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''Strike Legion'' is a sci-fi [[Space Opera]] [[Tabletop Game|tabletop pen-and-paper]] roleplaying game set in a distant future of highly-advanced technology and vast, galactic war. The aggressive and tyrannical [[The Empire|Imperium]] is waging an endless war with the [[The Alliance|Star Republic]], a democratic society of intermixed human, alien, and genetically-engineered species. The Imperium possesses [[We Have Reserves|great numbers]] and [[Zerg Rush|cheap troops and warships]] while the Star Republic possesses highly-advanced technology, expert warriors, and a powerful navy. However, the Republic's Fleet can barely hold the line against the constant, tireless onslaught of the Imperium's endless numbers and ever-expanding arsenal of [[Super Soldier|supersoldiers]], [[Mecha Mook|robots]], [[Genetic Engineering Is the New Nuke|genetically-constructed bioweapons]], and [[Reality Warper|reality-bending archmagi.]] The Republic is forced to turn to their greatest weapon: the Legion, a small, elite force of the very best operatives in the entire Republic, subjected to a grueling and often-lethal process that turns them from mere mortals into nearly-godlike supersoldiers. These Legionaires are outfitted with the most advanced weapons and technology in the Republic and sent on [[We Do the Impossible|the most insane and dangerous missions]] in an effort to destroy the Imperium's military infrastructure from within. Whether destroying shipyards, fomenting rebellion, assassinating aspiring admirals, or disrupting research, the Legion's missions are vital and often perilous, pitting them against the most dangerous enemies the Imperium can muster. But that's fine, as [[One-Man Army|the Legion]] [[Person of Mass Destruction|can handle that.]]
 
''Strike Legion'' is best described as the ultimate end result of [[X Meets Y]], [[Up to Eleven]], and [[Cool Versus Awesome]]. The setting draws directly from countless other sci-fi and fantasy works, combining them together into a single amalgam and then turning everything up to an extreme degree. Pick a franchise, and it likely gets refenced somewhere. Everything from [[Halo]] to [[Warhammer 4000040,000]] to [[The Lord of the Rings|Tolkein]] to [[Neon Genesis Evangelion|Evangelion]] to [[Prototype]] to [[Highlander (Franchise)|Highlander]] to [[The Culture]] to [[World of Darkness]] gets referenced. Technology and firepower are absurdly scaled up in the setting; as the page quote notes, it is entirely possible to have a grenade launcher that can destroy the planet you stand on. Mixed in with this is a schlocky sort of [[Black and White Morality]], with the Imperium being unquestionably evil and the Republic being the last bastion of freedom. The setting in many ways [[Crosses the Line Twice]], with the Imperium being so [[Card-Carrying Villain|classically over-the-top in its ruthless villainy]] that it loops right back around to being ''awesome''. (Seriously, they have a [[Doomy Dooms of Doom|DOOM LEGION, which includes DOOM TROOPS who deploy from the DOOM BLADE, and commanded by a Doctor Doom]] [[Expy]].)
 
Available [http://rpg.drivethrustuff.com/product_info.php?products_id=93237 here] for $3 USD.
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{{tropelist}}
 
* [[Ace Pilot]]:
** The Ination, an aquatic species for whom combat in the ocean is so natural that it almost perfectly translates into space combat, resulting a species-wide natural affinity for precision flight and space warfare. This species is essentially dogfighting with multi-kilometer-long warships like they are fighter jets. Serrans possess similar flight capabilities, supported by extremely advanced AI.
** Though not as naturally gifted, there are "Imperial Ace" archetype characters who serve as squadron commanders for the Imperial Fleet.
* [[Asskicking Equals Authority]]: The Kafrin have institutionalized this. Leaders are determined by [[Duel to Thethe Death|duels to the death]], but savvy Kafrin leaders arrange for assassinations, intimidation, and political intrigue to deal with those with rising ambitions. As a result, any Kafrin leader is required to be strong, cunning, adaptable, and treacherous.
* [[Authority Equals Asskicking]]: The higher-ranking an Imperial soldier is, the more capable they become. Imperial officers and generals are almost literally an order of magnitude more powerful and deadly than regular enlisted soldiers.
* [[BFG]]: Just about any firearm that isn't designed to be concealable, and a significant number that are. Weaponry scales up from anti-personnel laser weapons to laser sniper rifles that have a ''literally'' unlimited range (you could theoretically snipe someone on another planet using this thing) to high-powered laser and plasma weapons that can destroy buildings in a single shot.
* [[Blood Knight]]: Fermorian Dark Warriors, who have given in to their natural bloodlust and don suits of powered armor or pilot battle frames and compete to see who can be the most brutal killing machine on the battlefield.
* [[Card-Carrying Villain]]: The Imperium. Aside from the DOOM LEGION, there's the Death Troopers, the Imperial ''Death Factory'', Imperial Space Marine Legions covered in [[Spikes of Villainy]], and a paranormal division whose sole job is to harness demonic extradimensional entities as weapons of war.
* [[Cast Fromfrom Hit Points]]: The Inner Gates advantage allows you to sacrifice points of Life to gain additional actions.
* [[Cool Starship]]: The Legion Strike Cruiser, one of the most powerful warships in existence. Most of the Republic's other warships count. Imperial ships are of inferior quality, but their ''Empress-class'' dreadnoughts are extremely powerful.
* [[Cool Versus Awesome]]: The Game. It is entirely possible to have a Legion strike team made up of [[Mass Effect|Commander Shepard]], [[Halo|Master Chief]], [[Spider -Man]], [[The Lord of the Rings|Gandalf]], [[Fist of the North Star|Kenshiro]], and [[Alien|a xenomorph]] wearing [[Powered Armor]] and driving [[Neon Genesis Evangelion|Evangelions]] which wield [[Macross|Reflex Cannons]], who take on legions of [[Highlander (Franchise)|Immortals]], [[Our Vampires Are Different|vampires]], [[Godzilla]], [[Warhammer 4000040,000|Space Marines]], [[Prototype|Alex Mercer clones]], and [[Star Wars|Dark Jedi]].
* [[Crapsack World]]: The Imperium in general consists of countless worlds covered in vast cities that have nearly lawless anarchy, where conscription and brainwiping are commonplace and the Imperial Fleet can legally come by and take anything they want. On the flip side, while the Republic is relatively pristine, everyone ther elives in fear of the Imperium breaking through the defense lines and obliterating their planets without warning.
* [[Cyborg]]: Runs the whole gamut of possibilities, from implants and augmentations to body-mounted weaponry to full-body conversions.
** [[Arm Cannon]]
** [[Blade Below the Shoulder]]
** [[Combat Tentacles]]
** [[Eye Beams]] (also a possible mutation for Imperial supersoldiers)
* [[Dark Messiah]]: The [[Warhammer 4000040,000|Empress of Man]]. She has built up a cult around her demanding that the Imperium's citizenry worship her as a goddess, promising them salvation in excange for mindless devotion.
* [[Doomy Dooms of Doom]]: Once again: The '''DOOM LEGION'''.
* [[Doom Troops]]: Aside from the literal DOOM TROOPS of the DOOM LEGION, most Imperial soldiers count.
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* [[Expy]]: Everyone. Its easier to list the characters, organizations, and technologies that ''aren't'' expies of something else.
* [[Fantastic Racism]]: The Empress ''hates'' the Gens, which is the primary reason why she is trying to destroy the Republic. Or at least, the public one, beyond the running desire to [[Take Over the World|Take Over The Universe]].
* [[Genetic Engineering Is the New Nuke]]:
** The Imperial Death Factory and the Imperial Weavers specialize in this.
** According to the background, many of the "Gens" (genetically engineered species) were created as specialist soldiers or laborers.
** The Empress is trying to use genetic engineering to turn the entire population of the Imperium into Mastery-capable supersoldiers. Most of the Imperium's populace already has nearly fifty percent of her genetic material to start with thanks to massive genetic tampering at birth. As a result, the Imperium has a huge number of people with limited Mastery abilities.
* [[Genius Bruiser]]: Fermorians and Quateren. The former are an orc-like warrior species that have modified their own genes to become a species of scientists and philosophers, while the latter are massive rhino-like slabs of muscle and bone who have instead immersed themselves in scientific study and virtual reality in order to more readily understand the universe.
** Ironically, one of the Asylum's "product," [[Monster Clown|the Clown]], is a psychopathically violent murder machine who also happens to have an Intelligence score of 1, which effectively makes it smarter than most of modern humanity.
* [[Glass Cannon]]:
** Most of the warships in the game are actually comparatively fragile. ("Comparatively" being the operative words, considering they routinely trade and survive shots that kill ''planets'') Instead of seeing slugging matches with huge ponderous vessels, engagements between fleets are more like fighter dogfights, but with multi-kilometer-long ships.
** One of the "products" of the Asylum is a soldier known as the "Harlequin," who is an extremely mobile and capable soldier with the ability to plan out thousands of possible scenarios at once (so, essentially [[The Authority|Midnighter]]) and deal a surprising amount of damage, but has no armor and dies very quickly once you catch him/her.
* [[Go Mad Fromfrom the Revelation]]: Delving too deep into Mastery, and thus understanding the fundamental nature of reality, can drive weak minds completely insane. Similarly, using a Time Circuit can drive its user further and further out of touch with reality.
* [[Government Conspiracy]]: The Imperial Pyramid, whose purpose is to direct the social development of the Imperium to better control and grow the society to the Empress' end.
* [[Hidden Elf Village]]: The Guardians as a whole, whose society exists largely within hidden pocket-universes created by their control of [[Reality Warper|Mastery]]. The normally hyper-aggressive Imperium actually makes a point to leave them alone because attempting to target the Guardians' pocket realities has ''always'' resulted in the entire fleet being destroyed.
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** [[Our Angels Are Different]]: Serrans, a hyperintelligent Gen species resembling angels. They specialize in highly-advanced AI technolgy and are masters of spaceflight, and bear a more-than-passing resemblance to [[The Culture]].
** [[Our Dragons Are Different]]: Drakens, a Sparta-style [[Proud Warrior Race]] dedicated to defending the Republic.
** [[Our Elves Are Better]]: The Lamerians, who are for all intents and purposes [[Warhammer 4000040,000|the Eldar]].
** [[Our Orcs Are Different]]: The Fermorin. These particular orc-like creatures are actually an entire species of highly-intelligent pacifists, focused on art, science, and literature. They were ''once'' a species of savage brutes, but through careful genetic engineering turned themselves into pacifists, though they can succumb to their own violent urges once again and become one of the most terrifying enemies on the battlefield.
** [[Our Vampires Are Different]]: Aside from real vampires (which are badasses comparable to Legionaires) there are actual ''vampire warships'', complete with giant metallic fangs, that latch onto other ships.
** [[Our Zombies Are Different]]: Superpowerful techno-zombies more comparable to [[The Terminator]] than the shambling brain-eaters common in fiction.
* [[Phlebotinum Rebel]]: The Gens are a massive example of this, as they were all created to serve humanity in one fashion or another, until the Imperium started making Gens that were truly self-aware. Once this happened, the Imperium started making warrior species due to the need to wage extradimensional war against alien civilizations, but the enslaved warriors and noncombatant Gens eventually turned on the Imperium. The Star Republic was eventually created from that rebellion.
* [[Planet of Hats]]: [[Playing Withwith a Trope|Played with]]. While many species have hats, i.e. the Draken being a [[Proud Warrior Race]], the character creation section makes a point that just because a species has a predilection toward a particular mindset, the player shouldn't feel limited to that. Some species actively subvert it as well. For example, the Granks were genetically engineered to be extremely resistant to change in their society, so they established a practice known as the Exchange where they routinely shuffle their population around to new cities and worlds in order to actively foster growth and adaptation in their people, turning them into a hyper-dynamic society. Another example is the Fermorians, who deliberately altered their genome and society to push them away from being mindless warriors and instead turning themselves into scholars and scientists.
* [[Playing Withwith Syringes]]: Just about every Imperial supersoldier program or other weapons development program involves this.
* [[Powered Armor]]: Ubiquitous. All Legionaires wear highly advanced "Spartan" armor, while other, less-powerful armor types are available across the board for Imperial, Republic, and unaffiliated troops. One type of armor even resembles the [[Crysis]] nanosuit, and is able to switch between combat modes.
** There's also a number of bodysuits that fit under clothes or armor that confer various combat or skill bonuses.
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* [[Ramming Always Works]]: Imperial ships have a special ability called "Devotion" which allows them to suicide-ram enemy ships. The larger Imperial ships' shields are strong enough that they can ram ''planets'' and ''win''. In fact, ramming is so powerful that it is the recommended method of taking out [[Mighty Glacier|Chedan warships]].
* [[Reality Warper]]: Mastery, pretty much ripped straight from [[Mage: The Ascension]]. The Imperium has their own Mastery corps and countless supersoldiers capable of using it, while the Republic relies on their Guild of Masters (an expy of [[Star Wars|the Jedi Order]]). Mastery is also used by the Ancients, and is ''incredibly'' powerful.
* [[Ret -Gone]]: Time Mastery allows for the retroactive removal of a person from time, if the Master is powerful enough.
* [[Roaring Rampage of Revenge]]: A number of Kafrin planets have been destroyed by the Imperium, and as a result the surviving defense fleets from these worlds are on constant crusades of vengeance that send them deep into Imperial territory where they invade, raze, or outright destroy Imperial worlds. More than a few of these epically-pissed-off Kafrin fleets have actually made it far enough that they had to be destroyed by the Empress' own personal fleet.
* [[Robot War]]: Thanks to the Battle Heralds, a race of extremely hostile sentiet robots that are invading the Imperium and Republic, and are somewhere between [[Mass Effect|the Reapers]] and the [[Warhammer 4000040,000|Tyranids]].
* [[Sci -Fi Writers Have No Sense of Scale]]: [[Averted Trope|Averted by and large.]] This is a setting that fully acknowledges the kind of advanced technology and scale involved when operating on the galactic stage.
* [[Seers]]:
** Theans in general, but a small, select group known as the Order of the Eye has extremely advanced precognitive powers to the point that they can precisely predict when Imperial fleets are going to invade. How important are these seers? Each of them has a ''Legionaire'' assigned to guard them full time. Since there are only about a hundred Legionaires at any one time, this should give a good idea of how important the Order is to the war effort.
** The Imperial Psi Corps produces "Prophet" supersoldiers that possess precognitive powers. They are powerful enough to a serious threat to the Legion.
* [[Stealth in Space]]: Thean Frames and Legion Strike Cruisers, along with some other ships. A common part of Thean doctrine involves using their stealth abilities to sneak into Imperial fleets and wreak havoc within their formations.
* [[Space Clothes]]: Suitskin, an ubiquitous form of color-changing, shape-changing clothing that protects from falls, fire, blades, etc. So commonplace that even the poverty-stricken Imperium populace has it as common clothing.
* [[Space Elves]]: Lamerians, which were literally designed to look like elves. They're a fairly transparent [[Expy]] of the Eldar from [[Warhammer 4000040,000]], with massive "worldships" interconnected by a "transit web" and who use stealth, evasion, and large numbers of robots in combat. The one thing that separates them from the Eldar is the lack of massive racial prejudice and arrogance.
* [[Super Soldier]]:
** The Legion is the epitome of this.
** The Imperium produces them by the bucketload, and they come in a mind-boggling array of types. Everything from [[Guns Akimbo|dual-wielding]] wire-fu [[Gun Kata]] [[Warrior Monk|warrior priests]] in powered armor to hosts for extradimensional demonic entities to [[X -Men]]-style mutants to shapechanging cannibalistic viral warriors <ref>Yes, they mass-produce [[Prototype|Alex Mercer]] </ref> and more.
* [[Stock Super Powers]]: Runs the gamut, as usual.
** [[Awesomeness By Analysis]]: The Command skill, which uses the Intelligence stat to analyze a situation and the Presence stat to control the rest of the team, allowing them both faster reaction times and additional actions. There's a number of other advantages that allow for rapid analysis for further benefits.
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** [[Charm Person]]: Many of the Presence-related abilities, including specific powers that let you [[The Empath|sense what people are thinking]] through contact.
** [[Flight]]: Either through innate abilities or technology.
** [[Healing Factor]]: The appropriately named [[Exactly What It Says Onon the Tin|Healing Factor]] advantage.
** [[Implausible Fencing Powers]]
** [[Improbable Aiming Skills]]: A whole slew of abilities relating to hitting targets.
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* [[Transhuman]]: Everyone. Even the average Imperial citizen has genetic material from the Empress in them, making them smarter, stronger, and more beautiful than modern-day humanity. Nanotech, cybernetics, genetic engineering, bio-augmentation; if its listed on the [[Transhuman]] page, they've got it. The Gear section of the sourcebook also details the immense range of options available to the Republic and Imperium: everything from unobtrusive implants to full-body conversions, implanted weapons, mechanical endoskeletons, designer organ arrangements, distributed circulatory systems, and even seamless editing of your own memories.
* [[The Virus]]: Multiple types. One type of virus, courtesy of the Death Factory, is an anti-tank beast capable of infecting other living creatures and turning them into more of itself. There's also a viral fleet, much like the Beast from [[Homeworld]], along with vampires and zombies.
* [[We Have Reserves]]:
** The core Imperial doctrine. No matter how many soldiers and ships they lose, they have countless trillions of the former and millions more of the latter.
** The Imperium even applies this to their domestic policy. Planet starts revolting against Imperial rule? Dispatch legions of Imperial Marines who systematically kill the ''entire planet's population'' and then repopulate it from other, more overcrowded worlds.
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{{reflist}}
[[Category:Tabletop Games]]
[[Category:StrikeTabletop LegionGames]]
[[Category:Tabletop Game{{PAGENAME}}]]