Super-Deformed: Difference between revisions

→‎Video Games: we have a trope about chibi in long shots and normal in close-ups
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(→‎Video Games: we have a trope about chibi in long shots and normal in close-ups)
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** However, the style has become iconic with the series. One game, ''Shin [[Super Robot Wars]]'', used non-SD models for battle animations. Fans didn't really like it.
** But ''[[Super Robot Wars Gaiden]]'' used non-Super-Deformed models and it is seen as the best on the SNES. [[Scrappy Mechanic|Then again, that elevation and facing thing may have been an adequate distraction...]]
* Many Japanese games have characters drawn chibi-style in long shots (I.E.: overworld mode, in towns, etc.) and normally during combat or cutscenes. This is likely to [[Graphics Induced Super Deformed|keep them recognisable when drawn small]] at console240p resolution.
* The first handheld port of the ''[[Guilty Gear]]'' games was a Super-Deformed version of the arcade game, ''Guilty Gear Petit'' (also known as ''Guilty Gear Puchi'' because of [[Spell My Name with an "S"|romanisation issues]]). The characters of ''[[Street Fighter]]'' also appear in chibi form in the games ''Super Puzzle Fighter II Turbo'' and ''Pocket Fighter''.
** Both of these were preceded by the [[Game Boy]] ports of [[Samurai Shodown]] and [[Battle Arena Toshinden]], which chibified the characters to better fit them to the screen.
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* ''[[Super Dodge Ball]]'', ''[[River City Ransom]]'' and most other [[Kunio Kun]] games. The few exceptions include the very first game, ''Renegade''.
* [[Jackie Chan]] and Josephine in ''[[Jackie Chans Action Kung Fu]]''.
 
 
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