Tabletop Games/Heartwarming: Difference between revisions

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* [http://1d4chan.org/wiki/Love_Can_Bloom Love Can Bloom]
* [[This Troper]] played a somewhat laidback, and very gentle-natured (outside of battle) Paladin who actually grew up as a drunken nobody's son - in a realm where family background is everything. A Doppelganger decided to discredit him by revealing his "Curish birth" in the middle of a very important ceremony, and he was about to be imprisoned for "Misleading the people". The party's bard (who my Pally had an unrequited crush on but the Bard didn't really like him at all), a Count's son who would lose a lot of his influence and status for even associating with a peasant immediately stood up on the King's (!) table (the player stood up in his chair), and gave the best [[Shaming the Mob]] speech this troper has ever heard in the Paladin's defense. I cannot remember what was all in the speech, but everyone was crying. The DM who is notoriously dice-happy just said it was an astounding success.
* This [[Lawful Good]] troper nominates [[Dungeons and Dragons|the Book of Exalted Deeds]], a work which sets up its basecamp on the far Idealism end of the [[Sliding Scale of Idealism Versus Cynicism]], and actually ''makes it work''. The main cause: it stated ''no-one'' is beyond redemption, not even members of [[Always ChaoticExclusively Evil]] races (well, except demons and devils, but since they're ''made'' from evil, that really isn't too much of a surprise). They demonstrated this by having a sample character who was a ''reformed mind flayer''. The idea of a creature that pretty much defines [[Lawful Evil]], can only survive on brains, and comes from a culture based on telepathic slavery, learning that there is a better way and ending up on the side of light...
** Even more so the idea of redeeming evil items. The fact that someone somewhere made an armor made solely to allow only the most evil bastards to resemble a demon, and even that armor can be taught the ways of good...it's just...wow!
** The Apostle of Peace. The entire point of the class is that, in a gameline where [[Violence Is The Only Answer]] more often than not, they exist to say "There are other ways to do this". And ''prove it.''