Swiss Army Gun: Difference between revisions

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{{trope}}
[[File:Zorg-1_14961 1496.jpg|link=The Fifth Element|frame|Order yours ''now!'']]
 
Simply put, it's a gun that can do a whole bunch of stuff depending on the situation. Like a Swiss Army knife, with just a flip of the wrist it can be a rocket launcher, shotgun, machine gun, grenade launcher, or [[Ninja Pirate Zombie Robot|chainsaw rocket catapult]]. This gun seems to be whatever you need, when you need it, just as long as it's some kind of projectile weapon. Don't even begin to mention the obvious [[Awesome but Impractical|design flaws]], because this weapon is powered by [[Rule of Cool]], with a little bit of [[Hyperspace Arsenal]] thrown in.
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** And the unmentioned last feature, [[Schmuck Bait|self-destruct]].
* In ''[[Beverly Hills Cop]] III'', Serge's "Survival Boutique" sells [[Trope 2000|the Annihilator 2000]], a combination minigun, microwave oven, rocket launcher, portable TV, flamethrower, beverage cooler...
* [[XXX|Xander Cage's]] .44 Magnum isn't quite a [[Swiss Army Gun]], but given the sheer variety of ammo he gets to work with -- includingwith—including distance listening device, tranq with blood splatter, and incendiary, among others -- itothers—it counts.
 
 
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** Accolade's earlier TPS/FPS ''[[Eradicator]]'' also outfitted all three characters with Swiss Army Guns. In both games, to use the extra gun modes, you just collect the required ammo scattered throughout the levels-no need to collect prerequisite guns first!
* [[Jazz Jackrabbit]]'s long blue gun, the LFG-2000 Blaster, is designed to be compatible with most types of ammunition, conventional or otherwise. This includes plasma rounds, rubber bullets, freezing rounds, small homing missiles, large exploding rockets, flamethrower fuel, pepper spray, electric charges, even standard TNT.
* ''[[Hard Reset]]'' has not one but ''two'' [[Swiss Army Gun|Swiss Army Guns]]. One of them acts as a [[More Dakka|chaingun]]/[[Gatling Good|gatling]] [[Jack of All Stats|assault rifle]], a [[Short-Range Shotgun]], a [[Grenade Launcher]], a [[Stuff Blowing Up|rocket/missile launcher]] and a minelayer. The other shoots bolts of energy, [[Lightning Gun|a stream of energy]], [[Buffy-Speak|zappy electrical field grenade things]], a high-power pinpoint-accurate sniper mode with shots that penetrate walls, and explosive [[Energy Ball|energy bolts]] that 'phase' through cover to find your target. Oh, and each mode has a [[Secondary Fire]] too.
* In ''[[Perfect Dark]]'', nearly every weapon in the game has a secondary function, some of which are quite unique. Eg. the Laptop Gun (SMG and automatic sentry), Dragon (assault rifle and proximity mine), K7 Avenger (assault rifle and threat detector), RCP-120 (SMG and cloaking device), etc.
* In [[The Old Republic]] the Republic Trooper class (no matter the Advanced Class choice) has this as a weapon. It can fire regular shots, an "explosive round", fire mortars, lay down a close AOE Ion Pulse, and can [[Healing Shiv|heal teammates]].
* The "Rifle" powerset for blasters in ''[[City of Heroes]]'' was very much this -- itthis—it fired grenades, buckshot, rubber bullets, regular bullets, and napalm, could be fired full-auto ''and'' was a sniper rifle. This was reflected in the "Legacy Rifle" option for weapon appearance customization, which looked pretty much like it had been built out of a dozen different guns, including possibly a super-soaker.
 
== [[Western Animation]] ==
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