Subsystem Damage: Difference between revisions

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== Turn Based Strategy ==
 
* The ''[[Front Mission]]'' series gives each mech separate [[Hit Points]] for their body, left arm, right arm, and legs. If an arm dies, you can't use any weapons equipped on it and if the legs die movement is limited to one square (visually they appear badly damage rather than completely destroyed). If the body dies though, the entire unit dies, which tends to make shooting the other parts a waste of time. Unfortunately, [[Luck -Based Mission|you have no control over where your shots hit]], although certain skills can make it more likely.
** Actually, aiming for limbs CAN be useful, at lest in Front Mission 3, as if you destroy several of them, enemy soldiers will sometimes surrender, allowing you to capture their machine. You can then either sell it, let one of your characters use it or split it into parts which can then be equipped on your other machines.
*** In Front Mission 4, you can often stop snipers and Bazooka Mechs by destroying the arm holding the gun, and those Arms have significantly less health than bodies do. Destroying the other arm reduces the mechs accuracy.
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** Almost every [[LARP]] use it. You can save considerable time just naming the ones that ''don't'' use this trope.
* In ''[[Monster Labs]]'', monsters are killed if they sustain too much damage to their torso, while destroying arms, legs and head impair their fighting (and fleeing for legs). Though if they loose everything ''except'' the torso, they also die.
* In ''[[Metal Gear Solid 3]]'' and ''[[Metal Gear Solid 4|4]]'', shooting an enemy in the leg will cause them to limp. Arm injuries will cause his hands to shake and decrease their firing accuracy. [[Boom! Headshot!|Headshots are always fatal]] unless they're wearing helmets.
* In the ''[[Naval Ops]]'' games, your ship can lose the ability to launch aircraft if the deck is damaged. Damage to the engines reduces your speed to a crawl, and a hull breach will eventually cause engine failure due to flooding. And a hit to the rudder will make it very difficult to change course.
* ''[[Dead Space (Franchise)|Dead Space]]'' is all about system damage as a core part of the gameplay. [[Our Zombies Are Different|Necromorphs]] can take a huge pounding in general damage before [[Critical Existence Failure]] kicks in. However, targeting extremities can remove [[An Arm and A Leg]] quite easily. One limb removed will not stop them, but will impair their lethality appropriately (lost arms mean one less claw to rake the player, [[Kneecapping|lost legs]] mean they have to crawl along the ground, [[Off With His Head|lost heads]] cause them to charge while swinging blindly, etc.) and enough limbs lost will kill them outright.
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[[Category:Video Game Tropes]]
[[Category:Subsystem Damage]]
[[Category:Trope]]