Street Fighter (video game): Difference between revisions

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It was nothing to write home about, frankly, but it did feature many of the staples of the series: a six-button control setup, the best-out-of-three match structure, Ryu and Ken, naturally, and even many of the now-common motions for special attacks. Alternate arcade cabinets could be found that were also the first to use a two button, pressure sensitive, layout rather than the standard cherry switch six button layout, one for punches and one for kicks, to control the strength of the attack. It was confusing to use and more expensive to maintain than most standard cabinets, so a version that featured the more familiar six-button configuration seen in all the follow ups was offered as a cheaper alternative.
 
A port of the game, ''Fighting Street'', was released for the TurboGrafx-CD (and, later, the [[Wii]] [https://web.archive.org/web/20121031033152/http://geekwing.net/posts/803 Virtual Console]) as well as more properly named ports on PC.
 
Has a [[{{tropelist|page=Street Fighter/Characters|character sheet]].}}
* [[Big Yes|Big "All right!"]]: EverytimeEvery time you win.
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=== Tropes distinct to, or introduced in, this game: ===
* [[Big Yes|Big "All right!"]]: Everytime you win.
* [[Credits Gag]]: Many of the developers' names were partially replaced with combat terms.
* [[Dual Tonfas]]: Eagle fights with these.
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{{reflist}}
[[Category:TurboStreet Grafx 16Fighter]]
[[Category:Video Game]]
[[Category:Capcom]]
[[Category:Arcade Game]]
[[Category:Fighting Game]]
[[Category:The Eighties]]
[[Category:Video Game Long Runners]]
[[Category:Street FighterTurboGrafx-16]]
[[Category:Video GameAmiga]]
[[Category:CapcomAmstrad CPC]]
[[Category:Commodore 64]]
[[Category:DOS]]
[[Category:ZX Spectrum]]