That One Attack/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions

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**** In fact, even its regular cleave attack will probably one shot any party member the first time around.
* Adrammelech's Firestream in ''[[Final Fantasy Tactics Advance]]''. In a battlefield which is much longer in one direction than the other, having a very powerful attack that hits a straight, unbounded line in one direction is a bit too much.
* Sheol from ''[[Final Fantasy Tactics a 2A2]]'''s Illua. This slows down the player while speeding up Illua and giving her Regen. By the time you get your turn again, she's taken several turns and probably recovered most of her health.
** From the same game, the Gold Hourglass spell used by almost every enemy in the [[Bonus Dungeon]], Brightmoon Tor. Does damage to your whole party and casts Slow on them. The enemies will each get roughly half-a-dozen turns before you get to go. Oh, and bear in mind the enemies in this dungeon ALWAYS get to go first, so you can start the battle then go jogging for half-an-hour or so until your turn comes up again.
* [[Final Fantasy IV: theThe After Years]] loves making 1-2 people run around by themselves with [[Demonic Spiders|ridiculously strong monsters]]. There are several ways to die near the beginning when Kain is by himself on Mt. Ordeals. An Ambush involving a snake-type monster and 2 ghouls results in Kain getting paralyzed and slowly beaten to death by the zombies. As soon as Paralyze wears off, the stupid snake does it again before Kain gets another turn. Also, just after that, The Hooded Man loses Ceodore on a cliff face, and gets ambushed by Medusas, or Rock Lizards and gets petrified before he can even do anything. Honestly, you'd think the game developers would have more sense than to put monsters with such deadly status attacks in a situation when you only have 1-2 party members....
* In ''[[Dissidia Final Fantasy]]'', Chaos has several attacks like this. First is Divine Punishment, in which he summons exploding flame pillars around your character, stabs you with a flying sword, and then deals HP damage with an enormous explosion. People new to this fight will die to this move a ''lot'' before finding out the trick.<ref>When he starts it, ''don't move''. If you stay in one place, you'll dodge the flame pillars. Then dodge to the side ''just'' as the flames end, then jump away from where the explosion is going to land</ref>. In phase 2 and on, he has Demonsdance: a long string of combo hits that hit you for HP damage several times ''within'' the combo (and if he's used his summon to freeze his Brave value so it doesn't go down...) and can kill you in seconds. <ref>However, each ''section'' of the combo can be dodged. There's a rhythm to it.</ref> Finally, his last phase gives him Scarlet Rain; a merciless shower of meteors for insane damage.<ref> You have to ''get off the ground as fast as you can'', and then ''block'' the otherwise undodgeable meteors. The last one has to be dodged, not blocked, if you want to avoid damage.</ref> They can all be dealt with, but they are easily Chaos's most [[SNK Boss|unfair]] tricks.