Supreme Commander 2/YMMV: Difference between revisions

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* [[Contested Sequel]]: See [[Broken Base]] and [[They Changed It, Now It Sucks]].
* [[Crosses the Line Twice]]: Gauge!
* [[Demonic Spiders]]: Getting swamped with Cybran [[Not So Harmless|engineers]], [[Zerg Rush|assault]] [[We Have Reserves|bots]] and [[Fun Withwith Acronyms|LEGS]]-equipped ships makes for a bad day. Becomes a nightmare when Jump Jets are available.
* [[Game Breaker]]: The Cybran Soul Ripper II. Each is highly mobile and airborne, yet holds as much firepower as a Cybrannasaurus Rex and better anti-air than an Airnomo. They take a while to build, but get five or ten, and nothing short of a fighter [[Zerg Rush]] will bring them down.
* [[They Changed It, Now It Sucks]]: The sequel did away with much of the economic complexity, added a research element while greatly reducing the unit variety, and has significantly weaker graphics than the original or Forged Alliance. Maps are also much smaller.