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10 Minute Space Strategy is [[Exactly What It Says
The game is turn based. Players can configure their profile from a set of options describing their race, their credo and their homeworld, which affects their abilities and how the game starts. They can be pitted against a number of computer opponents, ranging from one to seven and controlled by the computer or other human players. The ultimate goal is to [[Kill
The game is [[Freeware Games|freeware]], and can be downloaded in [http://goblinlunatics.blogspot.com/ this page].
{{tropelist}}
* [[Cybernetics Eat Your Soul]]: The Mechanic Menace race found a way to become immortal by transferring their souls into machine bodies. This made them become void of emotion, after which they turned into [[Blood Knight|Blood Knights]].
* [[Death From Above]]: Bombers are built more slowly than normal, require a separate factory designed to make them before you can produce them and can't defend themselves from attackers without a fleet of fighters escorting them, but they are the most effective way to decimate the population of enemy planets.
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* [[Jack of All Trades]]: The humans, as is the norm in this kind of games. Their default credo gives them no special building to make in their planets, but it gives them the most points to spend on racial traits.
* [[Proud Warrior Race Guy]]: What the Machine Menace turned into when they moved their souls into mechanical bodies. Their default credo is Warmonger, which makes them more effective at fighting and lets them build special factories that make fighters and bombers at the same time.
* [[One
* [[Silicon
* [[Single Biome Planet]]: The biomes of the planets are lava, desert and water. You choose one of those as the biome of your race's homeworld at start. Planets with that biome are populated faster each turn when you colonize them. The Expansionist credo allows you to ignore this mechanic and grow population equally fast on all biomes.
* [[Tech Tree]]: A very simplistic one to match the fast pace of the game. You can research five fields: Enviroment (Better life conditions on worlds that are different than your homeworld), Industry (Faster construction of facilities and ships), Propulsion (Allows ships to move farther from your planets without decaying from lack of supply), Warfare (Makes your ships better at combat) and Empire (Increases the number of planets you can control and fighters you can field). Each of these fields has a cap of level 10, and as you unlock higher levels of one or two techs at the same time, you unlock special, racial-dependant techs that give you a unique advantage.
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