Automoderated users, Autopatrolled users, Comment administrators, Confirmed users, Moderators, Rollbackers
29,188
edits
m (Mass update links) |
No edit summary |
||
Line 1:
{{work}}
[[File:
'''Super Mario Kart'''
Due to technological limits, older driving games felt little like racing on a track and more like watching the track twist below you as other racers materialized or vanished at whim. In 1990, ''[[F-Zero]]'' changed everything with the Super Nintendo's Mode 7 hardware, finally creating a realistic system with a 3D track and real racers.
But '''Super Mario Kart''' was the game that perfected Mode 7 into a fast, wacky, and thrilling challenge. Your racer must navigate the track--shown in the bottom split-screen--rife with obstacles such as grass, pipes, oil slicks, fish, and many an outright [[Bottomless Pit]]. Not to mention the other racers--and their obstacles. Yes, both you and your opponents may pick up items to throw in each others' path; this is one of the many kart racing tropes '''Super Mario Kart''' started.
{{tropelist}}
* [[Always Night]]: The Ghost Valley tracks
* [[Amazing Technicolor Battlefield]]: The psychedelic Rainbow Road, ''Super Mario Kart'''s final track.
|