Summon to Hand: Difference between revisions

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The target object may teleport to its master's location instantaneously, but more often it will physically fly there, causing a delay between summons and appearance and potentially wreaking havoc to anything that happens to be in the way. The effective range varies.
 
Expect overlap with [[Loyal Phlebotinum]] and [[Empathic Weapon]], and maybe [[Clingy MacGuffin]]. Do not, however, confuse with [[Hyperspace Arsenal]]. For a weapon that automatically returns when thrown, see [[Boomerang Comeback]]. See also [[Precision -Guided Boomerang]] and its one-way equivalent, [[Throwing Your Sword Always Works]].
 
If the weapon can fight as well as travel to it's owner then it's a [[Flying Weapon]].
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* Vash the Stampede of ''[[Trigun]]'' has done the same with his gun on at least one occasion.
* [[Inuyasha]]'s blade, Tessaiga, at least once nearly comes to him in a time of need.
* This is parodied with Hinagiku summoning the Muramasa blade in ''[[Hayate the Combat Butler (Manga)|Hayate the Combat Butler]]''.
* Inverted in ''[[X 1999]]'', Arashi's sword is summoned ''out'' of her open palm when needed.
 
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== [[Mythology]] ==
* Mjollnir of [[Norse Mythology]] is a [[Precision -Guided Boomerang]] and may have this power at a standstill as well, depending on your interpretation. The [[The Mighty Thor|comics]] and [[Thor (Filmfilm)|film]] have continued in this tradition.
* In Hindu mythological battle epics, the warriors can summon weapons by reciting a shloka. This is usually done under the breath because each weapon has a counter-weapon, and reciting the shloka out loud would put your cards on the table. Of particular note is a super-weapon called [http://en.[wikipedia.org/wiki/:Brahmastra |Bhrama-Astra]] that can be obtained by penance. Once the warrior obtains it, he can create it by reciting a shloka.
 
== [[Tabletop RPG]] ==
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** Early editions had weapons with lines attached, allowing them to be retrieved after being thrown. They included the aklys (a short weighted club) and the harpoon.
** The adventure T1-4 ''Temple of Elemental Evil'', when the [[PC|PCs]] rescue Prince Thrommel. If his broadsword Fragarach is within sight, he can simply speak and it will come to his hand.
** One of the ''[[Ravenloft]]'' villains has a cursed bloodthirsty sword that [[Clingy MacGuffin|appears in his hand whenever fighting starts]]. He could get rid of it for good, but counts this as [[Cursed Withwith Awesome]], since he's strong enough to compensate for minor combat disadvantage from the curse and enjoys being in fact armed with a magical weapon even while "disarmed". And is just as bloodthirsty as the sword, for that matter.
** ''[[Forgotten Realms]]'' has "Dagger of homing" -- mildly enchanted daggers of Waterdhavian origin that reappear in their scabbards after a throw. In novels, Danilo Thann had one until traded away to Elaith.
*** ''Return of the Archwizards'' trilogy introduced "darkswords". They were designed as ancestral weapons, so anyone who has a right to wield one can call it into the hand at will. Of course, the wielders abused this property by [[Throwing Your Sword Always Works|throwing swords all the time]], and these are sharp enough to cut anyone who happened to be on the way when flying back.
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* ''[[Champions]]'' supplement ''The Circle and M.E.T.E.''. If separated from his bow, Kor Hunter can summon it to him by using his Instant Change ability.
* [[Empathic Weapon|Daemon weapons]] in [[Dark Heresy]] may have a rule that states that the weapon may be called into the owners hand at will. Unfortunatly, it also hurts the owner to keep his hands off it, and holding it for a long period of time may result in [[Mind Rape|unpleasant consequences]].
* ''[[In Nomine (Tabletop Game)|In Nomine]]'' has artifacts with the "summonable" feature.
 
== [[Video Games]] ==
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* After Quentyn accidentally makes his powerful sword Wildcard in ''[[Tales of the Questor]]'', he is told the weapon is bonded to him and that in time he can learn to call it at need. This has not been seen yet though.
** However it has flown into his hand [[Empathic Weapon|on its own]] when he was in danger multiple times.
* ''[[Gunnerkrigg Court (Webcomic)|Gunnerkrigg Court]]'': The owner of a blinker stone can make it [http://www.gunnerkrigg.com/archive_page.php?comicID=511 teleport into their hand] with a thought.
 
== [[Western Animation]] ==
* The Sword of Omens from ''[[Thunder CatsThundercats]]'' had this explicit power. "Sword of Omens, come to my hand!"
* ''[[Kim Possible]]'': Ron can literally whistle and go "Magic sword!" and his magic sword will leap into his hand from a distance.
* Jasmine in the ''[[Conan the Adventurer (Animationanimation)|Conan the Adventurer]]'' cartoon series had magically enhanced shuriken that would return to her when called.
 
=== Examples of summoning as a power of the individual: ===
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== [[Anime]] and [[Manga]] ==
* A common ability in ''[[Mai-HiME]]'' and ''[[Mai-Otome]]'', where the characters make their weapons or other signature weapons ("Elements" in show terminology) in their grip.
* The whole point of Requip magic in ''[[Fairy Tail]]'', which summons weapons, armor, and clothing from [[Hammerspace]]. [[Hot Chick Withwith a Sword|Erza]] is the most prominent of this type of mage.
 
== [[Film]] ==
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== [[Live Action TV]] ==
* In ''[[Charmed (TV)|Charmed]]'', Prue can make things come to her hand with her telekinetic abilities. Later, Paige has a similar ability, except that with her power, she holds out her hand, says the name of the object, and it teleports to her hand.
 
== [[Tabletop RPG]] ==
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** Classic (AD&D1 - D&D3) spell "[[Greyhawk|Drawmij]]'s Instant Summons", preparing an item to teleport from almost anywhere into the caster's hand at any moment later.
** The 1st Edition legerdemain cantrip ''Present'' allowed the caster to summon a small object to his hand from up to 2 feet away.
** AD&D2 era spell from [[Dragon Magazine(magazine)]], "Hither" by [[Forgotten Realms|Ed Greenwood]] -- Instant Summons Lite: level 1 and no [[Eye of Newt|components]], but limited to non-magical items already on the caster's person (e.g. on the bottom of backpack).
** In 4E, Swordmages can do this with their bonded weapon.
* In ''[[Earthdawn]]'', the Summon Arrow talent allowed an Archer adept to retrieve arrows that he has fired that are within 100 yards of him.
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== [[Visual Novel]] ==
* The servants of The Archer class in ''[[Fate/stay Stay Night (Visual Novel)night|Fate Stay Night]]'' and ''[[Fate /Zero]]'' ([[The Epic of Gilgamesh|Gilgamesh]] and {{spoiler|[[Future Badass|Heroic Spirit Emiya]]}}) as well as Shirou have this ability; Shirou and {{spoiler|Emiya}} have the ability to create them using magic energy; Gilgamesh takes it [[Up to Eleven|to the next level]] by having access to a whole [[Pocket Dimension]] that exists only to store almost every weapon that has ever existed.
 
== [[Web Comics]] ==
* In ''[[El Goonish Shive (Webcomic)|El Goonish Shive]]'' Abe either summoned or created objects like "modern garb", shield and variety weapons. Susan was given the ability to summon a limited magical replica of any item she put into a prepared container -- it's not very stable, but she can summon another copy. This power got rather hilarious side-effects with an object that itself was a spell effect.
 
{{reflist}}
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[[Category:Weapons and Wielding Tropes]]
[[Category:Summon To Hand]]
[[Category:Trope]]