Super Robot Wars Z/YMMV: Difference between revisions

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*** ''Saisei-hen'' brings back SP Recovery, and a new skill SP Get, which allow the pilot to recover 10SP each time it shoots down an enemy. And both of them stack. Do the math.
** As far as ''Hakai-hen'' units go, [[Armored Trooper VOTOMS|Chirico Cuvie and his Scopedog]], when given such things as the "Ignore Size Modifier" pilot skill, will dodge almost everything and rarely fail to hit a critical. Chirico's starting skills include a max level Prevail and "????" (presumably "{{spoiler|Abnormal Survivor}}", providing [[Up to Eleven|an even larger Prevail bonus]]) which makes him the god of [[One-Hit-Point Wonder]] units when under 10% HP...[[Disc One Nuke|from the start]]. To quote [http://forums.somethingawful.com/showthread.php?threadid=2960340&userid=0&perpage=40&pagenumber=235#post390628095 the following post]: (Note: those dreaded Dimensional Beasts will still have a fair chance to hit him if you're not careful, especially when their OWN Prevail kicks in).
{{quote| "His special skill coupled with his Potential 9 basically means that if Chirico is in the red, everything is dead. He simply goes apeshit viking berserker super saiyan crazy at that point and even [[Demonic Spiders|DAMON bosses]] will find it impossible to land a hit."}}
** While Chirico is a little overrated, the true [[Game Breaker|Game Breakers]] of ''Hakai-hen'' are Dai-Guard and Gurren Lagann, the latter for its high defense and damage output, the former for Akagi's "Salaryman" pilot skill that grants him ludicrous amounts of Pilot Points. If you use Dai-Guard and get enough kills with it, Akagi can easily outclass every other pilot in the game. Dai-Guard's secondary pilots have healing Spirit Commands too, which help cancel out it's [[Glass Cannon]] status; not to mention it can resupply by itself AND if Akagi becomes Ace he'll have the cheapest Soul in your team (while still being a super). In Gurren Lagann's case, even {{spoiler|after you lose [[Tengen Toppa Gurren Lagann|Kamina]]}}, you've likely stored up enough Pilot Points to give [[Tengen Toppa Gurren Lagann|Simon]] continuous movement and "E Save" (cost to perform EN-based attacks are reduced). And this is before his Ace Bonus grants him 150 Will at the beginning of each sortie. Then there's the [[Getter Robo|Shin Getter Robo]] in the late-game scenarios, where achieving [[Getter Robo|Ryouma Nagare's]] Ace Bonus grants him additional damage at 150 Will and makes him capable of dealing the highest raw damage numbers in the game.
*** Forget Shin Getter, regular old Getter Robo is already a strong candidate for ''best unit in the game.'' It has amazingly powerful attacks which Ryouma's ace bonus makes even stronger, Drive for the same cost as Spirit, and with its FUB it can change forms after moving, which means that Getter-2, with Hayato knowing Dash and casting Accel, can move ''11 spaces'' across the map and then switch to Getter-1 or Getter-3 to dish out the hurt! Combine this with Offensive Support or Move Again on Musashi for added utility and you've got a unit that can easily handle grunt clearing, support attacking, and boss killing all in one.