Techno Wreckage: Difference between revisions

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* ''[[Ghostbusters]]'' has Shandor Island. Granted, it's not high-tech by our 21st Century standards, but Egon notes that Ivo Shandor was considered ''the'' paranormal expert of his time. There's a lot of fun stuff to look out for here, like open vats of highly toxic black slime (with ghosts and other assorted beasties emerging from the Black Slime portals), cosmic machinery powered by said slime, loads of Iron Maidens, and an astral orrery {{spoiler|with a Juvenile Giant Slor imprisoned underneath. If that's a Juvenile Slor, you'd hate to see how big they get when fully grown...}}
* ''[[Deus Ex (Video Game)|Deus Ex]]'' has the Ocean Lab, where after Illuminati sabotage half the place is submerged, turrets automatically fire at anything and can't be turned off (in the rest of the game they only attack after an alarm activates) and MJ12 experiments have been released from their cages. {{spoiler|Walton Simons}} who follows you here, is the only human (at least, living human) other than JC Denton in the whole underwater segment.
** ''[[The Nameless Mod]]'' has both Shadowcode's level and '''D'''eus E'''x''' '''I'''ncarnate. The first is one that you are actually trying to shut it down completely. The 2nd [[Hailfire Peaks|also contains]] both [[Lethal Lava Land|lava]] and [[Underground Level|is underground]]
* The abandoned ship in ''Super [[Metroid]]'' is a typical example, with everything listed above.
** There's also the crashed Space Pirate frigate in ''[[Metroid Prime]]'', and the GFS Valhalla in ''Metroid Prime 3: Corruption''. The Valhalla probably takes the cake among the three as far as scariness goes, what with freaktastic music, corpses everywhere (with scans revealing how they died), dreadful Phazon monsters in every room, and more Metroids in this one area than has been seen in the entire franchise except possibly Tourian in the original game.
** The B.S.L of ''Metroid Fusion'' starts becoming technowreckage the longer Samus is there, culminating in her [[Colony Drop|ramming it into a planet.]] Worse, the WHOLE game takes place inside it.
* 2300 AD in ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' has pretty much everything listed above.
* The Glow in ''[[Fallout]]'' is a typical example, with no other NPCs except the security bots (that are inactive for the most part, and can be turned off at the same console the power is activated through) and a friendly computer AI (that provides some interesting back story) ''and'' it's highly radioactive all around (lingering to play chess with the AI is considered harmful). The two abandoned vaults also qualify. The Sierra army depot in the sequel also qualifies.
** ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'' provide more abandoned vaults, alongside with [[Apocalyptic Log|Apocalyptic Logs]] to detail exactly how bad things went.
* ''[[Warhammer 40000]]'''s Space Hulks are [[Techno Wreckage]] [[Ghost Ship|Ghost Ships]].
* The Tower of Geddon from ''[[Chrono Cross (Video Game)|Chrono Cross]]''.
* Several environments in ''[[Xenosaga (Video Game)|Xenosaga]]'' probably qualify, as well, including every time you visit Miltia.
* The 1st Edition ''[[Traveller]]'' adventures ''Annic Nova'' and ''Death Ship'', with the title derelict ships which the [[PC|PCs]] explore.
* ''[[wikipedia:The Morrow Project|The Morrow Project]]'' adventure ''Prime Base''. The [[PC|PCs]] must enter and restore the title base to working order.
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* ''The Secret Of The Nautilus'', a sequel to ''[[Twenty Thousand Leagues Under the Sea|20,000 Leagues Under The Sea]]'', is set in the abandoned ''Nautilus'', the only humans being the player and a madman trying to bring it down.
* ''[[Skies of Arcadia]]'' has a very light version of this in the early areas of the [[The Very Definitely Final Dungeon|final dungeon]]. As these outer areas have been exposed to the elements for centuries, they have decayed dramatically. the deeper you go, the more clean and pristine the tech becomes.
* The Lost Colony Level in ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]''.
** The [[Bad Future]] levels in ''[[Sonic CD]]'' are a result of Dr Eggman taking over the Little Planet.
* Possibly averted in ''[[La-Mulana]]'', where most of the ruins are...well, in ruins, but one of the few areas not in ruins--the {{spoiler|Tower of the Goddess}}--appears to be a high-tech area in pristine condition with futuristic interior lighting and even monitor screens still running.
* The abandoned gas mines on Ord Ibanna in ''[[Star Wars]]: Episode 1 Racer'', which also qualify as a [[World in Thethe Sky]].
* In ''[[Gradius]] Gaiden'', one level takes place in a wrecked Bacterian Mothership.
* The Derelict Ship in ''[[Adventures Of Rad Gravity]]''.
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* In one of the ''[[Norby]]'' books, the titular robot and his companion end up prisoner in an underwater city belonging to the enigmatic Invaders. After a few adventures they end up accessing the deeper, forbidden levels of the city, where they find that not only is the whole area long abandoned, in severe disrepair and leaking all over the place, but the survival of the newer side of the city is entirely dependant on the progressively failing machinery housed in the old area. The Invaders go "uh-oh".
* The Space Junk Galaxy in ''[[Super Mario Galaxy]]'' is a [[Subverted Trope|subversion]]. It's a deep space debris field that feels peaceful and idyllic, having its own [[Unkempt Beauty]].
* ''[[Portal 2 (Video Game)|Portal 2]]'' starts with the first game's Enrichment Center in this state (thanks to the Chell and the player last time round, and an indefinite period of neglect), though GLaDOS clears up a lot of it during Act One.
* One of the early dungeons of ''[[Opoona]]'' is the destroyed wreckage of a dome that's been overrun with monsters.