Super Mario Kart: Difference between revisions

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[[File:Super_Mario_Kart_(US)Supermariokart_box.004.pngJPG|frame|It's'"When alwaysracing Luigi,becomes dammitan adventure!"'']]
 
 
'''Super Mario Kart''' (1992) wasis a 1992 [[Driving Game]] on the [[Super Nintendo]] that inspired the ''[[Mario Kart]]'' series and, with it, a whole slew of [[Wacky Racing]] [[Follow the Leader|imitators]].
 
Due to technological limits, older driving games felt little like racing on a track and more like watching the track twist below you as other racers materialized or vanished at whim. In 1990, ''[[F-Zero]]'' changed everything with the Super Nintendo's Mode 7 hardware, finally creating a realistic system with a 3D track and real racers.
 
But '''Super Mario Kart''' was the game that perfected Mode 7 into a fast, wacky, and thrilling challenge. Your racer must navigate the track--shown in the bottom split-screen--rife with obstacles such as grass, pipes, oil slicks, fish, and many an outright [[Bottomless Pit]]. Not to mention the other racers--and their obstacles. Yes, both you and your opponents may pick up items to throw in each others' path; this is one of the many kart racing tropes '''Super Mario Kart''' started.
 
{{tropelist}}
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=== The game features examples of these tropes: ===
* [[Always Night]]: The Ghost Valley tracks
* [[Amazing Technicolor Battlefield]]: The psychedelic Rainbow Road, ''Super Mario Kart'''s final track.