Take Over the World: Difference between revisions

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* In the Kalamar D&D setting, the holy book of the [[Lawful Evil|god of tyranny]] is a [[Author Tract|political manifesto]] that not only proclaims the deity's intention to do this, but why it's ''absolutely imperative'' that his followers make it happen, [[Knight Templar|for the greater good of all sentients]].
* ''[[Cartoon Action Hour]]'': All three sample series' [[Big Bad]] (Nekkrottus, General Archnid, and Maxilliam Mercy) have this trope at their goal—but this is justifed as it's a 1980s [[Shout-Out]] to goals of most 1980s cartoon villains.
* The ''[[Net Runner]]'' card "[https://web.archive.org/web/20141109053401/http://www.netrunneronline.com/cards/world-domination/ World Domination]". If the corp manages to score the card, it wins the game.
{{quote|So, Wilson, how in the frack did you know the fileset was secret plans for world domination?
'Cause it was labeled 'Secret Plans for World Domination.' }}