That One Attack/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions

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* Grand Cross, used by Necron in ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' and by various other ''[[Final Fantasy (Franchise)|Final Fantasy]]'' [[Final Boss|Final Bosses]].
** The magic spell Curse from the same game also has the same effect while adding in significant damage. [[Bonus Boss|Bonus Bosses]] Hades and Ozma use this spell (without warning in Ozma's case).
** Ozma has [[That One Attack|Those Two Attacks]]. Curse is as above: harsh damage plus a grab bag of all the [[Standard Status Effects]] you haven't immunized your characters against. Meteor, however, turns the whole battle into a [[Luck -Based Mission]], as it deals slightly random damage, but will most often inflict 9999 damage on all party members. Did we mention Ozma likes to cast Meteor followed by Curse? [[Total Party Kill|Enjoy]].
** Trance Kuja's move Flare Star is ''incredibly'' annoying. He can continuously use the move many times with others up his arsenal dealing heavy damage to the entire team, bound to have at least one party member killed from it. Even though the move itself is avoidable, it's still a very lethal attack.
** High levelled parties can take advantage of the long animations the strongest attacks (including your own) often have by [[Game Breaker|combining the Auto-Haste and Auto-Regen abilities]]. That way, even if the first attack leaves you hurting, the second will take so long to actually inflict its damage that you'll have healed (nearly) to full.
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** Dark Yojimbo's Zanmato overdrive. Did you have a summon out? You live this time. Did you ''not'' have a summon out? Congratulations, your party's dead, and your Auto-Life crumbles like a biscuit hit with a hammer.
* Sporefall from ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'''s Elder Wyrm. Inflicts on the order of 8 status ailments with a large area of effect, probably hitting your entire party unless you really know what you're doing. If you're not prepared, by the time you've recovered from these ailments, it's probably close to casting it again.
** And the one for regular enemies is Curse-- this one move can make any enemy into a [[Demonic Spiders|demonic spider]]. It works by hitting your party--all of them--with a mana-free (so you can't [[Standard Status Effects|silence]] the enemy or drain its magic), unblockable, unevadeable status bomb that inflicts poison, sap, confusion, and disease--that last one is exceptionally fun, as it means max HP is always equal to current HP, meaning a character cannot be healed while Diseased. Disease needs a special item or spell to remove it, and another spell to remove the other status effects. If a Diseased character dies, rezzing them leaves them with 1 HP and disease, yes, STILL in effect. Because Ribbons are stupidly, horrifyingly rare in this game, you will only be able to protect against ONE of these ailments--if any monsters (plural, ''they come in groups'') who use this attack can be available long before protective armor is. Basically? If three or more of these status effects stay on your party for more than, oh, three seconds? Death. If you are caught without fully upgraded Remedies? Death. No accessories to protect against confusion? Death. [[Luck -Based Mission|Command priority unkind to you?]] We're so sorry.
*** Though as bad as that is, there is two small saving graces with that attack: 1)it can only hit each character in succession, even if it affects everyone in an area, and 2) the animation for curse precedes the actually status-inflicting attack. All you really need is one Ribbon, and once the game says the enemy used Curse, wait for the animation to start, [[Menu Time Lockout|jump into the inventory screen]] and [[Bag of Sharing|equip the Ribbon on the character about to get hit.]] Once the Immune message pops up on the character, give the Ribbon to the next victim. Granted, this still relies on finding even one horrifyingly-rare Ribbon, and setting the Gambits so the characters won't die while you watch the animations.
** Growing Threat is used by some bosses to double their level, and thus their damage output.