Super Smash Bros. Brawl: Difference between revisions

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'''''Super Smash Bros. Brawl''''' (大乱闘スマッシュブラザーズX, Great Fray Smash Brothers X), often shortened to "''SSBB''" or "''Brawl''", is the third installment in the [[Super Smash Bros.]] series published by [[Nintendo]]. The game was designed by Masahiro Sakurai, who also created the two preceding Super Smash Bros. games, and was developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, beginning in October 2005.
 
The game was released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. Brawl supports four types of controllers - the Wii Remote alone held horizontally, the Wii Remote and Nunchuk together, the Classic Controller/Classic Controller Pro, and the [[Nintendo GameCube|GameCube]] controller. Up to four players can engage in local multiplayer battles at any given time with any combination of controllers, while ''Brawl'' also supported online play through the Nintendo Wi-Fi Connection, the first game in the series to do so.
 
While ''Brawl'' continues to include the tournament-like "Classic" and "All-Star" single-player modes, Melee’s Adventure Mode has been replaced with The Subspace Emissary; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot and numerous pre-rendered cutscenes, as well as some platform game elements during gameplay.
 
Following the trend set by earlier games in the series, ''Brawl'' showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, ''Brawl'' also includes two third-party characters in Solid Snake and [[Sonic the Hedgehog]]. In total, the number of playable characters was increased from Melee's 25 to 35 (or 39, if counting Sheik and Zero Suit Samus separately from [[The Legend of Zelda|Zelda]] and Samus, and counting Squirtle, Ivysaur, and Charizard individually rather than grouped with the Pokémon Trainer).
 
Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers and has been critically acclaimed for its representation of different generations in gaming history.
 
As of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking.
 
''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling [[Wii]] game of all time.
 
 
{{tropelist}}
* [[All the Worlds Are a Stage]]: Multiple-Choice Final Exam example in ''Brawl'' with The Great Maze.
* [[Autobots Rock Out]]: In ''Brawl'', the Final Destination theme is a hard rock remake of the main theme of the game.
* [[Banana Peel]]: One of the items in ''Brawl''.
* [[Blind Idiot Translation]]: ''Brawl'''s translation has quite a few examples, mostly trophies and stickers.
* [[The Cover Changes the Meaning]]: The ''Brawl'' cover of "[[Mother 3|Unfounded Revenge]]" is significantly more lighthearted and cutesy than its original incarnation, which was a theme associated with powerful Pigmask bosses.
** ''[[Metal Gear]]'''s famous "[[Game Over]]" tune is used here as a fanfare for whenever Snake wins a multiplayer match.
* [[Drop the Hammer]]: The regular Hammer item and the Golden Hammer in ''Brawl'', as well as those wielded by King Dedede, Kirby, the Ice Climbers, and Mr. Game & Watch.
* [[Fire-Breathing Diner]]: An item in ''Brawl'' is a plate of super-spicy curry that lets you breathe fireballs. You also erupt in a fiery aura. If you stand still, you can even get to see the character dance in agony.
* [[Freaky Friday Flip]]: In ''Brawl'', the Pokémon Manaphy's Heart Swap move causes you to play as an opponent's character temporarily. However, you have the same lives, so you can't commit suicide to your advantage.
* [[Game Mod]]: The community has an extensive collection of codes for ''Brawl'' that can change everything from the mobility of the picture camera to default versus mode settings. Also, several full-on codesets were created to greatly modify ''Brawl'', essentially turning it into different games:
** [https://web.archive.org/web/20131020064008/http://www.smashmods.com/index.php/brawlplus.html ''Brawl+''] changes everything from characters to game physics. It's no longer being worked on because of its decentralized development, over-frequent patching, lack of a strong idea on what the mod is supposed to be and the fact that it's still not ''Melee''. It wasn't at all a waste of time, however, because ''Plus'' became the starting point for the mod team's next mod: ''[[Project M]]'', which unlike ''Plus'', specifically modifies ''Brawl'' to play like ''Melee''.
** [http://balancedbrawl.net/ ''Balanced Brawl''] mostly [[Exactly What It Says on the Tin|balances]] the characters by buffing all of them and only nerfing a select few, while keeping the core gameplay and physics as close to [[Vanilla Edition|regular]] ''Brawl'' as possible. Also, there's no ''random'' tripping.
** [https://web.archive.org/web/20130928192422/http://www.smashmods.com/index.php/brawlminus.html ''Brawl-''] might be considered a parody of the above; whereas Plus and Balanced try to balance the characters by making them stronger and weaker in specific areas, Minus makes balance by ''breaking'' everyone to the point of [[God Mode]]. Its physics and attacks also make it much faster-paced than ''Brawl''.
** ''[[Project M]]'' is made to be the "true" [[Fan Sequel|successor]] of ''Melee'' (''Brawl'' being a general installment of the series). Currently in the closed Alpha testing stage with a public demo, it emulates the ''Melee'' physics engine while also adding in tweaks, major and minor, to the ''Melee'' veteran characters as well as the ''Brawl'' newcomers so that they play both ''Melee''-esque and competitively viable. For instance, Fox:M is exactly like [[Lightning Bruiser|Melee FOX]], and Snake:M is geared more towards quick tactical approaches, rather than his [[Boring but Practical|grenade-camping]] metagame established in ''Brawl''. This mod will also change most of the stages to be tourney-legal, and include a few stages from ''Smash 64''. Basically, it's ''Melee 2.0''.
** The community is big on [http://forums.kc-mm.com/Gallery/BrawlView.php character and stage mods], which in practicality come in handy for team matches by making characters that look too similar in every color slot (e.g. Sonic, Charizard) easier to distinguish (Red Sonic, Green Charizard). [[It Amused Me|Other than that]], it's quite entertaining seeing [[Vocaloid|Hatsune Miku]] fight [[Star Wars|Boba Fett]] in [[Monster Hunter|The Great Desert]].
* [[Glowing Eyes of Doom]]: Whenever a character picks up a Smash Ball in ''Brawl''.
* [[Green Hill Zone]]: Battlefield in ''Brawl''. [[Sonic the Hedgehog|The actual]] Green Hill Zone appears in ''Brawl'' as well, but it averts the trope with its unorthodox shape, randomly appearing obstacle, and breakable floor.
* [[Healing Checkpoint]]: The last level in the Subspace Emissary story mode of ''Brawl'' includes save points that heal you and revive fallen party members.
* [[Idiosyncratic Difficulty Levels]]: The CPU players on ''Brawl'' Versus mode are labeled, according to the number (from 1 to 9) as Puny, Wimpy, Weak, Normal, Hardy, Strong, Burly, Mighty and Nasty.
* [[Killer App]]: ''Brawl'' has sold over 9.5 million units, making it the 8th best-selling game for the [[Wii]]. It's also notable for being Nintendo's fastest-selling game ever in the United States upon its release, [https://web.archive.org/web/20090201015657/http://www.nintendo.com/whatsnew/detail/AU8xLess7wISKbSMpYCj_HThii8UiBzG selling over 874,000 copies on launch day alone.]
* [[Let X Be the Unknown]]: The Japanese title of ''Super Smash Bros. Brawl'' qualifies as this: ''Dairantō Smash Brothers X''.
* [[Level Editor]]: ''Brawl'' lets players build their own stages out of blocks and other features.
* [[Life Meter]]: Used to display the enemies' [[Hit Points]] in ''Brawl'''s Subspace Emissary and Boss Battles modes.
* [[Limit Break]]: In ''Brawl'', each character is permitted to activate this whenever they manage to obtain/shatter the Smash Ball.
* [[Orchestral Bombing]]: The main theme to ''Brawl'' is almost ludicrously epic.
* [[Production Foreshadowing]]: The Metal Gears that show up on Shadow Moses Island in ''Brawl'' ended up hinting at ''[[Metal Gear Solid 4: Guns of the Patriots]]''. Foreshadowing your work in a ''competitor's'' game takes guts.
** Pit's presence in ''Brawl'' gives this impression since a lot of the elements made for ''Brawl'' were used in ''Kid Icarus: Uprising'', but there was no intention to do another ''Kid Icarus'' until after ''Brawl'' was finished.
* [[Spoiler Opening]]:
** Ness and Marth, being secret characters, appear in Brawl's opening, and the [[Green Hill Zone]] battle stage not only appears in said opening, but on the back of the game's box too. The [[Guest Fighter|Guest Fighters]] Snake and Sonic are excused since even though they are heavily featured in the promotion, Sakurai outright said that they're unlockable to begin with, and Snake's stage was one of the game's default stages.
** Not to mention some of the cutscenes from the Subspace Emissary appear in the opening which could spoil which characters team up with each other, and maybe a few other things from the story.
* [[Take That]]:
** Sakurai [https://web.archive.org/web/20120930103701/http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html wrote a Dojo post] for ''Brawl'''s website that includes a screenshot of a battle with the caption "I'm finished registering." Rather than translating it properly, Nate Bihldorff switched it entirely to say "Real men use items!", a jab at the no-items-allowed playstyle of some players.
** Some people think that [[The Legendary Starfy|Starfy]]'s general uselessness as an Assist Trophy is a jab from Sakurai (maker of Kirby) at the ''Starfy'' series. The line "Starfy, why did you even come here?" in his Dojo update is probably what cemented the idea.
* [[Video Game Flight]]: Winged characters can glide in ''Brawl''. It's [[Not Quite Flight|not quite "flight"]], but close.
** Played straight with certain character's Final Smashes, like Sonic and Yoshi for example (though they only last for a limited amount of time like all Final Smashes do).
 
=== The Subspace Emissary Mode in ''Brawl'' provides examples of: ===
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* [[Back-to-Back Badasses]]
* [[Badass Crew]]: All of the characters start off divided into their own sub-groups and achieve multiple feats of Badassery before joining together into a [[Badass Army]] for the finale.
* [[Battle Trophy]]: In ''Brawl'', "The Subspace Emissary" campaign has the Trophy Stand, an item that, when thrown, turns weakened enemies and bosses into trophies that you can then pick up and add to your collection.
* [[Berserk Button]]: The scene where (depending on who you saved from Petey Pirahna) either Link thinks Mario has killed Zelda, or Mario thinks Link has killed Peach. There's no other way to describe the rage that follows.
* [[Big Damn Heroes]]: A fair few, but the most impressive is {{spoiler|Sonic coming out of nowhere to save the day at the end.}}
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* [[Character Development]]: A few instances as the characters begin working together. A notable example is Lucas, who, through his travels with Pokemon Trainer, eventually gains the courage to stand up to bullies like Wario.
* [[Cloning Blues]]: The so-called Shadow Bugs can imitate characters by using their trophy.
* [[Credits Medley]]: The ending credits theme for ''The Subspace Emissary'' in ''Brawl'' is a mix of the ''Super Smash Bros'' credits theme, ''Melee'''s menu and opening theme, and the ''Brawl'' main theme.
* [[Cutscene Incompetence]]: At the beginning of the story, Mario and Pit try to catch Ancient Minister as he flies away with another bomb, but they both fail to jump up and reach him and he gets away.
* [[Cutscene Power to the Max]]: Too many to name.
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