Supreme Commander 2: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.SupremeCommander2 2012-07-01, editor history TVTH:VideoGame.SupremeCommander2, CC-BY-SA 3.0 Unported license)
 
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** The Cybran Megalith 2. It's been nerfed from the original, but it's also one of the cheapest experimentals, allowing you to offset power with numbers. It's got insane weapon range and vision radius, has decent anti-air guns on its back and a couple of them can easily wipe out massed groups of conventional forces, something many experimentals are weak to.
* [[Boring but Practical]]: This is the UEF's aesthetic (though not their gameplay mode, see [[Faction Calculus]] below). When they build a building, it looks like it's being constructed by a modern robotic assembly line, most of their units use kinetic weapons like slug-throwers and physical missiles, and they don't have too many fancy tricks up their sleeve. The Cybrans go for a [[Technology Porn]] aesthetic, and the Illuminate go for a sort of [[Crystal Spires and Togas]] look.
* [[BraininaBrain In A Jar]]: Gustav Brackman. Also, humorously, Cybran experimental research building has a detachable giant brain that can be used to fight. Power of mind?
* [[Bittersweet Ending]]: {{spoiler|Shiva is destroyed, the war is averted, Ivan is a well-respected leader in the alliance, Maddox was discharged but gets to be with his family, and Thalia... is arrested and doesn't even get the chance to see her brother before he dies.}}
* [[But Thou Must]]: In the final mission, you have to destroy four shield generators to get to the commander. Brackman asks you to find another way, but there is none.
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* [[Military Mashup Machine]]: Most Illuminate units by default and Cybran ships once they up upgraded allowing them to operate on land.
* [[More Dakka]]: UEF has a research option that adds more one more barrel to tanks, artillery, cruisers and battleships. They also get a few upgrades that allow most of their buildings to have turrets and anti-air capability, turning ''every structure they have'' into something that can defend itself. They also have ''three'' distinct artillery structures, so expect to deal with quite a lot of bombardment when dealing with them.
* [[My God, What Have I Done?]]: Thalia Kael {{spoiler|when she realized that Gauge has used her, and all of her actions were that of terrorism.}}
* [[Nerf]]: Several units return from the previous game, with significant changes. The game at least has the decency to rename, so it's more like dealing with a knockoff.
** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, and its guns are weaker.
** The Illuminate Czar has been renamed the Darkenoid and has lost its anti-aircraft, aircraft-carrying, and manufacturing abilities.
** The Cybran Megalith is significantly smaller and less heavily armed than its predecessor. It has also lost its manufacturing capability.
* [[Nice Job Breaking It, Hero]]: At the end of the second campaign, Thalia Kael realize that {{spoiler|Gauge tricked her into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things.}}
* [[No OSHA Compliance]]: You have to research the technology that ''prevents'' your ACU from going off like a nuke under fire.
* [[Non Entity General]]: Averted. Each campaign's commander has a name, face, voice and family: UEF's Dominic Maddox has an Illuminate wife and son, Illuminate's Thalia Kael has her terminally ill brother, and Cybran's Ivan Brackman is the clone-son of [[BraininaBrain In A Jar|Doctor Brackman]].
* [[Not So Different]]: William Gauge points out to Thalia that for all her ideals, she's actually a terrorist and has done more to hurt people than help. To hammer this point home, he nukes a city and says he couldn't have done it without her.
* [[Nuke 'Em]]: Willam Gauge does it repeatedly. In fact, he once does so twice in the same mission, following up the second with this Oppenheimer quote:
{{quote| '''Gauge:''' If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one. For I am become death, the destroyer of worlds.}}
** A nuke is a guaranteed kill for pretty much anything in the blast area. Experimentals and the commander usually take two.
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** The campaign objectives are occasionally labelled with titles like [[The Wicker Man|Not The Bees!]]
** The UEF's [[We Have Reserves|Wasp]] [[Fragile Speedster|fighters]] look an awful lot like [[Star Wars|Jedi interceptors]]. Just compare [http://images1.wikia.nocookie.net/__cb20100304101057/supcom2/images/0/09/Wasp_Fighter.png this] with [http://images.wikia.com/starwars/images/a/a4/EtaPrototype.jpg this].
* [[Slap -On the -The-Wrist Nuke]]: Averted. The nukes seem to have been toned down from the previous game, but they're still devastatingly powerful.
* [[Spider Tank]]: Most of the Cybran units fall under this trope. If you have the right upgrade, it even applies to the ships!
* [[Suicide Attack]]: Every Cybran Surface Unit and structure comes equipped with self destruct charges when upgraded, making walking ordinance instead of cannon fodder.
* [[Tech Tree]]: Instead of tech tiers like the previous game, the Tech Tree is used to unlock new units, abilities, and structures through research points. This has the benefit of allowing you to upgrade everything instantly just by purchasing the relevant tech. The downside is that there is a ton of things to purchase and you need a lot of research stations to build up points at a meaningful rate. You also gain Tech Points by destroying enemy units, but unless you're killing things constantly, the buildup will not be that fast, which is why you also have to build research stations that slowly generate more research points over time.
* [[What Happened to The Mouse?]]: The second mission of the Cybran campaign. {{spoiler|The player travels to a planet with an old Cybran base running a self-maintenance program. The base has some bugs in the code, however, building an excessive number of defensive towers and sending swarms of engineers to capture everything that can be captured. The player nabs some data from the control center and leaves. None of this is ever mentioned again, and bears no relation to the rest of the game except for mechanics.}}
* [[Weapon of Mass Destruction]]: Everyone's run-of-the-mill Long Range Artillery/Tactical Missiles and the obvious Nuke. {{spoiler|"Shiva" - an autonomous terraforming device.}}
* [[Wearing a Flag On Your Head]]: With the exception of a few of their airborne units, every single unit in the Illuminate arsenal has a pair of huge banners featuring their [[Sigil Spam|emblem on it]]. Y'know, just in case you couldn't tell who they belonged to.
* [[You Monster!]]: Gauge is accused of this after nuking a place. He disagrees and demonstrates something ''really'' monstrous. Ten nukes!
 
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