Subsystem Damage: Difference between revisions

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* ''[[Star Raiders]]'' (1979) was one of the earliest examples of this. Your ship's shields, engines, weapons, targeting computer, and scanners could be damaged or outright destroyed.
** To be fair, the game would never destroy a combination of systems that left the player ''completely'' helpless; there would always be just enough systems (barely) functional to allow the ship to limp back to a starbase.
* The earlier ''[[XStar Wars: X-Wing]]'' had some elements of this (mainly with Star Destroyer shield generators), but it was greatly improved for the sequel.
** Its sequel, ''[[TIE Fighter]]'', had an even more improved system, allowing individual turbolaser turrets to be taken off capital ships, as well as nearly every subsystem. Taking enough time, one could completely strip a ship down to little more than a hull floating in space.
*** Given even more time and a fighter with strong enough shields to withstand a few turret shots, it's possible to single-handedly disable enough weapons that a capital ship can no longer hurt you. Then you can disable the engines so it sits still in space, and then you rest an object on the fire button, go drink a coffee, and return to your ship firing lasers at nothing, the capital ship now reduced to a few chunks of hull floating around.
** The next sequel, [[XStar Wars: X-Wing vs. TieTIE Fighter]], implemented the same, but protects turrtes and subsystems if the capital vessel still has active shields.
* ''[[Star Trek Bridge Commander]]'' has this in abundance. Damage depends on where you hit and how strong you set your weapons, you can target everything down to individual torpedo tubes and phaser arrays, subsystems can be disabled but reparable or completely destroyed, doing so affects the ships's performance (an especially effective tactic is to knock out the enemy's sensor array as that renders them unable to target you and return fire), and the 3D models show realistic battle damaged, to the point where you can punch holes all the way through or lop off engine nacelles. Destroying the warp core/Power plant kills a ship/station outright even if they are probably over 50% percent integrity
* ''[[Star Trek Starfleet Command]]'' lets you knock down an enemy's shields and beam commandos on-board to knock out subsystems. Ships generally don't blow up until they've lost so much functionality that they're reduced to drifting pieces of junk.