Super Mario (franchise)/Fridge: Difference between revisions

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** Mama Mia!
* An example from ''[[Super Mario 64]]'' that probably borders on [[Stealth Pun]]: In course one, Mario encounters a character called Koopa the Quick who will race him for a [[MacGuffin|Power Star]]. At one point he randomly walks off a cliff to take a shortcut to the finish. This seems utterly pointless and random, until you think back to the days of ''[[Super Mario Bros. (video game)|Super Mario Bros]]''. What was the defining character trait of green-shelled Koopas again? Probably unintentional, but still funny in a weird way. -Edofenrir
* In [http://www.gamefaqs.com/boards/525245-super-mario-bros-3/53955357 this] [[Game FAQsGameFAQs]] thread, the "clues given after it is too late" aspect was implied earlier on to be [[Fridge Logic]]. However, as T_bird pointed out: "''It makes sense that the clue for a whistle would be given after it's too late. That way you have something to look for the next time you play.''" So perhaps the arrangement of clues was that way on purpose after all. - neoYTPism
* For a while, even though he's now my favorite character, I thought the Speedo on Petey Piranha was a pretty silly idea. But then I realized that his first game was ''[[Super Mario Sunshine]]'', which was on an island, and it suddenly made perfect sense! It then also made me realize why he has a reggae theme for ''Mario Strikers Charged''. - [[Tropers/Zooty Cutie|Zooty Cutie]]
* Have you ever wondered why you fight giant Bowser after you beat Bowser in most games? This troper found an explanation in ''[[Mario & Luigi: Bowser's Inside Story]]''. Every time Bowser is nearly dead, Mario and Luigi help make him turn giant. I think that it usually works on its own, but Bowser inhaling most of the kingdom probably messed it up. - insanekirby