Story of Seasons: Difference between revisions

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* [[Heroic Mime]]: In most games. In ''More Friends Of Mineral Town,'' your character has an [[Inner Monologue]], and in the DS games, he or she just talks outright.
* [[Honest Axe]]: Used straight in the original SNES version
* [[Hundred-Percent100% Completion]]: Generally not defined by the games themselves, leading the fandom to create their own requirements for the different games.
** The most infamous is definitely HM64's [[Bragging Rights Reward|Party Picture]], the requirements of which are so stringent that even a good decade after the game's release, the fandom ''still'' isn't entirely sure of what exactly is necessary to get it.
* [[Hyperactive Metabolism]]: More justified than most examples; eating food simply restores stamina, rather than healing wounds.
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* [[Interspecies Romance]]: You can woo gods, goddesses, and even a kappa! The Witch Princess and Wizard may not be human, either.
* [[Instant Home Delivery]]
* [[In -Universe Game Clock]]: Time passes whenever you're outdoors, so if you waste time, you might find yourself locked out of a store or missing a chance to spend time with your future spouse(!), plus the longer you stay up (and the correspondingly less sleep you get), the less activity you'll be able to do before you get tired.
** Grand Bazaar and Twin Villages don't stop time when you're indoors either, so you have to doubly careful with time management.
* [[Item Crafting]]