Take Cover: Difference between revisions

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While not a new concept (as certain games are made so tough you want to find a barrier between you and your enemy even if you don't have a formalized cover system), the wild success of ''[[Gears of War]]'' has lead to its recent replication in a long series of what are effectively [[Follow the Leader]] games. It's basically [[RPG Elements]] for a new era of gaming, and a reflection of changing tastes.
 
The [[Ur Example|Ur Examples]] of this trope are ''[[Maze War]]'', ''[[Space Invaders]]'', ''[[Rolling Thunder]]'' and ''[[Bonanza Bros]]''. The [[Trope Maker|Trope Makers]] are the ''[[Time Crisis]]'', ''[[Metal Gear|Metal Gear Solid]]'' and ''[[wikipedia:WinBack|WinBack]]'' games. And finally, the [[Trope Codifier|Trope Codifiers]] are ''[[wikipedia:Kill Switch chr(28)video gamechr(29game)|Kill.Switch]]'' (also the [[Trope Namer]]) and ''[[Gears of War]]''.
 
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== [[Third-Person Shooter]] ==
* ''[[wikipedia:Kill Switch chr(28)video gamechr(29game)|Kill.Switch]]'' (2003) by [[Namco]] can be credited for being [[Trope Codifier]] and [[Trope Namer]] of the whole "Third-Person Shooter Cover System"™ gameplay mechanic. However, despite being a good game and a multi-platform release, it wasn't a massive blockbuster hit and only a modest number of people remember it as the pioneer of the third-person shooter cover system. Of course, one of those people was [[Gears of War|Cliffy B]]. And despite him giving the game credit at every opportunity, it's still obscure.
** Despite not being as well known, ''Kill.Switch'' inspired the cover mechanic in not only ''[[Gears of War]]'', but also other third-person shooters, like the 2006 shooters ''[[Ghost Recon|Ghost Recon Advanced Warfighter]]'', ''[[Rogue Trooper]]'', and ''[[Rainbow Six]] Vegas'', as well as the later ''[[Metal Gear Solid 4 Guns of the Patriots]]'' and ''[[Uncharted Drakes Fortune]]'' which were demonstrated months before the release of ''Gears Of War''.
* ''[[wikipedia:WinBack|WinBack]]'' (1999) came out four years (two if you only know about the [[Play Station 2]] port) before ''Kill.Switch'' featuring a similar cover system, but lacking the blind-fire and move-and-shoot elements of ''Kill.Switch''.
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* [[Star Wars: The Old Republic]] is the first Massively Multi-player Online Role Playing Game to feature a full cover system. It's used exclusively by the Smuggler and Imperial Agent classes, and several of their abilities can ONLY be used if they are behind cover.
* ''[[Space Invaders]]'' (1978), the [[Trope Maker]] of the [[Shoot'Em Up]] genre, was the first game to use a type of cover mechanic, where the player's ship can take cover behind destructible walls.
** The 2002 remake ''[[wikipedia:Space Raiders chr(28)video gamechr(29game)|Space Raiders]]'' used a similar type of cover mechanic, where the player's character can take cover behind destructible objects.
* The ''[[Rolling Thunder]]'' games, a series of [[Do Not Run with a Gun|Run & Gun]] [[Side View|Side-Scrolling]] Shooters from 1986 onwards, were the first Run & Gun and Side-Scrolling games to feature a cover mechanic. They were developed by Namco, who later created the pioneeering cover shooters ''Time Crisis'' and ''Kill.Switch''.
** [[Sega]] incorporated a cover mechanic in some of their side-scrolling games soon after, including the ''[[Shinobi]]'' [[Hack and Slash]] [[Platformer|Platformers]] from 1987 onwards, and particularly the [[Stealth Based Game|Stealth-Based]] shooter ''[[wikipedia:Bonanza Bros|Bonanza Bros]]'' (1990).