Stuck Items: Difference between revisions

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* Across multiple editions of [[Dungeons and& Dragons]], cursed magical items are examples of the second type: once the curse has activated, the item will re-appear in the relevant slot and force the user to use it even if it has been physically destroyed. Usually requires a specific spell or combination of spells just to allow the item to be unequipped and thrown away. Probably the [[Trope Codifier]].
** [[Nethack]] and many other Roguelikes use the same mechanic, you can't remove a cursed item once equipped without removing the curse first, sucks to be you, especially if it's an [[Exactly What It Says on the Tin|Amulet of Strangulation.]].
* Used for flavor in ''[[Baldur's Gate]]'': Minsc won't allow Boo to be removed from one of his potion slots.
** Imoen also starts ''BG2'' with a belt which cannot be removed and has flavor text saying she's been stuck with it as long as she's been in the dungeon. It provides a few [[One-Hit Kill|hidden immunities]] to ensure she [[Story-Driven Invulnerability|survives to reach the exit and trigger the plot]], and it's gone when you get her back later.
** And Edwin has a non-removable amulet that's there because the devs wanted him to be ''really'' good at spellcasting but the engine doesn't allow for someone to just be given extra spell slots.
* In ''[[Eternal Sonata]]'', you can't unequip the Weapons or Armor slot, only swap.
* Occurs in a few ''[[Final Fantasy]]'' games.
** In ''[[Final Fantasy IX]]'' you cannot have your weapon slot be empty, though you may change weapons around and run around "naked" except for your dagger/staff/racket/spear whatever. In ''[[Final Fantasy VII]]'', ''[[Final Fantasy X]]'', and ''[[Final Fantasy XIII]]'' you can't have either your Weapon or armor slot be empty.
** In [[Final Fantasy VIII]], each character only has one weapon, which can be upgraded (or downgraded), but can't be unequipped.
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* Occurs in several games in the ''[[SaGa]]'' / ''Final Fantasy Legend'' series:
** In ''[[SaGa 3]]'', [[Guest Star Party Member|guest party members]] equipment is stuck, including [[So Long and Thanks For All the Gear|any gear they equip in empty slots]].
* Mytics in ''[[SagaSaGa Frontier]]'' all have some form of armor permanently equipped, usually "Mystic Mail", although Mesarthiim and Dr. Nusakan have a "Mellow Ring" and "Mystic Shirt" respectively.
** Depending on their body type, Mecs have one to four pieces of equipment that can't be unequipped, ranging from laser cannons to missile launchers to medkits.
** In [[SaGa Frontier 2]], some characters are stuck with unequippable weapons, the most notorious exemples being Gustave, who will always have his steel sword equiped (which hopefully upgrades as the story goes on), and Gustaf, who inherits Gustave's sword, which is pretty much an [[Infinity-1 Sword]] at this point of the game, and Firebrand, an ''another'' [[Infinity-1 Sword]] (though being less powerful than Gustave's sword, so Firebrand is utterly useless to Gustaf, except for providing Fire Anima and balancing the negative effects of having a steel weapon equiped). Actually, with his two weapons slots occupied, Gustaf can't equip the [[Infinity+1 Sword]] of the game, or any other weapons for that matter, which prevents him, an already powerful character in his own right, to acheive a [[Game Breaker]] statut.
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* ''[[Star Ocean 1]]'' had accessories that couldn't be removed from Phia and Ioshua.
* There's a [[Vocaloid]] [http://www.animelyrics.com/doujin/vocaloid/noroinomegane.htm song] about the singer being stuck with "cursed glasses" she can't unequip, which is a problem because she has 20/20 vision normally and with the glasses on she can't see. ... yeah, it's pretty weird.
* The ''[[Wild ArmsARMs]]'' games generally let you upgrade your characters ARMs (or change their ammunition), but the ARMs themselves are character-specific and can't be unequipped.
* Justified in ''[[Warcraft]] 3'' which has several (plot-important) items that can't be dropped; if you could drop them it'd be a [[Lost Forever]] situation.
* In ''[[World of Warcraft]]'', you cannot un-equip the backpack you start with, ever. Which is annoying, as there are a few easily attainable alternatives readily available with 4-6 slots more.
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** ''[[Civilization|Civilization V]]'': Capital cities cannot be razed. Even if the original owner is defeated entirely, the city is there to stay for the entire game. This includes city state cities, and serves some purpose in that this allows players to liberate both major civs and city states, which is especially useful for a diplomatic victory. On the other hand, its impossible to get rid of such cities if you wanted to build another one in a better location nearby.
* In ''[[Jagged Alliance]]'' the biker mercenary Nails refuses to take off his leather vest... unless for another leather vest, for instance a kevlar-reinforced one (hint hint).
* In ''[[Kingdom Hearts]] 1 & 2'', Sora and company cannot unequip their main weapons, although the Trio can change their weapon to another of the same type. Sora always has to have his Keyblade equipped; Donald and Goofy: their respective Stave and Shield, and any World Partner comes default with a weapon that can't even be switched out for another.
** The same goes for ''[[Birth By Sleep]]'', in which Terra, Ventus and Aqua can switch out Keyblades, but cannot unequip them leaving them with nothing.
*** In the case of the keyblade wielders, this is [[Justified Trope|justified]]; the keyblade is usually the only weapon available to them, and their "weapon slot" is actually just a [[Amplifier Artifact|keychain]] used to modify the keyblade's attributes.
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* The original ''[[Call of Duty]]'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and you can't drop one unless you find a different one. However, after the first game's American campaign, you don't always have one to start with (this, combined with [[Emergency Weapon|their general low damage]], is probably why ''CoD2'' and later dropped the dedicated pistol slot).
* Happens in ''[[Tales of the Abyss]]'' with [[Guest Star Party Member]] Asch. He comes pre-equipped with "Maestro" equipment, basically his uniform as God-General, that refused to be removed unless you use cheat devices. When you first get him, his equipment is top-notch and his accessory very useful, but the next time you can actually control him the rest of your party has clearly outclassed him.
* ''[[Pokémon]]'' has types one and three. Key Items, once obtained, can't be tossed or sold. Trying to toss gets you a "That's too important to throw away", which is annoying in the early games, which limit your space severely, with items whose purpose has already been fulfilled, like the SS Anne ticket in Gen I after you finish with the ship.
** At least one slot in your party MUST be filled at all times. It can be any Pokemon, but if you try to deposit that last one in the PC, you'll get a "That's your last Pokemon" message and be stopped from doing it.
* ''[[Idea Nono Hi]]'' allows [[Virtual Paper Doll|changing and removing]] most clothing on a character but underwear can only be replaced, not removed, for obvious reasons.
 
{{reflist}}
[[Category:Video Game Items and Inventory]]
[[Category:Stuck Items{{PAGENAME}}]]