Suspiciously Cracked Wall: Difference between revisions
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{{trope}}
[[File:
{{quote|''"Yes, waste your youth looking for secret passages in rocky tunnels."''|'''Comic Book Guy''', [[The Simpsons]] [[The Simpsons Game|Game]].}}
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{{examples}}
* ''[[
** Although this only helps with fake walls that aren't cracked, tapping them with Link's sword produces a different sound than tapping a solid wall.
** It helps with the cracked ones, too. The aforementioned fake wall cracks might even appear more often than real ones, and tapping with your sword saves you a bomb.
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* ''[[Duke Nukem 3D]]'' has cracked walls you have to break with explosives.
* ''[[The Simpsons Game]]'' has cracked walls which break when Homer hits them.
* Cracked walls were a critical part of ''[[
* ''[[Okami]]'' has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[Stuff Blowing Up|explosives]].
** Battle arenas have cracks in them that can be attacked in order to escape from battle. The standard Zelda-style cracks are present, too.
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* In ''[[Eversion]]'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
* In some ''[[Donkey Kong Country]]'' games you can destroy cracked walls with barrels or your rhino buddy.
* In ''[[Batman: Arkham Asylum]]'', removable
* The "classic" ''[[Spyro the Dragon]]'' games have these.
* In ''[[Final Fantasy IX]]'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitiations.
* In ''[[Max Payne (
* In [[Banjo
* [[Defied Trope|Defied]] in the fan remake of ''[[Quest for Glory]] II''. Some of the walls of the streets of Shapier look damaged, but when you click on them the game tells you that while in other games a damaged wall can mean there's something behind it, that isn't the case here.
* ''[[Abuse_(video_game)|Abuse]]''. If there is a crack, you can break it.
* ''Wild ARMS 3'' has noticeably cracked walls and Clive has bombs.
* In [[Quake (
* When playing ''[[Left 4 Dead]]'' as zombies, a glowing crack appears on walls that can be broken.
* In the first ''[[God of War (
* ''[[
* Cruelly, some cracked walls in ''[[La
* In ''[[Day Of Defeat]]'' the walls that can be demolished by players' explosives are marked this way.
* There's a notable moment in ''[[Devil May Cry]] 3'' where you enter a room that doesn't seem to have anything in it... but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.
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* Goes hand in hand with the ''[[Castlevania]]'' series. In fact, when the trope doesn't pop up in an installment, fans cry foul.
* ''[[Metal Gear Solid]]'' tries to justify the trope by saying the [[Boss Fight|boss]] deliberately blocked off walls, and that they are weaker than the ordinary walls.
* In ''[[Pokémon]] Ruby'', ''Sapphire'', and ''Emerald'' there are certain areas in the overworld which can be turned into the entrance to a [[Exactly What It Says
* ''[[
* ''[[Heretic]]'''s secret doors were always given away by a telltale light beneath them, or a subtle change in texture.
* ''[[Deus Ex: Human Revolution
* The various games in the ''[[Paper Mario]]'' series each have their own cracked walls and a bomb-based ally with which to blow them up.
* In ''[[Legend of Kay]]'', cracked floors can be broken with the hammer, once Kay gets it.
* ''[[Abuse_(video_game)|Abuse]]'' also has these at times, which can be broken with any weapon.
{{reflist}}
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