That One Rule: Difference between revisions

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=== Fencing ===
* Stop hits and time hits in fencing are in theory incredibly simple, as they are counterattacks which retain priority over the initial attack because the initial attack is too "long-winded" and so it was interrupted. For example, if A's attack is legal, but consists of four movements, B can stop hit A by counterattacking during that fancy, silly wind-up. Good luck with getting fencers and judges to agree on what is a stop-hit and what doesn't count in the heat of swift-moving competition.
* Flicking: For safety reasons (''actually'' stabbing people during a sporting event is bad), fencing "blades" are flexible enough they temporarily bend (potentially even making a full 180 degree u-turn) on impact and this "whip" can score if it contacts the opponent. Besides how detached it is from the sport's origins, it also means equipment plays a much larger role in a match as participants can use even more flexible blades to maximize gaming this rule.
 
=== [[Ice Hockey]] ===