Temple of Doom: Difference between revisions

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{{trope}}
[[File:temple_4280temple 4280.png|frame| Also called the main characters' special graveyard.<ref>Clockwise from top-left: ''[[Earthbound]]'', ''[[Metroid]]'', ''[[Wario Land]]'', ''[[La-Mulana]]'', ''[[Kirby and The Amazing Mirror]]'', ''[[Spelunky]]''</ref>]]
 
{{quote|''"Where there's ruins, there's riches! And booby-traps we can steal ideas from!"''|'''Strong Bad''', ''[[Homestar Runner]]''}}
 
An ancient temple or city, usually buried [[Jungle Japes|deep within the jungle]] or [[Shifting Sand Land|in the middle of the desert]]. The temple is often full of [[Bamboo Technology|ancient yet sophisticated machines]] and [[Booby Trap|Booby Traps]]s that still work to lethal effect [[Durable Deathtrap|even after thousands of years without maintenance]].
 
The [['''Temple of Doom]]''' is almost always inhabited, often by the same [[Mooks]] and monsters found in the surrounding environment -- oddlyenvironment—oddly, they know how to avoid every single trap in the [[Death Course]] -- but—but you can also expect things like ghosts, skeletons, living statues and other ancient guardians. And naturally, whatever treasure you go in there to find will be found in the very spot the [[Giant Space Flea From Nowhere]] has decided to make its home.
 
Occasionally, the [['''Temple of Doom]]''' will be co-opted by the [[Big Bad]] to use as his base, which would explain why the traps still work. In which case, you can also expect his Mooks and a few high-tech surprises as well.
 
Named for ''[[Indiana Jones and the Temple of Doom]]'', which serves as an obvious inspiration for these levels.
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== Film ==
* Not only does ''[[Indiana Jones]]'' have the trope namer, but it also has the ancient idol resting place from the beginning of ''[[Raiders of the Lost Ark]]'', the temple of the Grail in ''[[Indiana Jones and the Last Crusade]]'', and the eponymous ''[[Indiana Jones and the Kingdom of the Crystal Skull|Kingdom of the Crystal Skull]]''. <ref>Plus the attractions based on them at [[Disney Theme Parks]].</ref>
 
 
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== Tabletop Games ==
* ''[[Dungeons and Dragons]]'': Many a dungeon crawl fits (and possibly made) the trope. Don't get old-school gamers started on the ''[[Tomb of Horrors]]'' and ''[[Temple of Elemental Evil]]'', both of which might as well have been called the Tomb of Doom and the Temple of Elemental Doom.
* ''[[Warhammer 40000]]'' has some of these. In general, they tend to contain [[Things Man Was Not Meant to Know|Things]] [[Black Box|Man]] [[Eldritch Abomination|Was]] [[Omnicidal Maniac|Not]] [[Cybernetics Eat Your Soul|Meant]] [[Endofthe World As We Know It|To]] Find.<br /><br />This is part of [[Planet of Hats|the hat]] of the Necrons in particular, though their architecture is a metallic version. Imperial scholars have been studying some of the surface bits of them for generations, but it is only in recent history that the Stasis Tombs have begun to "[[Sealed Evil in a Can|wake up]]", their [[Portal Network|Inter-spacial Gates]] opening with a [[Sickly Green Glow]], and legions of [[Skele-Bot 9000|metal skeletons]] animate and begin their [[Omnicidal Maniac|terrible work]].
 
This is part of [[Planet of Hats|the hat]] of the Necrons in particular, though their architecture is a metallic version. Imperial scholars have been studying some of the surface bits of them for generations, but it is only in recent history that the Stasis Tombs have begun to "[[Sealed Evil in a Can|wake up]]", their [[Portal Network|Inter-spacial Gates]] opening with a [[Sickly Green Glow]], and legions of [[Skele-Bot 9000|metal skeletons]] animate and begin their [[Omnicidal Maniac|terrible work]].
* ''[[Exalted]]'' has more than a few of these, but one stand-out example is the city of Denandsor. Buried in the jungles of the Scavenger Lands, it's full of the treasures and [[Lost Technology|wonders]] of the First Age, as well as the means of production to make more. So why hasn't anyone claimed it yet? Well, when [[The Plague|the Great Contagion]] hit, the guy in charge of the city (who didn't fully understand how it worked) turned on ''every'' defense at once in the vague hope that it'd do ''something''. As a result, not only is it full of giant automatons that will stomp any intruders, but it's also cloaked in a field that instills horrible dread in whoever enters the city walls. If people survive getting into the city, they usually don't stay for long.
 
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* ''[[Star Fox Adventures]]'' really likes these: Volcano Force Point, Ocean Force Point, Walled City, and [[The Very Definitely Final Dungeon|Krazoa Palace]].
* A large number of levels in the ''[[Crash Bandicoot]]'' franchise.
* A very large number of levels in the [[The Legend of Zelda|Zelda]] franchise. There's the occasional level [[Womb Level|inside a suitably enormous creature]], and occasionally a level still inhabited by its original builders (the Gerudo Fortress in ''Ocarina of Time'', the Hyrule Castle Tower in ''A Link to the Past''), but most dungeons are of the [[Temple of Doom]] variety, frequently [[Hailfire Peaks|mixed with some other theme]]. In ''The Adventure of Link'', not only are all eight dungeons [[Temple of Doom]]-type, the monsters within them are [[All There in the Manual|ostensibly]] not on the same side as the ones on the [[World Map]].
* If it wasn't for this trope, everyone's favorite ''[[Tomb Raider]]'' would have enormously less to do for a living.
** Oddly, sealed-up tombs, with no apparent exits to the outside world apart from the door Lara Croft has just opened, still contain live animals, burning fires, infinite
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** The various ancient Nord barrows in ''[[Skyrim]]'' also qualify, being filled with booby traps and mummified tomb guardians.
* The Ceras Lake Ruins in ''[[Suikoden V]]''. Ask not, "why give a ''sluice control for a dam'' a complex three-layered lock that can only be unlocked by three buttons on the far sides of a labyrinth, a door controlled by a one-of-a-kind magic rune and fill it with [[Magitek]] robot guardians?", because the game certainly isn't going to tell you.
* ''[[La-Mulana]]'' has a single [[Temple of Doom]], the titular ruins, contain all the levels in the entire game.
* Levels 10-13 of ''[[Prince of Persia]] 2: The Shadow and the Flame'' are set in a literal temple, which actually contains most of the [[Mooks]] in the game. Levels 6-9 are in a the ruins of a palace, now inhabited by snakes and [[Goddamned Bats|flying heads]].
* ''[[Diablo]] II'' has lots of them, naturally. Working from memory, there's the various Tombs of Tal Rasha; the temples under the Flayer Jungle, large parts of Kurast...
** The original Diablo was a series of Basements of Doom.
* The "Temple of Bù" in ''[[Little Big Adventure]]'' -- traps—traps, skeletons and stuff, not to mention it is located underground [[Shifting Sand Land|in the middle of the desert]]. In the second game, it got turned into a Theme Park ''and'' the aliens' secret base.
* The third ''[[Quest for Glory]]'' game features such a temple as the base of the demons looking to do a divide and conquer on the different peoples of Tarna.
* ''[[Oddworld]]: Abe's Oddyssey'' has the Paramonia and Scrabania temples.
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** Also the Black temple. Filled with demons, crazy orcs, a big bad and even an eldritch abomination.
** Most of the troll temples/ruins qualify (Zul'Gurub, Zul'Aman...)
** Zul'Drak is ''an entire leveling zone'' that is a [[Temple of Doom]]. And there is a more classic enclosed [[Temple of Doom]] at the far end of it.
** The Temple of Ahn'Qiraj.
* All of the temples in [[Secret of Mana]].
** [[Spiritual Successor]] Secret of Evermore had one as well.
* ''[[Super Smash Bros.]]. Brawl'' has a [[Scrappy Level|classically annoying Ruins level]] in the Subspace Emissary.
* ''[[Fallout 2]]'' begins with a [[Temple of Doom]]. There's no justification for it in game or real world history, but it's so Doomy that surviving instantly makes you [[The Chosen One]], even though one of your tribesmen are waiting for you inside.
* ''[[Eternal Darkness]]: Sanity's Requiem'' features two: an ancient temple in the Angkor Thom region of Cambodia, that is home to [[Eldritch Abomination|Mantorok]] (as well as all kinds of traps), and the Forbidden City, which is home to the essences of the [[Eldritch Abomination|Ancients]] at the start of the game (though not quite as trap-filled as the former).
* ''[[Dragon Age]]: Origins'' has a few, one being a stronghold built to protect the Urn of Sacred Ashes, and one being a not-fully-explained Tevinter ruin in the depths of the Brecilian Forest that changed hands a few times long before the players arrived. Both share the same tileset, but have very different arrays of enemies inside.
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** ''[[Pokémon Diamond and Pearl]]'': Solaceon Ruins is an almost exact duplicate of the Ruins Of Alph, lacking only the sliding panel puzzles.
** Relic Castle in [[Pokémon Black and White]]. Sandpit traps ahoy!
* ''[[Kingdom of Loathing]]'' has the Hidden Temple, which is loaded with all kinds of traps involving arrows, poison gas, boulders, swinging blades, and an homage to the Indiana Jones puzzle that used stone tiles engraved with letters. Although a few of the puzzles are necessary to locate the Hidden City during the level 11 quest, most of the incentive for visiting the Hidden Temple lies in the traps themselves, which provide quick stat gains if you can keep your HP above zero, with the caveat that you'll gain no items, currency, or familiar experience like you would from adventuring somewhere with monsters to fight. The Ancient Buried Pyramid is another [[Temple of Doom]], this time filled with monsters that impede your progress in solving the puzzle in the lower chambers. [[Affectionate Parody|It's worth noting that these two examples are located in a jungle and a desert, respectively.]]
* The Shadow Warriors' hideout in ''[[Double Dragon]]''.
* Chapter 4 of ''Resident Evil 5'' mostly takes place in a Temple of Doom.
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== Web Original ==
* ''[[Journey Quest]]'' contains the [[Temple of Doom|Temple Of All Dooms]] as a storage for the Sword of Fighting. It seems to follow the trope, though it's weak to [[Cutting the Knot]].
 
 
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