TaskMaker: Difference between revisions

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** One version of the game accidentally left in a cheat code that allows the player to wish for any object as often as they wanted. Using the spell in subsequent versions force-quits the game.
* [[Critical Hit]]: Called "Double damage."
* [[Damn You, Muscle Memory!]]: Some controls were changed in ''Tomb''. "Blast" (capital B) became "Strike" (capital S); "Cure" (capital C) became "Heal" (capital H); and "Determine" (lowercase D) was merged with "Examine" (lowercase E).
* [[Death Cry Echo]]: In both versions, the cry played upon a player's death echoes.
* [[Death Is Not Permanent]]: A player can die and go to Hell an indefinite amount of times.
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* [[Excalibur]]: The name of the most powerful sword in the first game. It's found in {{spoiler|the Island Prison}}.
* [[Fetch Quest]]: The main premise of both games.
* [[Fighter, Mage, Thief]]: Played straight in ''Tomb''.
* [[Forced Tutorial]]: Subverted; you can skip the tutorial. However, it can be a good idea to play through it, because it offers far more treasure than is given to players who skip the tutorial. (For instance, you can gather multiple weapons and an Ethereal Potion, which can be sold for a high price or used to get a powerful sword early on.)
* [[Game Breaking Bug]]: If a player's food meter is drained, he will lose health ''very'' quickly and be sent to Hell. Unless he finds food right away, he will be stuck in an infinite death loop. This bug was finally fixed in version 1.0.1 of ''Tomb'', which replenishes the food bar when a player is sent to Hell.
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* [[Nintendo Hard]]: This game can be just that unless you a.) break it, or b.) somehow find a LOT of money to get powerful weapons and potions.
* [[Obvious Beta]]: ''Tomb'' due to the many gaps. For instance, at one point you're told that the villages south of the mountains have given you a key; there's only one actual village south of the mountains.
* [[Playable Epilogue]]: After winning the game in both versions, you are transported to a mini-level. The one in ''TaskMaker'' is a [[Shout -Out]] to David Cook's mother and various programmers, while the one in ''Tomb'' simply comprises several NPCs who say randomly-generated praises.
* [[Poison Mushroom]]: "Skeleton Scroll" temporarily depletes your player stats (temporarily knocking down 10%-20% of however much Stamina, Spirit, etc. you have left) and "Depressions" knocks them down even further. "Devil's Scroll" goes so far as to lower your ''overall'' stats.
* [[Purely Aesthetic Gender]]: Present in ''Tomb''; the only differences are in character appearance and some sound effects. The character creation dialog box even mentions this.
* [[Schizo -Tech]]: Despite being essentially [[The Theme Park Version]] of a medieval setting, both games have modern technology to an extent, including "Auto teller" machines, recycling bins, and early-model Macintoshes for sale at some shops.
* [[Schmuck Bait]]: Inverted. "Poison Potion" in the first game, and "Worthless Potion" in the second, are potions that strongly increase all stats.
* [[Sdrawkcab Name]]: Enitsirhc in the first game, a royal house led by a woman named Christine.
* [[Sequence Breaking]]: Averted. While you can clear out the path to a task object whenever you want, you can't actually pick up the next object in line until the TaskMaker has assigned it to you. The game even informs you of this.
* [[Shout -Out]]: Many of the weapons, including the Vorpal Blade and [[The Beatles|Maxwell's Hammer]]. There are also some shout-out monsters, including a [[Killer Rabbit]].
* [[Significant Anagram]]: The most powerful cloak in ''Tomb'' is named "Cloak and avoid". This is an anagram of "David Alan Cook", one of the game's creators.
** In a lesser example, "Fierce Fold" is basically a [[Spoonerism]] of "Force Field", but could also be counted as a slight anagram.
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* [[Sprint Shoes]]: "Boots o' Speed" in both versions.
* [[Take That]]: [[Ultima|Richard Garriot]] is held in the Island Prison; in a prison covered with feces. (You can only get to him by phasing through walls.) He says "I don't make games anymore."
* [[Treacherous Quest -Giver]]: The titular character.
* [[Vendor Trash]]: See also [[Joke Item]], above.
* [[Video Game Cruelty Potential]]: You can kill off almost every NPC, but there are a couple characters (including Mom in Enitsirhc) who [[Video Game Cruelty Punishment|render the player permanently deaf, blind and drunk]] if killed.