Swiss Army Hero: Difference between revisions

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* Most of the ''[[Mega Man Battle Network]]'' games starting with BN2 allow MegaMan to change into different variants.
** BN2 and BN3 had Style Change, where MegaMan's body changes color and a certain part of his body is changed to reflect that Style's element (Heat, Aqua, Elec, or Wood) and specialty. They have one particular attribute (an improved buster, greater defense, more chips per turn, being able to carry more Navi chips and being able to get V4 and V5 Navi chips, turning invisible with each charge shot, being able to change the field, or receiving random good or bag bugs at the start of the battle) combined with one of the four aformentioned elements. You could switch between 2 in BN2 but could only carry 1 in BN3.
** BN4 and BN5 had Double Soul, a combination of this trope and [[Mega Manning]], as they are obtained through defeating one of MegaMan's allies in battle. MegaMan's charge shot is changed and he gains certain other attributes, usually an elemental affinity. It is toggled in-battle instead of on the overworld by discarding a chip corresponding to that soul (i.e., a Wood chip in BN5 Team Colonel gives you Tomahawk Soul), but they each have at least one con (Knight Soul's charge shot is only melee range, Magnet Soul is weak to Wood attacks, etc.) and last for 3 turns, which can be increased using Navi Customizer programs. BN5 also had Chaos Unisons, activated by discarding a Dark Chip, where it's the same form with a different color scheme and your charge shot turns into the Dark Chip you discarded, without the bugs or HP penalty you'd get using it by itself. If you fire at the wrong time, however, you'll turn back to normal and MegaMan DS will attack you for 13 seconds, and he's invincible during that time, and the time it takes the shot to fully charge increases with each success.<ref>If you pause at the right time it becomes significantly easier to hit your mark.</ref>. They also only lasted for 1 turn, period.
*** BN4 and BN5 also had Dark Soul, activated by using Dark Chips constantly. There are a few minor differences such as MegaMan becoming darker in appearance and his emotion window gaining a malicious expression, and a few major ones such as not being able to go into Full Synchro, the inability to use certain chips, and being able to use Evil Chips and DS Navi Chips. However it isn't nearly as useful as Double Soul.
** BN5 had two Crosses, Bass Cross and Solar ([[Boktai|Django]]) Cross, though they're barely similar to BN6's Crosses as they override MegaMan's standard form similar to Styles, sans elemental affinity.
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* Pretty much the whole point of the Hero of [[Patapon]] 2 and 3 is to be an extra unit of your class of choice. An extra unit with some pretty awesome trinkets, too...
 
=== Non-video game examples: ===
 
== [[Anime]] and [[Manga]] ==
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