be blunt, anything written by this reality warping tool of Chaos will come true. To quote the ''Book of Artifacts" directly, "Kuroth's Quill has the power to alter the course of a campaign - it is the equivalent of giving a character an unlimited number of twisted wishes,. For this reason, the player characters should have limited or no contact with the quill, and should strive to prevent anyone else from using it as well." Meaning that when used as a plot device, the goal should be to prevent a villain from gaining it, or destroy it entirely. The only true limits to the quill is that it is a [[Literal Genie]] and spelling counts when using it (kind of like the joke about the 12-inch pianist, but in this case, it happens if the user makes a spelling or grammar error) and it cannot create out of nothing. This means that say, wishing for a million gold pieces would transport it from somewhere else (like a king's royal vault, or even worse, a dragon's horde), or worse, transport the user ''to'' said vault. In either case, the rightful owners would be very angry.
* The ''[[Hero System]]'' rulebook puts stop-sign icons next to powers that have the potential to be Story Breakers, such as Danger Sense, Intangibility, Time Travel, or Summoning. The [[Game Master]] is urged to consider tightly limiting or outright disallowing them.
* Warp is extremely powerful in ''[[GURPS]]'', so much so that it is explicitly banned for players in the ''[[Dungeon Punk|Dungeon Fantasy]]'' books. The authors did eventually cave and add it in with the requirement that the player take a small Unusual Background named "Ha-''ha''! I Can Teleport!" and isn't able to improve it.
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* The rulebooks for ''[[The Dresden Files (game)|The Dresden Files]]'' make suggestions on this front in two ways. In the section on building opposition, most of the guidelines are along the lines of taking your villain and giving him powers equal in cost to the [[Player Party]]'s. It suggests you create a group of antagonists instead, since as the party gets more powerful, the villain's powers would make them damn near impossible to fight effectively if the model was followed.<ref>One character having powers equal to three or four low-level characters is doable; one character having powers equal in cost to three or four high-level characters results in someone with huge magic potential, is impossible to hit, damn near impossible to harm even if you do hit'em, and will heal fast even if you somehow manage to harm them.</ref> It also suggests that Harry Dresden himself might be one, and gives suggestions for taking him out of the picture. Needless to say, Harry's margin comments are less than enthused about it.
{{quote|'''Harry:''' Billy, this whole section DISTURBS me. I'm making this face at you. Like, the one in the picture [http://i54.tinypic.com/2iia90o.png right here]. }}
 
 
== Video Games ==