Super Mario 3D Land: Difference between revisions

m
update links
m (update links)
m (update links)
Line 15:
* [[Badass Damsel]]: ''Peach'', of all people. As the photographs you get during the course of the game show, {{spoiler|while she doesn't actually succeed in escaping from Bowser and his army, she certainly isn't above trying to kick some Goomba ass in her attempts to escape}}.
* [[Bag of Sharing]]: When switching between Mario and Luigi, each retains the active and held power-up the other had.
* [[Battle Boomerang]]:
** Mario gets to wear Boomerang Bro. equipment as a power-up.
** This is Pom Pom's [[Weapon of Choice]].
* [[Bedsheet Ghost]]: Peeka, a new type of ghost that appears alongside the standard Boos. They mostly appear in groups, but tend to move around less than Boos.
* [[Boss Arena Idiocy]]: Bowser keeps up the tradition of installing devices in his castles that are specifically designed to ensure his downfall. In this game's case, they're bridge-destroying buttons ''with his insignia on them'' that dump him in searing lava<ref> similarly to the axes from the [[Super Mario Bros. (video game</ref>)|original game]].
** In an unintentional example, Bowser never bothers to see that Mario can easily just walk on the railings of the bridge that can easily collapse with a press of a button.
* [[Bottomless Pits]]: ''Everywhere''. [[Rule of Fun|It's not even justified this time]]; a majority of the stages are virtually just a set of platforms floating in midair for no real reason.
Line 31:
* [[Damn You, Muscle Memory!]]: [[Exploited Trope]]. The Flip-Swap platforms from ''[[Super Mario Galaxy 2]]'' are back, and they now activate whenever Mario ''jumps''.
* [[Death Throws]]: As usual in 2D Mario titles, Mario does this when he loses a life.
* [[Dem Bones]]: {{spoiler|[[New Super Mario Bros|Dry Bowser]] returns in a special world.}}
** Per ''Mario'' tradition, Dry Bones are recurring enemies in castle levels.
* [[Depth Deception]]: Seen in some [http://www.youtube.com/watch?feature=player_detailpage&v=4J7iicFyBc0#t=42s secret areas.]
Line 50:
* [[Genre Savvy]] / [[The Dev Team Thinks of Everything]]: You're forbidden from exiting courses (even the ones you've beaten) when you're in midair, thereby terminating the age-old trick of exiting the course right before you fall to your doom.
* [[Goomba Stomp]]: Unlike every other 3D Mario platformer, this is your only means of attack in this game when not [[Power-Up|powered up]], just like the Mario games of old.
* [[Guys Smash, Girls Shoot]]: Boom Boom and Pom Pom. Boom Boom's regular attack is to spin around with his fists out like a tornado; Pom Pom shoots out boomerangs instead.
** Inverted with their shell attacks. Boom Boom blasts his shell at you like a cannonball, and Pom Pom ascends into the air and crashes down on you.
* [[Hard Mode Filler]]: {{spoiler|The special stages are mostly redone versions of the main game's stages; a few of those stages are used for more than one special stage.}}
* [[Infinite One 1-Ups]]: {{spoiler|1=A [http://www.youtube.com/watch?v=POs02zfk2C4 1-up trick] that was actually discovered ''five months before the game's release.''}}
** Another way is to jump on Pom-Pom's head, and then just stay on her shell as she raises up in the air to try and hit you. You'll keep bouncing on it until she switches to her other attack, thus, gaining many one ups.
* [[Interface Screw]]: 4-2 introduces black Piranha Plants which spit ink at the screen.
Line 88:
** In the {{spoiler|final Bowser battle}}, during one section of it, {{spoiler|he throws barrels at Mario, similar to Mario's debut game: [[Donkey Kong]].}}
* [[Shows Damage]]: When you take a hit and turn into Small Mario, his cap goes missing. There is no explanation given as to why.
** Reaching the [[Cap]]<ref>[[Accidental Pun|No pun intended.]]</ref> of your lives {{spoiler|(which is 1,110 and is only attainable past 999 by utilizing the [[Infinite One 1-Ups|1-Up trick mentioned above]])}} reverses this situation: Normal Mario is capless and Small Mario dons the headwear.
* [[Significant Anagram]]: The placement of [[The Legend of Zelda]]-themed level is 5-2. [[Fridge Brilliance|Now flip]] [[Milestone Celebration|the numbers.]]
* [[Sliding Scale of Linearity vs. Openness]]: In the spirit of the 2D Mario games, it is Level 2.
Line 101:
* [[Tactical Suicide Boss]]: Bowser, as always, seems to only fight in an arena that so happens to have the necessary tools to defeat him. Particularly bad in the final battle - if he didn't destroy a particular wall with a tail swipe, you wouldn't be able to reach the switch to defeat him.
* [[Taken for Granite]]: The Statue Leaf lets you transform into stone at will. You can't move while in the form, but you can change back at will.
* [[Technicolor Fire]]: Bowser and Mario both have red-orange fire. In the second half of the final battle, Bowser gets blue-purple fire that makes a jet-engine scream as it goes by. [[The Undead|Dry Bowser]] has eldritch blue fire.
* [[Theme Tune Cameo]]: Mario hums the classic theme music after receiving the picture between Worlds 5 and 6.
* [[Throw a Barrel At It]]: Bowser has apparently taken advice from his rival's [[Donkey Kong|other rival]] and utilized this trope for a phase in the [[Final Battle]].