That One Sidequest: Difference between revisions

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** There's also The Legend of the Star. You need fifty Sunset Sarsaparilla blue star bottlecaps. There are only one hundred of these scattered throughout the game, and the physics mean you could easily bump into them and not notice them being knocked to the floor, or heaven forbid clipping through it. You can also get them through drinking SS, but there's only a 5% of their showing, meaning you need 1000 bottles. Your only rewards are a crapton of worthless trinkets, a unique energy pistol, [[That One Achievement|and a bronze trophy]].
*** The chance for a bottle to drop a star cap isn't determined until you actually drink it, so you can get 50 caps right near the start of the game if you aren't averse to a little [[Save Scumming]].
** Another quest, "I Put a Spell on You," isn't difficult and might not even be that bad for some people. You need to find a mole in Camp [[Mc Carran]]McCarran, and it culminates in finding out that {{spoiler|A bomb has been planted on the monorail. You rush to deactivate the bomb, if you do so the game will actually give you the message that the bomb has been successfully defused. But then it might go off anyway. This is either due to you stopping to talk with Col. Hsu right before going to defuse the bomb which wastes too much time despite the fact that the game tells you to report to him after stopping the mole, or you happened to earlier on unknowingly tell the mole information that makes the bomb's detonation inevitable. Like stated before, this may just be a minor nuisance, unless the only save file you have that is from before you made any crucial mistakes is several hours behind your playtime}}.
* ''[[Sudeki]]'' has the Omnium Collector sidequest, required for one character's [[Infinity+1 Sword]]. As the title suggests, it involves finding a total of 21 chunks of Omnium, [[Twenty Bear Asses|which are dropped by enemies in the dungeon you just cleared]]. The catch is these things are expensive and drop only 5% of the time (at a generous guess) from an enemy that has only a 50-50 chance of appearing at each encounter, and said encounters can only be created by running repetitively back and forth between two rooms of the dungeon. Also, unlike every other collection sidequest in the game, this is the only place to gather omnium, it never appears by [[Rewarding Vandalism|breaking the crates that litter the scenery]].
** Two other sidequests are equally obnoxious, but for [[Guide Dang It]] rather than tedium. One, Heart's Heart, requires going back into a dungeon after defeating the boss and being given every indication to leave. It's not [[Lost Forever]] if you don't, but the way to get it afterward is so arbitrary some believe the event flags are badly programmed. The other is a collection request the player probably has the stuff for in their pocket when it becomes available, but just ''starting'' the quest requires heading somewhere out of the way that you have absolutely no reason to go, and claiming the reward involves tediously sneaking through an area patrolled by guards that will kick you out on sight.