Tetris: The Grand Master: Difference between revisions
Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.6
m (cleanup categories) |
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.6) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 2:
''[[Catch Phrase|Ready, go!]]''
Thought you were awesome at ''[[
'''Tetris: The Grand Master''' is a series of [[Nintendo Hard|challenging]] ''Tetris'' games developed by Arika, intended for advanced players.
Line 15:
* ''Tetris: The Grand Master'' (Arcade, 1998; aka TGM1) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much.
* ''Tetris: The Absolute - The Grand Master 2'' (Arcade, 2000; aka TGM2) -- An update to the original. Offers two modes: Normal (in which you play for points to level 300), and Master (which has a tougher grading system than TGM1 and continues increasing in difficulty after level 500).
** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka TGM2+ or TAP) -- An upgrade to TGM2 that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts.'' [http://www.youtube.com/watch?v=J_YqwAzbWRE Here's] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the [[
** ''Tetris with [[
* ''Tetris: The Grand Master 3 - Terror-Instinct'' (Arcade, 2005; aka TGM3 or Ti) -- Makes a few changes to the series' signature rotation system and incorporates the Super Rotation System (the rotation system used in "guideline" ''Tetris'' games). Revises the Master mode grade system and implements a "qualified grade" system that indicates your (roughly) average performance, similar to those of martial arts classes. T.A. Death has been replaced by Shirase mode, which has faster speeds and goes up to level 1,300 instead of 999. For those who aren't too bright at TGM, there's Easy mode, which has a slower speed curve and a special scoring system, as well as Sakura mode, which is based on the "target block"-clearing system from ''Tetris with [[
* ''Tetris: The Grand Master ACE'' ([[Xbox 360]], 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' thus far. (A port of TAP for the PS2 had been previously in the works but was scrapped.) Due to [[Executive Meddling]] on The Tetris Company's and Microsoft's parts, ''ACE'''s gameplay deviates strongly from other ''TGM'' games.
* ''Tetris: The Grand Master 4 - The Masters of Round'' (Arcade, CANCELED; aka TGM4 or (T)MoR) -- The latest game in the ''TGM'' series, due to come out in 2010. The new "easy" mode in this game is Konoha mode, a simplified "big" mode in which the goal is to completely clear the playfield of blocks as many times as possible. Its answer to Ti's Shirase mode is Rounds, which goes up to at least level 1,400 and puts a new twist on the line-clearing mechanic. A location test was held in late 2009, but little details of the game's development have arised since; in fact, an entry on the blog of Arika vice president Ichiro Mihara suggests that the game has been ''canceled.''
Line 23:
Unfortunately, if you want to play TGM, especially legitimately, you're not going to get a chance so easily. None of the arcade games have had ports (as mentioned above, TGM2 almost got ported to the PS2), and ''TGM ACE'', as mentioned above, isn't exactly a TGM game. There are, however, clones that allow you to simulate the TGM series:
* ''[http://code.google.com/p/nullpomino/ NullpoMino]'' -- A Java-based open-source clone with a wide variety of modes (not just TGM) and customization, as well as online multiplayer.
* ''[https://web.archive.org/web/20130402171325/http://tetrisconcept.net/forum/showthread.html?t=2 Texmaster]'' -- A more minimalist clone aimed simply at simulating TGM modes. Perhaps noteworthy for inciting the anger of Arika (and allegedly getting the PS2 port of TGM2 cancelled).
----
{{tropelist}}
* [[Advancing Wall of Doom]]: TGM+ in TAP has a slowly-rising stack of garbage blocks rise from the bottom, as well as part of Ti's Shirase mode.
* [[Blind Idiot Translation]]: In Ti, the message you get for going through a section fast enough reads "COOL!!" But go too slow and you get..."REGRET!!"?
Line 62:
* [[Sarcastic Clapping]]: The game shoots fireworks at the end of most modes when they end without your losing, but not all endings are victories. If you imagine the fireworks as representing clapping, failing the torikans or missing out on GM qualification conditions may get you this.
* [[Scoring Points]]: Used for TGM1's grades, becomes a mere number in TGM2 outside of Normal mode, and is barely even shown in TGM3. However, screenshots of TGM4 show that it would have had an actual use again in one of the modes.
* [[Screwed
* [[Self-Imposed Challenge]]: A handful, from playing one-handed, to playing TAP's normally 2-player Doubles mode by yourself, to [http://www.youtube.com/watch?v=0K4RxUpZ9Ss the infamous "form a '>' sign in the playing field" challenge] ([[The Dev Team Thinks of Everything|which the game recognizes, and will give you a secret grade for doing so]]).
* [[Sequel Difficulty Spike]]: Each succcessive game (except ''ACE'') gets faster and faster, and the GM rank more difficult to get.
Line 70:
* [[Soundtrack Dissonance]]: In TGM3, if one player is playing Sakura mode, and the other player is playing any other mode, the Sakura music will override the non-Sakura player's music. This can lead to some interesting situations for Sakura's cheerful music, such as hearing it ''while in the last 300 levels of Shirase mode.''
* [[Spiritual Successor]]: To Sega's ''Tetris'' games.
* [[Stalked
* [[The Tetris Effect]]: Just as bad as the main ''Tetris'' games. Probably even worse, especially if you can get into this game.
* [[This Is a Drill]]: TGM2 and TAP's level 800-899 background.
* [[Time Keeps
* [[True Final Boss]] (The invisible credit rolls of ''TGM2'' and ''TGM3''.)
* [[Unwinnable By Mistake]]: TGM1's Big Mode comes close. Blocks are double-sized, but piece movement isn't scaled up to accomodate the increased block size--that is, while all blocks are two cells wide, you still move pieces one cell at a time. Land a piece in an odd-numbered row? You've just made the game go from [[Nintendo Hard]] to pretty much impossible.
Line 93:
{{reflist}}
[[Category:Arcade Game]]
[[Category:Tetris:
[[Category:Video Game]]
[[Category:Multiple Works Need Separate Pages]]
|