Super Robot Wars Z/YMMV: Difference between revisions

update links
m (update links)
(update links)
 
Line 41:
** The [[Genesis of Aquarion|Aquarion]] in the hands of a player who knows what he/she's doing also counts. This mecha has the unique ability "Element System", which gives the primary pilot the highest stat among the three pilots in every category if his or her Will passes 130; not a difficult task. This may not seem like much at first, but if one takes each of the three pilots and pump a specific stat, an Element System-powered Apollo can hit like a tank, dodge like a Gundam and have a high enough skill stat to activate "Attack Again", allowing him to double-hit everything using his insanely powerful weapons that have amazing range, which can be further improved with items and parts.
** [[The Big O|Roger Smith's]] "Negotiation" skill: so long as Roger is deployed on the battlefield and remains there until the end of the scenario, any and all repair costs from destroyed units are reduced to zero. Repeat: '''ALL REPAIR COSTS ARE REDUCED TO ZERO'''. It helps [[The Big O]] is one of the game's better units by being a defensive and offensive powerhouse capable of leveling enemy forces by itself with the right build. It's weapons also have pretty good range for a [[Super Robot]] and its most powerful stuff are ammo-based.
** The [[Turn A Gundam (Anime)|Turn a Gundam]] is largely [[Magikarp Power]] incarnate, but with the right pilot (read: any Universal Century Gundam ace who isn't [[Turn A Gundam (Anime)|Loran Cehack]], usually [[Mobile Suit Gundam|Char Aznable]] or [[Turn A Gundam (Anime)|Harry Ord]], and with [[Mobile Suit Gundam|Amuro Ray]] or [[Mobile Suit Zeta Gundam|Haman Karn]] as a squad member using their very cheap "Move Again" Command, it becomes a WMD capable of not only "MAP-nuking" the entire map, but also walk over everything in its range by lowering its armor rating while doing insane amounts of damage.
** [[Super Dimension Century Orguss|Kei Katsuragi and his Orguss]]. This pilot is one of the best in ''Z'', if not ''the'' flat-out best: He comes with an amazing skill set (containing the much sought-out "Attack Again" and "Counter"), a high enough skill rating to make use of both, high dodge and shooting stats, and a very dodgy mech that has no business doing as much damage as it does. [[It Gets Better]]: later in the game, he gets {{spoiler|Orson}} as a partner with an identical machine, giving them both access to a very cost-effective and powerful [[Combination Attack]] that makes them even more broken (and looks flat out awesome, especially with the "Orguss Handshake" in the end.
** The "Nirvash/Haman/Amuro/Resupply" combo, which pretty much lets you breeze through the last half of the game by over using the Spec 2's Seventh Swell MAP weapon.
Line 54:
** [[Shin Mazinger Shougeki! Z-hen|Mazinger Z]] has the highest armour value among allied units and powerful attacks at all ranges, including a ''7-range'' Photon Beam which it gets early on in the game (it ignores size differences and barriers as well). Combined with energy regeneration ("small" un-upgraded, "medium" as a full upgrade bonus) that allows it to spam the attack multiple times every turn, it becomes possibly the best super robot you have for most of the game. Oh, and if you think the good old Mazin Power (gain an attack bonus upon reaching a certain Will level) is gone? Simply train Kouji until he hits Ace status to get it.
*** Not to mention ''Saisei-hen'' gives it God Scrander, allowing it to use Big Bang Punch (MAP and normal versions) and One Hundred Rocket Punch, both post-movement even. The best part? MAP BBP and OHRP are both ammo-based (1 though), meaning one can spam EN like no other when dealing with grunts.
** The real [[Game Breaker]]? The humble Propellant Tank in Z2. [[Rescued Fromfrom the Scrappy Heap]], indeed, on account of how you get one use of it per map rather than one use per game. In most situations the Propellant Tank is more useful, in terms of total energy recharged, than the Solar Panel or Yggdrasil Drive. (The same goes, to a lesser extent, for the Super Repair Kit, Cartridge and other expendables.)
** [[Code Geass|Lelouch]] can easily become this in ''Saisei-hen'', between the Shinkirou's Absolute Protection Territory (which nullifies '''ANY''' attack under 4000 damage), his powerful Phase Transition Cannon MAP, and his Ace Bonus, which randomly casts a beneficial Seishin on himself<ref>the ''worst'' of which is Flash, meaning nothing like Scan</ref> when he hits 150 Morale. And while Shikirou's Absolute Protection Territory costs a jarring 30 EN by each use, you could make it cost 0 EN after fully upgrading it and selecting the Full Upgrade Bonus. Give Lelouch Support Defense while you're at it and Shinkirou becomes an awesome tanking unit.
*** Suzaku in his Lancelot Albion is also a ''beast'', even more so after you make him Ace Pilot. He gets a Skill called Geass' Curse, which allow him to activate Prevail Lv9 and grants a damage bonus after he hits 130 Morale. Now as aforementioned, Prevail is a skill which grants many sorts of bonuses as the user's HP goes down. This alone makes him very formidable already. His Ace Bonus? ''Geass' Curse is activated regardless of Will level''. Doesn't hurt that the Albion is a very powerful unit and Suzaku's Soul only need 40SP. However, you only get to use him in the last ten stages or so.
*** You get to use Kallen pretty early in ''Saisei-hen'', and for those who used her in ''Hakai-hen'' should know how strong she is already... Until you receive Guren SEITEN Eight Elemental Type. It's still a Size S unit with S adaptability in air, high mobility, a barrier, and its Radiation Wave Emitter's power even rivals other protagonists' units, while it's one of the ''least'' EN usage for a unit's strongest attack. The only problem is ''still'' its absurd EN drainage, but like Aquarion it can be fixed by parts. She isn't called as "the Ace of Black Knight Corps" for nothing.
** The Zero System itself [[Took a Level Inin Badass]] in Saisei-hen. It no longer gives a preset number of pilot stats when it activates. In the previous SRW games it is activated at 130-140 Morale depending on the game and gives the pilot Hit/Evade +20 and Melee/Shooting/Defense/Skill +10 . Now the amount points gained is determined by the pilot's total Morale when it activates. With the pilot ability: Will Limit Break, at 170 morale yields Hit/Evade/Defense +23, Melee/Shooting +14, Skill +35 (Wing Zero's full upgrade raises to the stat gain cap to Hit/Evade/Defense +26, Melee/Shooting +16, Skill +40).
*** Combined with the trainable pilot ability: "Attack Again" which allows the pilot to provide offensive support for themselves if their Skill stat is 20 or greater than the enemy. Normally this ability would only be good against enemy grunts and useless against bosses since their Skill is often greater than or equal to most of your pilots. With +40 Skill, this almost guarantees Wing Zero will be able to [[Double Tap]] almost all bosses assuming you kept Heero up to level. Counter is also a nice ability to have too. In other words, not only is the Zero System buffed, the game as a whole is a far better environment for the Zero System to shine.
**** Wing Zero also has one of the most cost effective attacks in the game: A [[Laser Sword|beam saber]] attack that does 5500 damage fully upgraded for only 5 EN (4 EN with E Save) and comes with 1~3 range. Other non-ammo attacks that do same amount of damage will cost at least +10 EN. Gundam DX's Hyper Beam Sword for example, has the same amount of range and damage when fully upgraded but costs 15 EN (12 EN with E Save). Combined with "Attack Again," Wing Zero can perform this attack twice and kill any non-boss enemy for only 8 EN. The beam saber's dynamic kill is also [[Simple Yet Awesome]].
Line 67:
** [[Macross 7]]'s Sound Force again (yes, [[Super Robot Wars Destiny|yet]] [[Super Robot Wars Alpha|again]] in ''Saisei-hen'', just like any other game they debut, they can restore an ally's Spirit Points and increase their Will, and later buffing ally's stats for the remaining of the stage. But you know what's better? ALL THEIR ATTACKS CAN DEBUFF ENEMY'S WILL! Yes, even MAP attacks can debuff their will too. After Basara learns Dynamite Explosion, he can gives Seishin to a teammate too, alongside free Bless and Cheer. Did we mention he can also deal damage to Dimensional Monsters with his song?
*** Feels hard to train Basara with the though of lacking PP? Throw him into groups of Vajira and watch him sing them away (if they're under 120 Will after hearing the song------And yes, even those Bishop Class), earning him MASSIVE amount of PP and Song Spirit in progress. Due to this, his presence makes ''any'' stages consisting of Vajira an absolute cakewalk.
*** Oh and for some extra kicks? Train [[Macross Frontier|Ozma]] as an Ace, sing Try Again to him with Hot Blood. Notice the HUGE status buff on Ozma? Congratulations, [[Took a Level Inin Badass|Ozma just took hundred levels in asskicking]], especially his Attack Again skill. It becomes much more useful and probable.
** The Nu Gundam is incredible in ''Saisei-hen'', both because it's an amazing machine and because Amuro is an incredible pilot. At max upgrades, with the Psychoframe active, and Amuro at ace status, Fin Funnel has '''7000''' power and '''1-12''' range! It's also incredibly efficient, with ''10 ammo'' that can be raised to 15 with the Bullet Save skill! It even supplements its weakest area (lack of a powerful post-movement attack) with its new (gorgeously animated) Combo Assault.
** Esther's Ace Bonus turns her Hot Blood Spirit into Love with the same cost of her Hot Blood spirit. In order words, you get Hot Blood, Accel, Luck, Flash, Effort and Strike all at once with just 40 SP. Wow. Too bad that Esther learns Hot Blood at Stage 46.
Line 85:
** The DAMON's increasingly become this.
* [[Player Punch]]: {{spoiler|1=[http://www.youtube.com/watch?v=RFiiuEPnG1Y Esther becomes a Dimensional Beast] in ''Saisei-hen''. She gets better, though.}}
* [[Rescued Fromfrom the Scrappy Heap]], alongside [[Author's Saving Throw]] doubles as [[Took a Level Inin Badass]]: When [[The Big O]] debuted in [[Super Robot Wars Destiny]], it was [[Tier-Induced Scrappy|near useless]] by that game's [[Game Breaking Bug|broken standards]] and many, many players were pleasantly surprised after seeing it in action in ''Z'', where it's one of the best units and becomes even better if you manage to get all of its weapons, making it a nigh-[[Game Breaker]] with its high defense, range, and Roger's high stats (more accurately, his skill set, allowing him to make use of the "Attack Again" pilot skill) and accuracy. It seemed like the developers were issuing a warm, heartfelt apology for its sheer shafting in Destiny.
** Same with Godmars, which was a scrappy unit in Destiny due to the same bug and if it was destroyed, it was an instant game over. Although the same "game over" situation is in ''Hakai-hen'', Godmars is rendered as an ass-kicking tool of destruction that's nearly unstoppable. One fan on the Gamefaqs board described it as "two trucks duct-taped together with an atomic bomb"...[[Earthshattering Kaboom|which is an oddly accurate description of Godmars itself]]. It also helps that after the Godmars finale, the bomb is disposed of safely and there's now no game-ruining risk involved with using it.
** [[Getter Robo|Getter-3]] in ''Hakai-hen'' is no longer a situational unit(at best): it's actually a pretty good unit.
Line 93:
*** Especially in {{spoiler|Kamina's}} death, where [[Ax Crazy|Batshit]] [[Getter Robo|Ryouma]], of all people, screams for his name in the same way he screams whenever Musashi bites the dust.
*** {{spoiler|[[Not Quite Dead]]}}: {{spoiler|Euphie faked her death as shown in ''Saisei-Hen'', but seems only on ZEXIS Route.}}
* [[That One Boss]]: The[[Overman King Gainer|Overdevil]], [[Turn A Gundam (Anime)|Turn X]] and [[Eureka Seven|Dewey Novak's flagship, the Ginga-gou]].
** ''Hakai-hen'' has the dreaded big three of Emperor Zul, Moon Will's Original Dancougar and Lord Genome's Lazengann. All of them can and will one-shot your mechs if you aren't careful
** Also {{spoiler|Level 99 Gaioh, which is only avalible if you're on hard mode and pick the second conversation choice.}}
Line 105:
** The ''[[Macross Frontier]]'' units are now medium-sized rather than small, and no longer have their pinpoint barrier, which means that they're no longer the [[Game Breaker]] units that they were in ''[[Super Robot Wars L]]''. Naturally, people complained.
*** At least the Pinpoint barrier did returned in Saisei Hen.
*** Actually, [[Mis BlamedMisblamed|L got the size wrong]]. The VF-25 is about 18 meters long (same as the height of M-size mainstays such as Mazinger Z and the RX-78-2 Gundam) and 15 meters tall in battloid mode, making it too large for the S size. L worked them in due to a lack of small units (it only had the Jeegs and the Iczers), but Z2 has enough small units to restore them to their original size.
* [[The Woobie]]: Setsuko.
** Uther might well surpass her in [[The Woobie]] status.
Line 113:
 
{{reflist}}
[[Category:Super Robot Wars Z]]
[[Category:YMMV]]
[[Category:Super Robot Wars Z{{TOPLEVELPAGE}}]]