These things about Swordquest are subjective - not everyone will agree with all of them.

  • Faux Symbolism: Earthworld‍'‍s rooms are based on the Western Zodiac; Fireworld‍'‍s on the Kabbalah Tree of Life; Waterworld‍'‍s on the Chakra points; and Airworld would have been based on the I Ching. And then there are the four elements, with each game set in a 'world' of one of the elements. But it doesn't mean anything.

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