Supreme Commander 2: Difference between revisions

m (Mass update links)
 
(4 intermediate revisions by 3 users not shown)
Line 1:
{{work}}
''Supreme Commander 2'' is the sequel to the [[Real Time Strategy]] game ''[[Supreme Commander]]''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time {{spoiler|the Seraphim have been destroyed and}} humanity has lived in peace. Then someone (TV Tropes blames [[Word of God|Chris Taylor]]), for some reason, decides to murder the president of the coalition. The leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blame each other for the president's murder and begin to take up arms once again. {{spoiler|Add one messed up Cybran and [[Precursor]] terraformer}}. Chaos ensues.
 
'''''Supreme Commander 2''''' is the sequel to the [[Real Time Strategy]] game ''[[Supreme Commander]]''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time {{spoiler|the Seraphim have been destroyed and}} humanity has lived in peace. Then someone (TV Tropes blames [[Word of God|Chris Taylor]]), for some reason, decides to murder the president of the coalition. The leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blame each other for the president's murder and begin to take up arms once again. {{spoiler|Add one messed up Cybran and [[Precursor]] terraformer}}. Chaos ensues.
----
=== This game contains examples of: ===
 
{{tropelist}}
* [[Airborne Aircraft Carrier]]: UEF experimental Flying Air Factory.
* [[Awesome but Impractical]]:
** The Illuminate "Pullinsmash" (a huge tank that creates a singularity above itself, sucking in nearby units) seems to play this one straight. For the research, mass and energy costs, it destructive power relative to other experimentals as well as conventional units is quite poor. Stick it in the water, though, and it becomes a killing machine.
** As does the Cybran Bomb-Bouncer, whose shield only covers itself and a bit after that. Its Megablast, however, is one-button death.
** The ''original'' Cybran Monkeylord from the first game has been brought over and it retains the larger scale of ''everything''. Cost included.
* [[Authority Equals Asskicking]]: Your ACU is slow-moving but outclasses most starting units and, once fully upgraded, can even give some of the Experimentals a run for their money.
* [[Awesome Yet Practical]]:
** The Cybran Megalith 2. It's been nerfed from the original, but it's also one of the cheapest experimentals, allowing you to offset power with numbers. It's got insane weapon range and vision radius, has decent anti-air guns on its back and a couple of them can easily wipe out massed groups of conventional forces, something many experimentals are weak to.
* [[Boring but Practical]]: This is the UEF's aesthetic (though not their gameplay mode, see [[Faction Calculus]] below). When they build a building, it looks like it's being constructed by a modern robotic assembly line, most of their units use kinetic weapons like slug-throwers and physical missiles, and they don't have too many fancy tricks up their sleeve. The Cybrans go for a [[Technology Porn]] aesthetic, and the Illuminate go for a sort of [[Crystal Spires and Togas]] look.
Line 18 ⟶ 17:
* [[But Thou Must!]]: In the final mission, you have to destroy four shield generators to get to the commander. Brackman asks you to find another way, but there is none.
* [[Captain Obvious]]: Ivan and Gustaf Brackman. Admittedly, Ivan may be describing things to his father that his father cannot see himself, but Gustaf has no such excuse.
{{quote| '''Ivan:''' It breathes fire.<br />
'''Gustaf:''' It may be necessary to subdue the creature before gathering the sample.<br />
 
<br />
 
'''Gustaf:''' {{spoiler|It appears I greatly underestimated Gauge's ability to get the ectosynthesiser online}} }}
* [[Catapult to Glory]]: One of the UEF's experimental buildings is a giant factory/cannon that builds robots quickly and cheaply, then launches them all the way across the map--possibly right inside or behind the enemy base.
* [[Civil Warcraft]]: Happens midway through the first campaign and continues on later campaigns.
* [[Cloudcuckoolander]]: William Gauge swaps between villanous gloating and childlike chatter with no pause in between.
{{quote| '''Gauge:''' Dominic, what have you heard about the invasion?<br />
'''Maddox:''' Just rumours.<br />
'''Gauge:''' Ooh, I ''love'' rumours! }}
** To put in perspective, same mission:
{{quote| '''Gauge:''' I have done a thousand dreadful things, as willingly as one would kill a fly, but nothing grieves me more, that I can not do ten thousand more. *beat* Toodles.}}
* [[The Computer Is a Cheating Bastard]]: In skirmish games, you can pick if an AI will explicitly cheat or not. This results in a ''significant'' [[Difficulty Spike]]. If you want to lose, look no further.
* [[Crippling Overspecialization]]: Mostly averted once you research enough upgrades. Depending on what side you're playing as, you can upgrade your tanks and assault bots with anti-air guns, obviating the need to build AA-only units. The Cybrans can even mount a gun on their otherwise-helpless Engineers. Some units are still overspecialized, however: the UEF has an anti-air fighter jet and a bomber jet, but no fighter-bombers like the other two sides.
Line 69:
* [[Not So Different]]: William Gauge points out to Thalia that for all her ideals, she's actually a terrorist and has done more to hurt people than help. To hammer this point home, he nukes a city and says he couldn't have done it without her.
* [[Nuke'Em]]: Willam Gauge does it repeatedly. In fact, he once does so twice in the same mission, following up the second with this Oppenheimer quote:
{{quote| '''Gauge:''' If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one. For I am become death, the destroyer of worlds.}}
** A nuke is a guaranteed kill for pretty much anything in the blast area. Experimentals and the commander usually take two.
* [[Psycho Prototype]]: William Gauge, a prototype Cybran who's quite insane.
Line 78:
* [[Ridiculously-Fast Construction]]: Actually justified and portrayed fairly realistically with nanomachines. Made faster with supporting engineers.
* [[Sequel Hook]]: {{spoiler|Gauge, who survived the final mission, aids Brackman in transferring himself to a proto-brain.}}
* [[Shout-Out]]: The Cybran look somewhat [[Warhammer 4000040,000|orky]] this time around.
** The campaign objectives are occasionally labelled with titles like [[The Wicker Man|Not The Bees!]]
** The UEF's [[We Have Reserves|Wasp]] [[Fragile Speedster|fighters]] look an awful lot like [[Star Wars|Jedi interceptors]]. Just compare [http://images1.wikia.nocookie.net/__cb20100304101057/supcom2/images/0/09/Wasp_Fighter.png this] with [http://images.wikia.com/starwars/images/a/a4/EtaPrototype.jpg this].
Line 91:
 
{{reflist}}
[[Category:Science Fiction Video Games{{PAGENAME}}]]
[[Category:Real-Time Strategy]]
[[Category:Supreme Commander 2]]
[[Category:Video Game]]
[[Category:Science Fiction Video Games]]
[[Category:Real- Time Strategy]]
[[Category:Microsoft Windows]]
[[Category:SupremeXbox Commander 2360]]
[[Category:Mac OS]]