That One Sidequest: Difference between revisions

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** The lightning bolts were comparatively easy compared to the chocobo racing task (had 0.7s) for a long, long time. The logical conclusion is that whoever programmed that one had a grudge against the guy who designed Caladbolg.
** The butterfly minigame. You have to run down paths, collecting all the blue butterflies, while avoiding all the red ones, all before time runs out. What's that? That sounds easy to you? Well then, perhaps we should mention the [[Depth Deception]]-inducing camera angles, the dark blue lighting that makes identifying the colors ridiculously difficult, and the fact that each time you fail, you have to fight a battle (the penalty for hitting a red butterfly) before backtracking all the way back to the start. The time between attempts is always longer than the attempts themselves.
** European gamers have it even worse: if you don't collect all crests as you go along, you'll have to backtrack later... usually through paths containing a [[That One Boss|Dark Aeon]]. And getting one of the spheres necessary to get Auron's best Overdrive also involves getting past one. <br />If you forget either of two specific treasures the first time you visit the temples in the PAL version, you have to face some of the Dark Aeons just to regain access to those temples. This can really screw you over if you're trying to fully-power Yuna's Celestial Weapon, because you NEED all the Aeons to do that, which in turn requires all of the treasures.
** Rikku's Sigil isn't annoying for its difficulty, but for its duration - you have to do a ''lot'' of walking, often to areas of Bikanel that are spelled out in unnecessarily cryptic fashion by a stone about twenty miles from the nearest save point. Even with a "No Encounters" item strapped to one of your characters, you'll still be walking around a very boring desert for something like three hours.
** ''[[Final Fantasy XII]]'' is another bad one. To get the game's most powerful [[Infinity+1 Sword]], you [[Guide Dang It|practically need a strategy guide]], because it requires you to leave four treasure chests alone without giving you the slightest indication of where those chests are. There's another way to get the weapon, but it's a [[Luck-Based Mission|1/1000 random treasure chest drop]]. Another nasty sidequest involves a trek into Phase 2 of the Henne Mines, the game's most difficult [[Bonus Dungeon]]. It's an hour-long journey through a narrow and confusing dungeon infested with [[Goddamned Bats]]. There are no saves, and at the end of the Mines is Zodiark, one of the game's three most difficult [[Bonus Boss|optional bosses]]. The reward for beating Zodiark is the ability to use him as a [[Summon Magic|summon]], but because he requires the character to be under a certain dangerous status to use his ultimate attack, Zodiark is [[Awesome but Impractical]].