Strike Commander: Difference between revisions

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Set in [[Twenty Minutes Into the Future|2011]], the world has [[Crapsack World|taken a turn for the worse]]. Global oil crises in combination with the rise of terrorism and the fall of the Soviet Union spark a series of nationalistic uprisings in some of the larger union countries (including Great Britain and the United States!). The abundance of warring nations have prompted the creation of mercenary military groups who conduct large-scale military operations on behalf of anyone who can afford them. Turkey in particular has created a "tax umbrella" for mercenary activity, and Istanbul is now considered the base-of-operations for many such groups.
 
The player takes the role of a [[Hello, Insert Name Here|Commander]] in one of the smaller but most elite mercenary groups, the "Wildcats", who specialize in aerial operations - especially F-16 fighter jets. After conducting several combat missions for various small organizations at the start of the game, the Wildcats receive a lucrative offer to fight for a South American dictator against his "troublesome" neighbours, and they reluctantly accept. However, after completing their mission, the Wildcats' old and wise leader is shot down along with the payment he was carrying back to base, and it is now [[ItsIt's Up to You|up to you]] to lead the leaderless and penniless Wildcats forward, trying to survive both physically and financially in a complicated world.
 
As mentioned earlier, much like its ''[[Wing Commander (Video Game)|Wing Commander]]'' predecessors the game has a strong emphasis on the plot. Between missions you can spend some time walking around your base and having conversations with other (well-characterized) members of your group - most of whom are also your wingmen and display various personalities in their flying styles as well. In the CD-ROM version of the game, each character is also fully-voiced, and in total there is more than an hour of conversations and cutscenes to be enjoyed. As the leader of the group, you also have to make sure that the armament inventory is fully-stocked with the missiles and bombs necessary for your next mission. Finally, in Istanbul you can drive down to the local Mercenary cafe to seek "fixers" - representatives of governments or other organizations who offer contracts for your employment. Once a deal with one of the fixers is made, the Wildcats fly off to whatever zone of conflict across the world, and then preform a series of missions for their employer.