That One Sidequest: Difference between revisions

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** That taking your chances with Wisp or the taking the easy way out (which anyone can understand why) by using universal cheat code passwords at Nook's store.
** The Gulliver items in ''City Folk''. In all my time of playing the game, I've only even ''seen'' the UFO ''once'', and of course by the time I got out my slingshot it was gone.
* ''[[Animal Crossing: Pocket Camp]]'' has the fortune cookie furniture, for completionists out there. Usually, this kind of [[Luck-Based Mission]] is forgiven if it is lenient enough, but some furniture are only available temporarily. Of course, those special furniture rarely show up during daily rotation, so the only other option is buying them using Leaf Tickets, but their high price of 50 Leaf Tickets and the possibility of getting duplicates can cause not only tediousness but also a quick money drain for completionists. This also extends to unlocking special Memories that require certain furniture from said event because of this.
* The fourth mine in ''[[Harvest Moon]] DS'': a 65,535 floor nightmare [[Marathon Level]]. The only real reasons to even try are A) To get the <s>Dragon</s>Goddess Ball, which will grant you one of several wishes, or can be kept in your inventory to slowly increase your farm's rating and B) a special event that can only be seen by reaching the final floor. It's damned expensive (You pretty much have to fill your rucksack with TurbojoltXLs and BodigizerXLs to stand a real chance) and frustrating (the monsters there are the toughest in the game, and the mine pits can drop an instant death-bringing 100 floors at a time) and other than the aforementioned Goddess Ball, all the good mine items are in the much smaller Mine #3 - which you had to finish to even unlock #4.
** This is actually fairly easy if you have the [[Game Breaker|Kappa Hat]] from the 3rd mine - it prevents your health from falling below zero, so long as it isn't zero before you fall through a hole. So you find the hole in the floor, eat some Black Grass (which is common as dirt) and bingo, you'll have zero health after you fall through. And the monsters won't harm you when you're wearing this hat.
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* The Hub plotline in ''[[X (video game)|X3]] Terran Conflict''. Requires several hours of building massive factories to pump out the absurd number crystals, microchips, and other refined materials.
* Getting the wishing well in [[The Sims|The Sims 2: Seasons]]. To get it, you need to get a perfect score from the Garden Club. To do this, you spend hours and hours tending, spraying and watering your garden, praying that it doesn't snow or rain and destroy all your work, spend thousands of simoleons on flowers, hedges and decorations (Which also require a lot of upkeep) and eventually, [[Makes Just as Much Sense in Context|talking to the trees to increase their health.]] When (if) you finally get the wishing well, you can select three wishes. Two of them are quite useful, but wishing for money gives you a pathetically tiny sum of 1000 simoleons (Which is probably nowhere near how much you've spent working on the garden) and all three wishes are likely to fail, with disastrous results.
 
 
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