Teenage Mutant Ninja Turtles Turtles in Time: Difference between revisions

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The classic side-scrolling [[Beat 'Em Up]] by [[Konami]], and follow up to 1989's also amazing ''[[Teenage Mutant Ninja Turtles the Arcade Game (Video Game)|Teenage Mutant Ninja Turtles the Arcade Game]]''. Like its predecessor, ''Turtles in Time'' is based on [[Teenage Mutant Ninja Turtles|the four ninjitsu-trained reptilian hominids]] [[Teenage Mutant Ninja Turtles Mirage (Comic Book)|created by Kevin Eastman and Peter Laird]], though heavily borrowing from the [[Teenage Mutant Ninja Turtles 1987 (Animation)|the 1987 cartoon]]. It was initially released for arcades in 1991, and ported to the [[Super Nintendo Entertainment System]] in 1992 as ''Teenage Mutant Ninja Turtles IV: Turtles in Time'', since it was the fourth ''TMNT'' game to be released on a [[Nintendo]] console. Take note, however, that since the Japanese versions didn't make much use of this naming convention, the game was released on the [[Super Famicom]] without any numbering.
 
In the comfort of their sewer home, our four heroes, Leonardo, Michelangelo, Donatello, and Raphael, along with their wise Master Splinter, are watching their news reporter friend April O'Neil report from Liberty Island for the Channel 6 News. Out of nowhere, a humongous exosuit piloted by Krang snatches the Statue of Liberty, and the television broadcast is interrupted by none other than the Shredder, who survived the Technodrome's explosion at the end of the previous game. After being taunted by Shredder, the four brothers instantly leave their home to battle the forces of the Foot Clan, only for ole' Shred-Head to send them through a time warp. Deposited in the prehistoric past, the Turtles must fight their way back to the future--most stages henceforth taking place in a later time period--in order to defeat the Shredder.
 
''Turtles in Time'' added some new features such as throwing Foot Soldiers into each other and--most famously--even at the camera. Due to hardware constraints, the [[Super NES]] conversion only allowed two player co-op (instead of four like the arcade version). However, it did add some material of its own, such as a versus mode, a new Technodrome stage, Mode-7 bonus rounds, further [[Divergent Character Evolution]] (for instance, Raph became [[Fragile Speedster|quick but defensively weak]]), and new bosses including Super Shredder from [[Teenage Mutant Ninja Turtles (Filmfilm)|the second movie]] and fan favorites Rocksteady and Bebop.
 
Later, ''Turtles in Time'' was ported to the [[Sega Genesis]] as ''The Hyperstone Heist''. This version lacked the fancier effects of the two other versions, but it had completely different plot, level design and reintroduced a few elements from the first arcade game.
 
In 2009, a remake developed and published by [[Ubisoft]] was released as a downloadable game for [[Xbox Live Arcade]] and [[Playstation Network]] under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[Four Kids4Kids! Entertainment|4-Kids]] [[Teenage Mutant Ninja Turtles 2003 (Animation)|animated series]], leaderboards, and [[Bragging Rights Reward|achievements]]. However, it was attacked by <s> the [[Fan Dumb]]</s> quite a few for not including the material that was present in the [[SNES]] conversion (it was based solely on the original arcade version), and was criticized by critics for [[ItsIt's the Same, Now It Sucks|not adding enough new material]]. Despite these complaints, ''Re-Shelled'' immediately became a top-seller for the two consoles' download services. As website Joystiq remarked, this "once again" proves [[Critical Dissonance|"that regular people don't care about what critics have to say."]]
 
Note that "''Turtles in Time"'' IS NOT the subtitle of ''[[Teenage Mutant Ninja Turtles (Filmfilm)|Teenage Mutant Ninja Turtles III]],'' despite that film also being released around the same time as this game and that movie also having a time-travel based plot (this is not helped by some newer DVD copies having this subtitle for the film).
{{tropelist}}
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* [[Absurdly Spacious Sewer]]: "Sewer Surfin'".
=== This game provides examples of: ===
* [[American Kirby Is Hardcore]]: Compare the [[https://web.archive.org/web/20140102094015/http://www.hardcoregaming101.net/tmntbeatemups/Turtles<!-- 20in20Time%20in%20Time%20SNES%20Japanese%20Box%20Art.jpg Japanese box]] with the [[https://web.archive.org/web/20131126002115/http://www.hardcoregaming101.net/tmntbeatemups/Turtles%20in%20Time%20SNES%20American%20Box%20Art.jpg US one]] (which is more like [[Comicbook/TeenageMutantNinjaTurtlesMirageTeenage Mutant Ninja Turtles Mirage|the original comics]]). -->
* [[Absurdly Spacious Sewer]]: "Sewer Surfin'"
* [[American Kirby Is Hardcore]]: Compare the [[http://www.hardcoregaming101.net/tmntbeatemups/Turtles<!-- 20in20Time%20SNES%20Japanese%20Box%20Art.jpg Japanese box]] with the [[http://www.hardcoregaming101.net/tmntbeatemups/Turtles%20in%20Time%20SNES%20American%20Box%20Art.jpg US one]] (which is more like [[Comicbook/TeenageMutantNinjaTurtlesMirage the original comics]]). -->
* [[Amusing Injuries]]: Such as getting pancaked by something heavy.
** [[Agony of the Feet]]: *steps on something uncomfortable* "My toes! My toes!"
* [[Boss Dissonance]]: The only way to get good at the main stages is to practice, practice, practice. But as far as the bosses go, a lot of them are pushovers if you use the right strategies.
* [[Camera Abuse]]: You can throw Foot Soldiers at the screen (in fact, the first Shredder battle in the SNES requires this!).
* [[Climax Boss]]: The first Shredder fight.
** It's also a [[Puzzle Boss]]--... which is rare for beat 'em ups.
* [[Color-Coded Multiplayer]]: Players are told apart from each other by the colors of their life bars, which depends on which Turtle they are controlling, For example, in a two-player game, the first player would be given a blue life bar if they controlled Leo while the second player would have a red life bar if they chose to play as Raph.
* [[Color Coded Multiplayer]] / [[Competitive Balance]]: Same as the previous game.
** '''{{color|blue|Leonardo}}''' - [[Jack of All Stats]]
** '''{{color|purple|Donatello}}''' - [[Mighty Glacier]]
** '''{{color|orange|Michelangelo}}''' - [[Lightning Bruiser]]: Michelangelo runs faster than Leo and Don and has more health than all of his brothers. However, his nun-chucks are slow and have little range.
** '''{{color|red|Raphael}}''' - [[Fragile Speedster]] / [[Glass Cannon]]: On normal mode he is a fragile speedster, and on hard mode he is definitely glass cannon.
* [[Conservation of Ninjutsu]]: It's four ninja turtles versus 500 or so foot soldiers... yeah.
* [[Difficulty Spike]]: In the SNES version, right after the fight with Tokka and Rahzar. The elevator rises along with the difficulty.
* [[Dual Boss]]: Tokka and Rahzar. The SNES version adds Bebop and Rocksteady.
* [[Easy Mode Mockery]]: The game shows Splinter chastising you for beating it on any mode other than Hard. However, the Japanese release does show the ending and credits on normal difficulty at least. <ref>accordingAccording to [[Screw AttackScrewAttack]]'s playthrough (Screwin' Around, April 13, 2012).</ref>
* [[Enhanced Remake]]: The HD ''Turtles in Time Re-Shelled''.
* [[Flash of Pain]]: The arcade version has this of the "Konami seizure time" variety, in which bosses on low health flicker in alternate-colored palettes. The Super NesNES version and ''Re-Shelled'' averted this in favor of giving bosses [[Life Meter|Life Meters]].
* [[Gang Plank Galleon]]: The "Skull and Crossbones" level.
* [[Giant Mook]]: Rock Soldiers, which can take a lot of as well as dish out a lot of damage.
* [[Grievous Harm with a Body]]: Attacking a foot soldier in a certain way allows you to whip them around to kill both them and any enemies that get too close. You can also throw foot soldiers into the screen, which happens to be the only way to damage the boss of the SNES 4th stage.
* [[Grievous Harm With a Body]]
* [[Home Version Soundtrack Replacement]]: The version of ''Turtles in Time'' that can be unlocked in ''Teenage Mutant Ninja Turtles 3: Mutant Nightmare'' features a completely new soundtrack, probably because the rights couldn't be obtained for the original music.
* [[The Jimmy Hart Version]]: Unfortunately, due to Ubi Soft being unable to secure the rights to Mutsuhiko Izumi's stellar music, the tunes in the ''Re-Shelled'' version are essentially sound-alikes that get the job done but are nowhere near as memorable.
* [[Locomotive Level]]: "Bury My Shell..."
* [[Market -Based Title]]: The "IV" was added to the title of the SNES port outside Japan to maintain continuity with the previous NES games, since the first NES game was followed by two numbered sequels (''Teenage Mutant Ninja Turtles II'' being a port of the first arcade game). Strangely, the European ''Hero Turtles'' release also had a Roman numeral IV, despite the fact that the third NES game (''The Manhattan Project'') was never released there.
* [[Metronomic Man -Mashing]]: One [http://www.youtube.com/watch?v=YZ3Syf4fEYI attack] in the game matches the trope. It's also [[Awesome Yet Practical]] if you can pull it off, because it is a [[One -Hit Kill]] on foot soldiers (the guy being thrown, as well as those hit by him).
* [[Monumental Theft]]: The plot [[Excuse Plot| (such as it is)]] starts with Krang stealing the Statue of Liberty.
* [[One -Winged Angel]]: Super Shredder, which replaces regular Shredder as the final boss in the SNES conversion. Interestingly, he transforms just before you fight him, instead of transforming after defeating him in his regular form. In addition to super speed, a fiery ground wave, and an anti-air ice projectile, Super Shredder also possesses an [[One -Hit Kill|instant kill]] anti-mutagen fireball which ''takes away one of your extra lives'' (Thatthat is, if you have only one hit point left and take one of this fireballs, you will lose a life, ''but you will continue with a single hit point'').
* [[The Other Darrin]]: ''Re-Shelled'' uses the voice actors from the 2K3 series to give it continuity.
** The port from ''Mutant Nightmare'' featured a different cast than the original arcade/SNES game as well.
* [[Painting the Fourth Wall]]: You can throw Foot Ninjas into the screen.
* [[Personal Space Invader]]: Mousers.
* [[Power-Up Food]]: Pizza, of course. While regular Pizza refills your Turtle's life bar, there is also special Pizzas with a bomb on the box; picking up one of these will cause the Turtle to holler "PIZZA POWER!" and [[Super Mode| go into a spin for a few seconds]] that destroys any enemy he touches.
* [[Prehistoria]]: The "Prehistoric Turtlesaurus" level.
* [[Rake Take]]: The planks at "Skull and Crossbones".
* [[Rearrange the Song]]: In the ''Mutant Nightmare'' port, the "Skull and Crossbones" level remixes the "Streets" level theme from the 2003 ''TMNT'' video game.
* [[Ship Level]]: "Skull and Crossbones".
* [[Step Three: Profit]]: What Krang and Shredder have to gain from stealing the Statue of Liberty is never made clear. Probably just to lure the turtles into a trap.
* [[Time Travel]]: It's the premise! Though it really doesn't start until about half-way through the game.
** Probably just to lure the turtles into a trap.
* [[Zeerust]]: The "Neon Night Riders" stage features vast sparkling cities and hoverboards. The year? 2020.
* [[Time Travel]]
* [[Zeerust]]
 
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[[Category:Xbox Live Arcade]]
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