Super Registration Act: Difference between revisions

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'''For policing super heroes:'''
* C: [[To Catch Heroes Hire Villains|Recruit a group of evil, criminal-minded supervillains to police the heroes]]. The local [[Tailor-Made Prison]] filled with the heroes' [[Rogues Gallery]] should provide no shortage of potential [[Boxed Crook|Boxed Crooks]] for your [[Badass Crew]]. Some of the [[Anti-Villain|less bloodthirsty and more sympathetic ones]] might pull a [[Heel Face Turn]] from the allure of [[Good Feels Good|working on the side of the angels]]; for the rest, it would be a smart idea to secure their loyalty with an [[Explosive Leash]] implanted in the base of their spinal columns.
* D: Create a [[Slave to PR|PR campaign]] and outreach program that emphasizes the perks of registration: [[Hero Insurance]] to repair collateral damage and protection against civil lawsuits, a possible government salary and [[Super -Hero School|training to develop your powers and people-saving skills]]. Works best to draft/enlist the top tier superheroes, so that second and third stringers that look up to them will be inspired to register. However, if any of the A-listers decide to go against it, the hero community could be embroiled in a ''[[Civil War (Comic Book)|Civil War]]'' that makes both sides look bad.
* E: Don't make a big deal out of it; trying to force a large number of superhumans into doing something is a pre-emptive measure. Instead, wait until you have a suspect safely under the [[Power Nullifier|Power Nullifiers]], then ask if he has registered his powers. It works for the cops in [[Powers]].
 
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*** Again, like the Witness Protection Program, that requires them to keep the low profile.
** It also made it easier for the [[Big Bad]] to keep track of surviving heroes.
* The ''[[Generation X]]'' made-for-TV film deals with a harsh mutant registration act. Any mutant who doesn't register before their powers first flare up is imprisoned and considered a terrorist threat. Considering that most powers in the film are [[What Kind of Lame Power Is Heart, Anyway?|small-scale]], [[Coconut Superpowers|low-budget]] and don't cause nearly as much property damage as you see in comic book panels, the knee-jerk reaction falls partly into [[Adaptation Explanation Extrication]].
 
 
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== [[Video Games]] ==
* In the [[MMORPG]] ''[[City of Heroes]]'', where super-powered individuals are, indeed, required to register their powers, identity, etc. with the local authorities in order to get their superhero license. This makes the superheroes official agents of the government, and gives them full rights to beat up anybody who wears gang symbols, black hats, or hooded robes. There is, however, a [[Shout -Out]] to the trope in the game's [[Backstory]]: a "Might for Rights" act was passed during the [[Cold War]], drafting super-powered individuals to "fight against communism", but it was overturned as unconstitutional after massive protests from said super-powered beings and their supporters. This lead to the formation of the Malta Operatives, who intend to kill any super who will not work for them and have developed weapons to fight them with.
** There's also a number of variations on the theme: villains are ''required'' to register their identities and powers as well, but their IDs are (depending on who you ask) either the property of the government, as all villains have to break out of prison as their tutorial, or property of Arachnos, which controls the Rogue Isles. There's also a number of references in the game to various histories of the "registered superheroes": some fought in World War 2 voluntarily as heroes, especially against German superpowered squads; a group of heroes led a harsh and ultimately controversial rampage against drugs; and so on. The latest incarnation of the Superhero Registration Act as it exists in the game today wasn't passed until the mid-to-late eighties, at which point ''sanctioned'' vigilantism in Paragon City began to skyrocket. There's also a number of logic extensions of the existence of such an act, most notably Hero Corps. After all, if vigilantism is legal...why not make a profit off of it?
** Of course, [[Fanon|roleplayers in the game are free to interpret the laws as they see fit, much like every other part of the game, even if their opinion goes counter to established canon.]] Some characters have identities which are secret from ''everyone'', even the government. In fact, there exists every level of publicity for a character, from identity-secret-to-everyone-no-exceptions, to my-hero-name-is-my-real-name.
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[[Category:Superhero Tropes]]
[[Category:Super Registration Act]]
[[Category:Trope]]