TaskMaker: Difference between revisions

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* [[Disc One Nuke]]: The Tutorial level gives you an etheral potion, which can either be sold for a high price to get powerful weapons early on, or used to phase through walls near the TaskMaker's throne to access ''three'' powerful weapons and a switch that unveils a fourth.
* [[Dronejam]]: Pushing against an NPC will cause your character to say "excuse me," and after enough tries, "get out of the way!" However, it won't necessarily get the NPC to move.
* [[Dual -Wielding]]: A player can hold a weapon in each hand (and probably should). Except shovels, picks and bows, which require both hands to operate.
* [[Dummied Out]]: ''Tomb'' had ''four'' dungeon names which existed in the coding, but were never fleshed out into actual playable dungeons. Two of them were finally made by fans and added to 1.0.1.
* [[Dungeon Bypass]]: Invoked in Poet's Nightmare. After deciding that it was too tough a dungeon, the programmers added a staircase hidden behind a wall. Just one Passwall or Ethereal Potion will get you there.
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* [[Game Breaking Bug]]: If a player's food meter is drained, he will lose health ''very'' quickly and be sent to Hell. Unless he finds food right away, he will be stuck in an infinite death loop. This bug was finally fixed in version 1.0.1 of ''Tomb'', which replenishes the food bar when a player is sent to Hell.
* [[Hell Hound]]: One of the enemies in the first game is just that (albeit spelled as two words).
* [[Inconveniently -Placed Conveyor Belt]]: The tutorial shows an example of a conveyor belt being used to deny exit from a room (you have to turn it off via switch or use a haste spell to get across). However, this trick only shows up in one dungeon, where all it does is block you off from a very small pile of treasure. Even then, these can easily be thwarted by using the Haste spell.
* [[Inexplicable Treasure Chests]]: One of the items you can acquire at a shop is "Old Empty Chest," which is [[Exactly What It Says On the Tin]] and has no value at all. ''Tomb'' actually has chests laying about which, when opened, can reveal a useful (or useless) item.
* [[ItsIt's Up to You]]: You have to do all the fighting, [[Item Get|Item Getting]], and everything else. None of the NPCs can help you beyond giving hints.
* [[Joke Item]]: Tons are available at the shops and throughout the game. These range from the obvious, such as garbage, skulls, and old bones, to less obvious ones, including several varieties of Macintosh, the aforementioned old empty chest, etc. ''Tomb'' gets a little more creative with [[Stealth Pun]] items such as "Aks a stupid question...," a useless axe, and "hard rock bands" which are the highest armor rating but deafen the player.
* [[Karma Meter]]: In a manner of speaking; the game keeps track of how many "good", "neutral" and "evil" beings you kill. In the first game, kill too many good beings (or the Prisoner) and the [[Big Bad]] insta-kills you.
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* [[Level Editor]]: Sort of. After winning the game, you can edit all of the dungeons, but can't actually turn them into a newly playable game.
* [[Level Grinding]]: Pretty much a necessity. You can even pull it off in the ''tutorial'' despite that level not having monsters; just use the entry-level spells (Heal/Cure, Illuminate) enough times and you can probably get to level 7 (by which point you will know all the spells) before you're even done with the tutorial.
* [[Like a Badass Out of Hell]]: The tricky thing about monsters is there tend to be a limited amount, and randomized ones are rare unless you stock up on Make Monsters scrolls. This made level-grinding tricky, especially if you only want to kill evil monsters. When you die, you have to make your way through a fiery maze in [[Fire and Brimstone Hell]] without your weapons back to the living, while avoiding respawning devils. ....however, one gets sent to Hell [[What the Hell, Player?|if you "cast a spell" with a swear word in it.]] (Or use an item like a Hell Scroll or Adam's Apple that [[Randomly Drops]]). Ironically you get to keep your weapons in this case, and one ''can'' fire a weapon through the fire "walls" and the devils don't go through them. If you hit a devil with a boomerang enough times, they'll die; and devils do respawn immediately if you save the game in Hell and restore.
** This is possible in the sequel as well; but trickier. There is one out of four possible "ironic hells". One of them has you giving presents to Devils, and they make fun of you for doing so. After enough times, the exit opens. Nothing prevents you from killing them at this point.
* [[Loads and Loads of Characters]]: Almost all dungeons in both games are swarming with NPCs and/or monsters.
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* [[Wake Up Call Boss]]: The final boss is about 10 times more powerful than any monster in the game. He can also teleport, deafen, blind or intoxicate you, and summon monsters. He used to be nearly ten times more powerful than ''that'' in 2.0, but was severely cut down. ''Tomb'' not only has an uber-powerful boss, but also several [[Mook|Mooks]] to help him.
* [[Welcome to Corneria]]: NPCs have only four lines: one each for happy, neutral, angry and frightened, plus a fifth randomly-generated line if killed. Most monsters in both versions only have one or two lines, more often in ''Tomb'', where nearly a third of the monsters only say "Arrrr!" regardless of mood.
* [[What the Hell, Player?]]: As stated above, this happens if you try to recycle a task object. Also, if you attack a good or neutral NPC, any other NPCs onscreen will become angered and start attacking you, usually with WTHP?-esque statements. If you do this in Castle Hall in either version, it will also anger the Guards, no matter how far from them you are.
** This goes a step further with the "Mom" character in Enitsirhc — if you attack her to the point of frightening her (which happens when an NPC's HP is low), she will tell you "You're making a big mistake!" And if you kill her, your player will permanently be rendered blind, deaf and drunk (i.e., completely unable to finish the game).
* [[Wizard Needs Food Badly]]: One of the stat bars is Food. This is replenished by buying or finding any food, starting with Apples or generic Rations to Home-Cooked Meal and Spinach, which replenish both Food and all other stats. Similarly, an "Instant Vacation" spell will also replenish all stats including Food, and a Food Ring will keep the Food bar full at all times. As mentioned above, the Food bar hitting 0 causes the other stats to drain ''very'' quickly until the player finds food or dies from his health hitting 0.
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[[Category:Action RPG]]
[[Category:Task Maker]]
[[Category:Trope]]