Super Mario 3D Land: Difference between revisions

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[[File:SM3DL_9835.png|frame]]
 
'''''Super Mario 3D Land''''' is a 3D [[Super Mario Bros.|Mario platformer]] that came out in November 2011 for the [[Nintendo 3DS]]. Unlike earlier 3D Mario games, the style of ''3D Land'' is essentially a blend between 2D and 3D Mario: Many elements, from linear level structure to Super Mushroom-based health to old-school power-ups like the Tanooki Suit, have been implemented into the 3D games for the first time. It's best described by [[Shigeru Miyamoto]] [[Word of God|himself]] as "...more like a 3D Mario that plays like a 2D Mario game."
 
The premise is that a tree full of Tanooki Leaves is stripped of its leaves in a violent storm. When Mario and some Toads check the tree on the next day, they receive a letter from Bowser that he captured Peach again. His minions have also used the Tanooki Leaves to gain flying and spinning powers. Mario then sets off to save the day once more.
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* [[Damn You, Muscle Memory!]]: [[Exploited Trope]]. The Flip-Swap platforms from ''[[Super Mario Galaxy 2]]'' are back, and they now activate whenever Mario ''jumps''.
* [[Death Throws]]: As usual in 2D Mario titles, Mario does this when he loses a life.
* [[Dem Bones]]: {{spoiler|[[New Super Mario Bros.|Dry Bowser]] returns in a special world.}}
** Per ''Mario'' tradition, Dry Bones are recurring enemies in castle levels.
* [[Depth Deception]]: Seen in some [http://www.youtube.com/watch?feature=player_detailpage&v=4J7iicFyBc0#t=42s secret areas.]
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** Sometimes cardboard cutouts of various things appear just to screw with you.
* [[Difficulty Spike]]: [[Word of God|Officially acknowledged by]] [[Shigeru Miyamoto|the man himself]] to start at the beginning of World 8.
* [[Distaff Counterpart]]: Boom Boom got one named [http://www.mariowiki.com/File:SM3DL_Boombooms.jpg Pom Pom]{{Dead link}}. She wields a boomerang and has a counterattack that involves trying to smash Mario with her shell instead of just spinning around the room like Boom Boom.
* [[Dude in Distress]]: {{spoiler|Luigi in the first special world's castle.}}
* [[Dual Boss]]: Boom Boom and Pom Pom in World 7-Airship. {{spoiler|And again in the secret final level.}}
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** Another way is to jump on Pom-Pom's head, and then just stay on her shell as she raises up in the air to try and hit you. You'll keep bouncing on it until she switches to her other attack, thus, gaining many one ups.
* [[Interface Screw]]: 4-2 introduces black Piranha Plants which spit ink at the screen.
* [[In Name Only]]: Despite being marketed as Mario 3D ''Land'', [[Super Mario 3D Land]] does not feature locations from the [[Super Mario Land|previous]] [[Super Mario Land 2: Six6 Golden Coins|Land]] games, nor its unique monsters. The adventure features the familiar and famous mooks that surround the Mushroom Kingdom, the princess in need of rescue is not a new face like Daisy, but the ever familiar Peach. Tatanga, Wario, nor any new heels play the villain, it's ol' Bowser again.
* [[Invincibility Power-Up]]: The Super Star, as in every Mario game.
* [[Killer App]]: Along with ''[[Mario Kart]] 7'', it was released just about the time the 3DS sales really started to pick up.
* [[Kori Kombat]]: Mario gets a Tanuki suit when he touches a Super Leaf as one would expect, but when Luigi touches one? He gets a ''kitsune'' suit instead that functions exactly the same (wagging their tails to slow their fall, allowing them to make some impressively long jumps). While they deeply love each other, the RPG's and a few sports titles show that there's definitely a healthy bit of [[Sibling Rivalry]] going on between the two.
* [[Leitmotif]]: ''3D Land's'' [http://www.youtube.com/watch?v=oIm-diI36ew main theme] is a rearranged homage to ''[[Super Mario Bros 3]]'s'' [http://www.youtube.com/watch?v=0Rm5JXTdZlg main theme].
* [[Let's Play]]: One by [[Super Skarmory]] that came out relatively soon after its release date, but still manages to avoid being a blind let's play or being too inexperienced. It starts [http://www.youtube.com/watch?v=HsFEzG8r4Dg here].
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* [[Mega Manning]]: Some enemies will drop power-up items when defeated. [[Giant Mook|Giant Mooks]] drop Mushrooms, Tail Goombas will drop Super Leaves, Venus Fire Traps can drop Fire Flowers, and Boomerang Brothers will drop Boomerang Flowers.
* [[Mercy Mode]]: Die five times in a row in a level and you get an invincible Tanooki Suit. Die five times more and you get a P-Wing, which skips the level from where you use it. ([[Skippable Boss|And any bosses in the stage, as well.]])
** However, just as in ''[[New Super Mario Bros. Wii]]'', having this block show up [[Easy Mode Mockery|removes the sparkles]] from the stars on your save file, whether or not you use it.
* [[Musical Gameplay]]: A few levels in the game have appearing and disappearing platforms that are synchronized to the beat of the music.
* [[Nerf]]: The Tanooki Suit no longer grants you flight or lets you transform into stone. It only slows your fall (as it did in ''[[Super Mario Bros 3]]''; Luigi had a similar ability in ''[[Super Mario 64]] DS'') and lets you attack with your tail. However, a variation of the suit found late in the game ''does'' let you turn into a statue, but aside from the addition of a [[Scarf of Asskicking]] the other features are about the same.
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* [[Poison Mushroom]]: They make a return in {{spoiler|the Special Worlds}}.
* [[Power-Up]]: Notably, the Tanooki Suit returns after decades of absence, and unlike in ''[[Super Mario Galaxy]]'' the Fire Flower functions as it did in the 2D games instead of lasting temporarily.
** Remember [http://www.youtube.com/watch?v=_sA2uXKFUas the boomerang weapon] from the e-Reader levels of the ''Mario Advance'' version of ''[[Super Mario Bros 3]]''? It's back...[http://www.gonintendo.com/content/uploads/images/2011_10/boom.jpg in Boomerang Suit form]{{Dead link}}. In addition, this time it can be carried between levels.
* [[Recurring Boss]]: Throughout the game you fight Fake Bowser twice (World 1 and World 5), Boom-Boom three times (World 2, World 3 and World 7) and Pom-Pom three times (World 4, World 6 and World 7). In World 8 you fight the real Bowser twice. {{spoiler|The special worlds add Dry Bowser and Giant Cosmic Clones, that also become this.}}
* [[Rolling Attack]]: Mario gains one here by crouching then tapping the dash button again while running, but it's not much of an attack. It'll affect blocks and break wooden cutouts and crates, but rolling into an enemy will only cause harm to yourself. So in combat situations, it's more of an evasive maneuver. You can also slightly extend your long jump by jumping right after rolling.
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* [[Socialization Bonus]]: Items can be exchanged between 3DSes using StreetPass.
* [[Speed Run]]: Your best time is recorded when you clear a level so players can compare their runs with other people. In the Special worlds, some levels start with only 30 seconds on the clock, forcing you to quickly blaze through the levels and kill enemies to add seconds to the clock.
* [[Spiritual Successor]]: To ''[[Super Mario Bros 3]]''. The name may also be a reference to ''[[Super Mario Land]]'' and [[Super Mario Land 2: Six6 Golden Coins|its sequel]], which were Mario's first portable adventures.
* [[Story Overwrite]]: It doesn't matter what form you clear the final level as -- Mario will always start out in the ending credits as Super Mario.
* [[Super Not-Drowning Skills]]: The first 3D Mario platformer to incorporate such, actually.
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[[Category:Super Mario 3D Land]]
[[Category:Video Game]]
[[Category:Super Mario Bros.]]
[[Category:Platform Game]]
[[Category:Nintendo 3DS]]
[[Category:Pages with working Wikipedia tabs]]
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[[Category:SuperVideo MarioGames 3Dof Landthe 2010s]]