Sword Beam: Difference between revisions

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**** Though he himself only learns it AFTER meeting Cloud. Kinda weird when you think about it, and the other DMW Limits are actually taught TO Zack by someone else. So maybe Cloud taught Zack Meteor Shot?
** ''[[Final Fantasy Tactics Advance]]'' features this with the Earth Render technique where it strikes everything in a straight line regardless of range.
*** ''[[Final Fantasy Tactics a 2A2]]'' features the Gria with an attack called blast wave which is an attack using a sword that hits things in a straight line. (much more limited than Earth Render)
** In ''[[Final Fantasy XII]]'', Gabranth uses an attack where he slashes the air rapidly to send out several energy waves from the blades.
** In ''[[Dissidia Final Fantasy]]'', Squall, Cloud, Sephiroth and Gabranth return with their signature sword beams. Warrior of Light and the Onion Knight take it a step further with Radiant Sword and Swordshower. The latter has the Warrior swing his sword to create beams of light that look like swords, while Swordshower conjures a swarm of sword-shaped energy beams to hit the opponent from all angles. So yeah, not only do they use Sword Beams, [[Department of Redundancy Department|but their Sword Beams look like swords]].
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* There's this nice little semi-hidden treat on Shining Force for the Genesis: if you happen to finish off the final boss (bear in mind that it has three heads to be attacked separately) with a physical blow from main hero while having the legendary sword equipped, his usual attack animation is changed for a neat special animation involving a sword beam. This is the only moment in the game where the main character attacks this way. Also, hidden character Musashi's attack animation is a sword beam.
* In ''[[Rocket Knight Adventures]]'', Sparkster can fling energy beams from his sword. This was taken out in the Genesis/Mega Drive version ''Sparkster'', but made a return in the 2010 ''Rocket Knight'' revival.
* In ''[[Kingdom Hearts: Birth By Sleep]]'', Vanitas, one of the game's main villains, has a basic two-hit combo that consists of a lunging slash and a somersaulting uppercut with his Keyblade. Towards the end of the game, he starts using the latter attack to shoot a fast-moving, short-ranged crescent beam and, later on, a slow-moving, homing one.
** Wave Motion Sword example in the same game: {{spoiler|In the second phase of his story mode's final boss fight, Ventus gains the ability to fire powerful energy beams from his Keyblade. His opponent, a souped-up Vanitas, can do the same, resulting in a [[Beam-O-War]] if the two characters launch their attacks at the same time.}}
* ''[[Severance: Blade of Darkness]]'' had [[Hundred-Percent Completion|an upgrade]] that unlocked two [[Sword Beam]] attacks for [[Sword of Plot Advancement|Ianna's sword]], your only ranged attacks aside from throwing your weapons (they don't come back, and you can only carry a few) and a bow which never upgrades unlike all your other weapons, and is therefore completely useless except for hitting switches. While obtaining the [[Sword Beam]] is optional, you don't stand much chance against the teleporting [[Big Bad]] without it. (And if you did get it, you'll get an [[Bonus Dungeon|extra level after it]], with [[The Man Behind the Man]] in a [[Magitek]] [[Power Armor]] as final boss.)