Submachine: Difference between revisions

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* [[Early Installment Weirdness]] - If you had played the original Submachine without any knowledge of later episodes, you'd have probably guessed that the series would just be another set of escape-the-room series that happened to have a suitably creepy atmosphere. Then they introduced the stuff about teleportation, alternate dimensions, relics from forgotten civilizations, strange futuristic technology of an unknown source, etc., and the first game just seems sparse in comparison.
* [[Ghost City]] - You never encounter any people or animals whatsoever.
* [[Leaning Onon the Fourth Wall]] - One of the notes you find in ''Submachine 4'' (by someone who stumbled into the submachine network and can't find their way out) reads suspiciously like a call for help on an escape game discussion board, complete with description of how far they've got and cute username.
** In the SubNet Exploration Experience, if you visit the Loop from the third game (coordinates 555), you'll find a "Submachine As Perpetual Maze theory" which ends with a short plea for help in escaping from the area, and you find it is written by the same character as in the above example.
* [[Master Computer]] - In ''Submachine 3'', the "Loop" was a ''[[The Matrix|Matrix]]''-style sort of computer in the sense that it separated people's consciousness from reality, engaging them in puzzles to keep them from questioning their surroundings.
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* [[Roaring Rampage of Revenge]] - {{spoiler|Murtaugh's motive in returning to the core. His karma portals were damaging the submachine and possibly killing people, so they buried him in the lighthouse. He didn't like that too much}}.
* [[Schedule Slip]] - The end of ''The Core'' announces that ''The Plan'' is coming in 2011. It isn't.
* [[Shout -Out]] - ''Submachine 2'' opens woth the words "I didn't wake up. And I do remember", parodying the opening of "The Crimson Room".#
** In Network Exploration Experience, [[Lost|type in 815]].
** The text at the top of this page is from the opening of ''Submachine 3'', which references ''[[The Matrix]]'' (but is also internally consistent, as there is a spoon in game 1).
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* [[Treacherous Advisor]] - {{spoiler|Murtaugh.}}
* [[Underground Level]] - Very common. Mateusz himself says that "Submachine" is short for "Submerged Machine," which hints at the SubNet being based underground.
* [[Unwinnable Byby Design]] - In ''Submachine Extended'', the second version of ''The Basement'', a puzzle was added where one of the four pieces you needed appeared in a teleporter once you pulled certain switches and the power was on. However, it also retained the puzzle where you had to burn out the power in order to get another piece. Blow the fuses before you've found the former piece and it disappears again, so you're screwed. This was an intentional feature, but Skutnik decided it was a mistake, so in the current version the teleporter doesn't require power.
* [[The Wiki Rule]] - [http://submachine.wikia.com/wiki/Main_Page Submachine Wiki.]
* [[Word of God]] - Aside from M's comments on the Submachine forums, there are also unlockable commentaries in the games themselves from 4 on.