Story of Seasons: Difference between revisions

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[[File:Harvest_Moon_Logo.png|frame]]
 
'''''Story of Seasons''''', formerly called '''''[[Harvest Moon]]''''', is a series of [[Simulation Game|Simulation Games]] based on farming developed by Marvelous Entertainment and translated by Natsume in North America and Rising Star Games in Europe. The original game was released for the [[Super Nintendo Entertainment System|Super NES]] in 1995, and since then there have been over twenty ''Harvest Moon'' titles released for a variety of different consoles. ([[The Other Wiki]] has [[w:List of Story of Seasons video games|a list]].) The plot line, such as it is, is much the same for almost every game: the protagonist, a young man ([[Distaff Counterpart|or woman]]) just starting life on his or her own, inherits or buys a farm. Sadly, its previous owner was unable to keep up with chores on the farm, leaving it in a significantly dilapidated state... and now it's up to you to fix it!
 
Gameplay is generally fairly simple. The player must clear his/herthe fields, plant crops, raise livestock like cows, sheep, and chickens, care for pets like horses and dogs, and gather materials from the countryside to help improve his/her house or sell for extra cash. However, the "business" aspects of play are not nearly the full scope of the game; the social aspect of the series is one of its biggest draws.
 
In addition to making money through a variety of means, the player is generally expected to integrate himself or herself into the community. Players can make friends with various townsfolk, attend festivals (which range from paralleling real-life holidays like Thanksgiving or Christmas, to pseudo-religious ceremonies, purely social occasions in the community, and competitions where the player can compete himself or herself or enter his/her livestock or pets to compete), woo the local girls (or guys in later versions where you can [[Distaff Counterpart|play as a female farmer]]), and eventually get married and have children.
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In the majority of the games, there is a certain time limit (usually between two and three years of game time) built in, at which point some event (such as the character's father visiting the farm) occurs and the player is "graded"- but it's almost always possible to continue playing indefinitely even after you've received your "grade".
 
As with [[The Wiki Rule|most popular series]], it has a [https://web.archive.org/web/20131104061552/http://www.ranchstory.co.uk/wiki/Main_Page wiki], [http://harvestmoon.wikia.com/ two in-fact].
 
Don't confuse for the [[Neil Young]] song, although it could make one good soundtrack for the game, or the [[Blue Öyster Cult|Blue Oyster Cult]] song which would make a decidedly [[Eldritch Abomination|less fitting soundtrack]] for the games.
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* ''Save The Homeland'' ([[PlayStation 2]], 2001)
* ''Friends Of Mineral Town'' ([[Game Boy Advance]], 2003)
* ''[[Harvest Moon: aA Wonderful Life|A Wonderful Life]]'' ([[Nintendo GameCube]], 2003)
* ''[[Distaff Counterpart|More]] Friends of Mineral Town'' ([[Game Boy Advance]], 2003)
* ''[[Distaff Counterpart|Another]] [[Harvest Moon: aA Wonderful Life|Wonderful Life]]'' ([[Nintendo GameCube]], 2004)
* ''Magical Melody'' ([[Nintendo GameCube]], 2005)
* ''Harvest Moon DS'' ([[Nintendo DS]], 2006)
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* ''[[Rune Factory]]: A Fantasy Harvest Moon'' ([[Nintendo DS]], 2007)
* ''Puzzle De Harvest Moon'' ([[Nintendo DS]], 2007)
* ''[[Harvest Moon: Frantic Farming]]'' ([[Nintendo DS]], 2009; a sequel to ''Puzzle De'' based on ''Island of Happiness'')
* ''The Lost Valley'' ([[Nintendo 3DS]], 2014)) A [[Minecraft]]-style spin-off, with the traditional [[Harvest Moon]] gameplay.
 
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** [http://www.fogu.com/hm4/farm/oopsy.htm More errors here.]
** In Harvest Moon: A Wonderful Life for the Gamecube you can get a "Mae" sheep.
** In ''Magical Melody'', [http://images1.wikia.nocookie.net/__cb20090820071956/hm/images/2/21/Blue.gif the "USI" on Blue's hat]{{Dead link}} is the result of an incorrenct Japanese-to-English transliteration; what it ''should'' say is "USHI" (meaning "cow" in Japanese).
* [[Boring but Practical]]: In many games, fishing is one of the best ways to make money, especially early in the game, but it can get highly repetitive. However, many games make catching every kind of fish a [[Sidequest]] which can be rather enjoyable.
* [[Bowdlerise]]: Natsume has done this several times. They've changed references of alcohol to "juice" and "soda", taken out the thinly veiled [[Gay Option]] in one game, taken out religious references in a few games.. They've changed lines in a few games, especially in the Wii games. Gil had an infamous line about wanting to lock you in a basement, which was changed in the translation.
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** If you can get past the idea of goddess worship<ref>or Catholicism, whichever might offend you more</ref>, consider that this is one of the ''few'' games in which a church is played up as a positive, appreciated part of life. In ''Back to Nature'', for example, the priest is pleasant, kind, and not above a good laugh, and he gives decent advice now and then; also, at one point you round up the kids in town and take them to church, and from then on they go to church almost daily, are happy to do so, and even discuss a bit of theology (something about confession ("apologize from the heart")). Tell me another game this positive about religion ''at all''.
*** Ones that don't go out the other side into [[Narm]], anyway.
* [[Darker and Edgier]]: ''[[Harvest Moon: aA Wonderful Life|A Wonderful Life]]''. The character development is notably more serious than most of the franchise, giving it something of a darker mood. The passage of time is also more evident than most Harvest Moon games; the game doesn't end until you '''die of old age'''!
* [[Defrosting the Ice Queen]]: Each game has at least one suitor (male or female) who fits this trope.
* [[Disc One Nuke]]: In order (note, most of these require extreme precision, some luck, and a lot of planning on what exactly you buy and when):
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* [[Excuse Plot]]: Most of the games don't flesh out much beyond the simple premise that you've either purchased or inherited an old farm, and now it's up to you to fix it up and make your living as a farmer. By far the worst is "The Harvest Goddess was punished for calling the king bald. He's to lazy to undo his own curse, so you go fix it"
** ''Magical Melody'' is one of the few that actually has the player trying to achieve a specific goal. The Harvest Goddess turned herself to stone because the townspeople no longer appreciate life like they once did, or her existence; the player must get her back to normal by collecting magical music notes (received by doing a large variety of things in life), and bring the village back to life (so to speak), because he/she is the only person besides Jamie who can see the Harvest Sprites.
* [[Expy]]: Quite a few of the ''Magical Melody'' "original characters" have designs and roles parallel to the Flowerbud characters in ''[[Harvest Moon 64]]''. The most obvious being Blue, a carbon copy of Gray with a new name. The [[Harvest Moon: aA Wonderful Life|AWL]] games have a more subtle version. A blond bartender with romance issues and a brunette [[Friend to All Living Things]]? Are we talking about Muffy and Celia or Eve and Ellen?
** It's a common thing in [[Harvest Moon]], especially the handhelds. Character archetypes are used very often to the point where it's a ritual to some fans. The (usually) hot Asian doctor, the baker, the antisocial quiet guy, the player, the [[Tsundere]], the [[Bokukko]], the [[Meganekko]], etc.
* [[Eyedscreen]]: Used extensively in HMDS cutscenes.
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** Alice in Hero of Leaf Valley. So much so that when you give her a birthday present she goes so far as to use some classic tsundere lines.
{{quote|'''Alice:''' "Well, I guess I'll take it from you. I-It's not like I'm happy about it or anything!"}}
* [[The Ugly Guy's Hot Daughter|The Ugly Guy's Cute Daughter]]: Gannon and Eliza from ''Island Of Happiness''
* [[Unexpected Gameplay Change]]: Several entire ''games'' do this; ''Rune Factory: A Fantasy Harvest Moon'' and ''Innocent Life: A Futuristic Harvest Moon'' are both [[Exactly What It Says on the Tin]], though the entire rest of the series are in realistic modern day settings, barring some various [[Nature Spirit|fairies, imps, and sprites]], not to mention ''Puzzle De Harvest Moon'', a not very well received Puzzle Game -- not of the Match Three subgenre, despite what anyone who hasn't played it will tell you.
* [[Unwanted Harem]]: In A wonderful Life it's pretty easy to unintentionally get Muffy and Celia to fall for you, without even talking to them sometimes.
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[[Category:Nintendo Gamecube]]
[[Category:Simulation Game]]
[[Category:Play StationPlayStation 2]]
[[Category:Super Nintendo Entertainment System]]
[[Category:Wii]]
[[Category:Dating Sim]]
[[Category:Harvest Moon]]
[[Category:Video Game]]
[[Category:Harvest Moon{{PAGENAME}}]]
[[Category:Video Games of the 1990s]]
[[Category:Video Games of the 2000s]]
[[Category:Video Games of the 2010s]]