That One Boss/Role-Playing Game/Final Fantasy: Difference between revisions

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[[Bonus Boss|Bonus Bosses]] are permanently banned from being [[That One Boss]]. They're optional and you ''know'' they're deliberately overpowered.
 
{{examples|Examples}}
 
* ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'' has the Lamia Queen. Most of the theoretically difficult bosses in this game can be killed in just one or two turns once you get your hands on insta-death spells and/or the Blood Sword, but the Lamia Queen shows up before you can get any of these. Moreover, it'd be a horribly annoying boss even if you ''did'' have them, because it has powerful attacks that also make your characters go to sleep, can charm your party members and make them attack each other, and is nearly invulnerable to physical attacks. If you're one of those players who chose to make a party focused purely around physical attacks due to the game's rather esoteric magic system, then you can pretty much kiss your ass goodbye.
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* ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]''
** The battle with Golbez in the dwarven castle; at first it's a [[Hopeless Boss Fight]], and one by one he picks off your party members, leaving only Cecil. Then, after a cutscene leaves you with two people (or potentially three, in the earlier versions, if you get Kain to jump at the beginning--this was "fixed" for the DS version), one of whom is the [[Glass Cannon]], he starts throwing every unfair trick in the book at you: shifting his elemental weakness constantly, becoming immune to everything else, cramming third-level magic down your throat with a status effect chaser... And if Cecil is still dead after exorcising the dolls from hell, you only have a brief moment to throw a Phoenix Down at him before Hold Gas (Freezing Cold in the DS version) guarantees a [[Total Party Kill]].
** The Demon Wall. Capping the irritating Sealed Cave, it has no tricks. It simply pummels you into the floor, then begins to nail you with unavoidable [[One -Hit Kill]] attacks once enough time has passed. It's a massive stumbling block in ''normal'' gameplay; many a [[Solo Character Run]] has come to an untimely end on meeting the Wall. In the DS version, he has much more HP than the other versions, the whopping quantity of 99.999 HP.
** The Boss fight against the CPU in the DS version. The Attack Node spams Laser Barrage, which causes a lot of damage to all your party members. If you don't do the ''opposite'' of the thing that Fusoya said to you (attacking the Attack Node instead of the Defense Node), then he will kill you quickly, by spamming said move. Note that the Attack Node only needs to use Laser Barrage ''twice'' to kill off ''80%'' of the party, and a third casting will handily remove the remaining [[Party Tank|straggler]]. And that's ''with'' overleveling. But if you can survive that, you then have to not do the ''logical'' thing and kill the other small node that heals the big node. If you do that, said big node will start nailing you with [[One -Hit Kill|One Hit Kills]]...and if you somehow survive ''that'', it resurrects the Attack and Defense nodes, essentially restarting the fight.
** The DS version makes Scarmiglione one. During the second battle he uses a Gas counter attack that causes several status effects, his attack takes a considerable amount of HP and his other counter slows you down, making it harder to defeat him. Not to mention that three out of four members of your team have rather low HP and Cecil, the only member of your team that can take more hits, can't do him much damage since he is strong against dark attacks.
** Also in the DS version, Dr. Lugae got some new tricks. Specifically, Reversal Gas. It's pretty simple, yet brutal - damage heals, healing damages. Considering he's got both powerful healing and attacking abilities, this may seem bad. Now, remember that every action in FF IV takes a while and Lugae can get a turn JUST before you finish your spell casting. ...Yeah, you can end up literally killing your team or healing Lugae to full HP. Sure, there are [[Revive Kills Zombie|some ways]] to help you, though it can easily backfire with another use of Reversal Gas.
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* ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]''
** The battle against Marquis Elmdor and the Assassins on top of Riovanes Castle is an exercise in restraining the urge to snap the controller in two. First, Rafa has a tendency to blindly charge into the Assassins' range and get herself instantly killed by Stop Breath -- which has an [[The Computer Is a Cheating Bastard|abnormally high accuracy rate for a no-cost, no-strings-attached ability that causes instant DEATH.]] But it's Rafa - who cares? Well, the game does; and if she goes down on this particular level (not as in crystal, as in HP reaching 0), then it's '''[[We Cannot Go On Without You|GAME OVER.]]''' And there are TWO assassins - both of whom are ungodly fast and will likely move before anyone in your party. Their abilities: the aforementioned Stop Breath, a spell that can inflict Charm, Shadowbind (which causes your character to be unable to move, attack, or defend, and is nearly 100% accurate), and ''Ultima'' (although on the upside, if you manage to get Ramza hit by this and he survives, he learns the skill). You put this battle anywhere in the story, and it's a challenge. But this fight is the last of a series of three with only save points in between (which you will do in a separate slot if you're smart), and directly after-- you guessed it-- the infamous Wiegraf, thereby turning Riovanes Castle into FFT's [[That One Level]].
** [[Guide Dang It|Unless you know what you're getting into]], the ''solo'' fight between Wiegraf and Ramza is a good way to force you to restart the game. Wiegraf's got an at-will blast attack that deals just under half your HP if you're a tank class, the ability to heal, height advantage, and the "generosity" to fight you in a small, cramped arena where you can't run from him to heal up and swing back. And no, you can't go back and grind or even ''shop'' because you're locked into the next mission. Oh, and if you win, you get to fight [[One -Winged Angel|a powered up version]] who has a gigantic, area-affect summon and minions who can use one of the strongest spells in the game at will.
*** It says a lot about how maddeningly difficult the [[Duel Boss]] part of the battle is that most people consider the second portion a touch easier.
** The fight at the Golgorand Execution Site fits here nicely as well. You get to fight Gafgarion, tough by himself as he damages you and gets HP back with his signature attack that doesn't cost any MP, and other enemies, specifically two Time Mages which will happily status effect your people. You also start out divided into two groups, the second group popping up right in range of said Time Mages. At least there is one (''one'') random encounter map open because that fight blocks your access to the rest of Ivalice. If you are not prepared, be ready to get to know that map very well.
** The subsequent battle with Gafgarion is no fun either because it can quickly turn into a ''[[Duel Boss]]'' situation. The enemy on the outside isn't that strong, but because of that annoying HP-absorbing ability, you'd need quite a bit of luck to win going one-on-one against Gafgarion with just the main character. This is worsened by the fact that, if the hero dies in the wrong place, it's very tough to try to revive him, which leads to him turning into a crystal and then game over.
** The second battle against Balk/Barich isn't quite Wiegraf, but it still really SUCKS. Why? Because some of your staple melee tank classes are almost useless due in large part to the gargantuan chasm that's right in the middle of the stage. He, on the other hand, has a gun (one that [[Taken for Granite|turns your characters to stone]]), not to mention dragons and other terrible beasties, all of which can hand your ass to you from right where they're standing. A certain monster good at transporting can save you some trouble, but due to their overall lack of abilities, [[What Measure Is a Non -Human?|most players don't think to have one in the party.]]
** Given a basic grasp of game mechanics and making things easier on yourself with certain choices {{spoiler|like prioritizing beating the Corpse Brigade in the level where Argath shows up}}, the first few fights shouldn't give you that much trouble. But if you know what's good for you, you'll swallow your pride and do some [[Level Grinding]] before setting foot in Dorter. This level pops up very early on (it's the fourth storyline battle), and it's the first map that you deal with enemy Archers and Black Mages. There are a couple of each, all conveniently placed just far enough away for it to take more than one turn for you to reach them, but just close enough for them to move forward and attack you. The worst are the two archers sniping your party from the tallest building on the map. You have a couple of guest characters that usually [[Genre Savvy|default to going up there and taking care of them first,]] but the building's tiles are laid out so that they take about 2-3 turns to navigate into attack range, during which the Black Mages and Archers can riddle them (and the rest of your hapless party) full of holes. And to add to the whole mess, there's a well-outfitted Knight guarding the Black Mages, and he will slap the ever-loving shit out of any unit that tries to beat up the Mages in melee. This battle is [[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]' way of telling you it won't pull any punches; not now, not ever.
** Taking on the Marquis inside Limberry Castle isn't much fun, either. You don't have the ridiculous conditions of the last battle, but Celia and Lettie are still...well, Celia and Lettie, except at a higher level. Not to mention Elmdore himself, who's basically a higher-leveled version of himself (i.e. a samurai on steroids) that makes use of Master Teleportation - basically, the Teleport skill that may or may not be available to some of your characters at this point - minus any sort of failure rate. <ref>the normal 'Teleport' skill theoretically allows a character to traverse the entire map. Except that the farther you try to move said character, the higher the chance of the ability not working.</ref> [[Oh Crap]]. If there's an upside to this battle, it's the fact that: '''1:''' You only have to bring him down to 20% to win the battle, and '''2:''' he's got a full set of really badass armor that you can rip from him - provided you've got a skilled pilferer and the [[Unusual Euphemism|Zodiac Stones]] to try it.
*** On a parenthetical note, the Marquis and his two assassins go [[One -Winged Angel]] after this fight.
* Adrammelech in ''[[Final Fantasy Tactics Advance (Video Game)|Final Fantasy Tactics Advance]]'' has a powerful attack hits anything in a line between him and the edge of the arena, which is especially bad given that the arena is a long, narrow one, with your party and his group on opposite ends. He also comes with three dragons who are quite powerful, and it's difficult to kill him without killing them first. A few levels, the right Law card, the right party setup, and a moogle with full JP will take this fight from "outright impossible" to "ludicrously hard". However, the big problem is finding out how to block that line attack, and to learn that spells that are one square attacks elsewhere are multiple square attacks there.
** Fighting Llednar the second time you meet him. His fight comes after a somewhat tough fight inside the Bervenia Palace and is made worse due to the fact that it is a [[Duel Boss]] fight between himself and Marche. Unless Marche was raised as a melee fighter for high HP and Defense (and assuming you are not purposely using one of the many game breakers the game has) the fight will become a nightmare. You cannot damage him at all due to plot reasons and you have to stall for several turns until another character shows up to end the fight. Llednar has one ability that can put you under Doom status, inflicting KO on Marche in a few turns. Another ability can damage and Poison you so you get worn down. Llednar's signature move, Omega, can instantly defeat you with its massive damage unless you seriously level grinded. If you lose this fight, you'll have to do the previous battle again just to get back to this part.