That One Sidequest: Difference between revisions

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{{quote|''"Remember Canary Mary? [[Rubber Band AI|Did you have fun racing her?]] How I laughed when I was setting up those levels. [[The Computer Is a Cheating Bastard|I'm still laughing!]]"''|'''The Lord of Games''', ''[[Banjo Kazooie|Banjo-Kazooie: Nuts 'N Bolts]]''}}
 
An optional, nonessential, usually out-of-the-way part of a video game that is extremely difficult and/or time consuming to complete, yet is nonetheless required for [[Hundred -Percent Completion]]. These are generally far more difficult than anything else in the game, and, in extreme cases, may be classified as nigh impossible.
 
Casual players of the game do not even bother with this. Most serious players of the game attempt to do this, fail miserably, give up and move on. Only the truly dedicated [[Hundred -Percent Completion|Hundred Percent Completionists]] remain, but even many of them fail and inevitably accept defeat. In the end, many players wind up hopelessly stuck at 99%, and give up before ever reaching the coveted [[Hundred -Percent Completion]]. Why? They've been derailed by [[That One Sidequest]].
 
Usually considered infamous within the game's fanbase, the game's message boards are filled with posters either asking for help on how to beat [[That One Sidequest]], or, more likely, angrily ranting about it.
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Note that, despite the name, this isn't necessarily a sidequest in the [[RPG]] vein. This commonly shows up in other genres, including [[First-Person Shooter|First Person Shooters]] and [[Sports Game|Sports Games]], as [[That One Sidequest|That One Challenge]].
 
This is sometimes an [[Unexpected Gameplay Change]] [[Mini Game]], [[Luck -Based Mission]], or [[Timed Mission]], and may be all three. Particularly brutal games may contain two or three of [[That One Sidequest]]. If [[That One Sidequest]] cannot be solved legitimately without referring to a third-party source, see [[Guide Dang It]].
 
See also [[That One Level]], [[That One Boss]], [[Last Lousy Point]].
 
Note that [[Self-Imposed Challenge|Self Imposed Challenges]] do not count as examples. [[That One Sidequest]] is a part of the actual game that is required for [[Hundred -Percent Completion]].
{{examples}}
 
== [[Action Adventure]] ==
* ''[[Metroid (Video Game)|Metroid]]'' games have quite a bit of these on their paths to [[Hundred -Percent Completion]].
** ''Zero Mission'' and ''Fusion'' in particular have rather well-hidden items that can be a pain to get to. The one [[Emergency Energy Tank|Energy Tank]] in ''Zero Mission'', just outside Robot Ridley's lair, will have you ripping your hair out. Guaranteed.
*** And there was an underwater part in fusion that had two ways to get back up to the main station. One was to get the ice missile and blast your way past those balloon enemies. The other method involves shinesparking over extremely rough terrain in sector 4, past several enemies that may or may not simply be in the wrong place at the right time, and then break through a wall of blocks with said shinespark effect still intact. It's all here in [http://www.youtube.com/watch?v=ig_8_acwGBo this video]. What do you get for all your efforts aspiring to shinespark perfection? [[The Dev Team Thinks of Everything|A different set of dialog when you reach the map room]]!
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* The figurine quest in ''[[The Legend of Zelda the Minish Cap (Video Game)|The Legend of Zelda the Minish Cap]]'' is a pain. There's 136 different figurines, which are gradually unlocked throughout the game. To get them, you have to pay special Mysterious Shells. The more figurines you own, the less likely it is you'll get a unique one-- unless you pay more shells. Eventually, you'll probably ''run out'' of shells, which means you have to buy them, at the low, low price of 200 Rupees for 30. To cap that, you have to ''beat the game once'' to get access to the last 6 figurines. Once you've collected the first 130, you gain access to the sound test and the final Heart Piece.
* Forget the ''Minish Cap'', what about the Nintendo Gallery in ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]''?! That requires you to get a deluxe picto box (Only accessible past a certain part of the game), which can only carry three pictures at a time, and get a full-bodied, front shot picture of ''every single character in the game''. This includes [[Lost Forever|bosses]]. And enemies. Ever tried to take a decent picture of something when it's [[Everything Trying to Kill You|trying to kill you]]? And did I mention you have to wait a full day for every single figurine to be made? Oh, and the characters that you ''can't'' take a picture of (Great Fairies, sage spirits, etc.)? You have to ''buy them''. According to [[Guide Dang It|the guide]], there are 134 in total. That's 268 times you have to play the song of passing. Have fun.
** To help a little, using the [[New Game Plus+]] lets you keep your figurines, and starts you off with a Deluxe Picto Box...even though you still can't develop the pictures until you reach the second dungeon. So choose wisely on what pictures you take.
** It is just barely possible to complete the entire gallery without having to use the [[New Game Plus+]]. [[Guide Dang It|Apparently]], if you take a picture of Link's grandma, you also get a picture of his sister, and if you get a picture of Tetra on your first visit to Hyrule, you get the entire pirate ship's crew. And, you can take pictures of the first two dungeon bosses while you're fighting them again in Ganon's castle. And to top it all off, you can take a picture of the final boss ''during the battle'', save, then go have it made.
** The real killer is the Red Wizzrobe in the Wind Temple. He is highly mobile and is constantly summoning enemies that block your view when trying to get the picture. On top of that, he never appears again in the entire game, causing many players to beat him before being told that their photographs weren't clear enough...
** And the amounts of sheer [[Guide Dang It]] and just plain inconsistency. You need to take pictures of everything that is alive. This includes the fairies you put in your bottle, which the average player is conditioned to think of more as items than as characters, and the harmless tiny crabs on a few beaches that you have no interaction with whatsoever. It does not include the King of Red Lions, arguably the most important supporting character in the game. Taking a picture of any one of the [[Rule -Abiding Rebel|Killer Bees]] gang in Windfall counts for all of them, despite each of them having their own lines...but you need to take individual pictures of each of the island Koroks, who all say the same thing. Which palette swaps count as individual enemies? Apparently, whichever ones the developers felt like, as there are both black-robed and white-robed Wizzrobes that count as one enemy - and this is downright evil when it comes to the above Red Wizzrobe, since a player who tried to take both would naturally assume that said enemy is just a normal Wizzrobe and there is therefore no need to take its shot. Would they think to do so because it's a miniboss? Well, all the minibosses before now were perfectly ordinary shots, right? There are also three individual pictures of Darknuts, never mind how they all follow the same pattern. And then of course, there's Kogoli, an otherwise ordinary character at Dragon Roost that just randomly disappears after a plot event that doesn't involve him in any way, screwing over players who were putting off the tedium of getting all the NPC pictographs.
** Of course, there's the matter of the reward for doing the entire Nintendo Gallery. It's {{spoiler|one more figurine. And that's it. By this point, the astute reader has picked up that this is not so much a sidequest as an exercise in masochism.}}
** If there's any consolation, it's that there's one figurine that ''isn't'' required to get a complete gallery. ''However'', said figurine is only obtainable through a [[That One Sidequest]] of its own that requires a [[Game Boy]] Advance and a GBA/GC link cable, and since Carlov disappears after you get a "completed" Nintendo Gallery, you can't obtain {{spoiler|Knuckle}}'s figurine if you've gotten all of the others.
* Getting all 20 hearts in ''[[The Legend of Zelda a Link To T He Past (Video Game)|The Legend of Zelda a Link To T He Past]]'' includes not one but two [[Luck -Based Mission|luck based missions]].
* While we're on the topic of ''Zelda'', what about the Big Poes in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]''? You have to use your horse and start in a specific location in Hyrule field and head in a specific direction to make the Poe even ''appear'', and you have to chase - at high speed - said Poe and shoot it twice before it disappears. And you have to find all ten in order to have access to the final empty bottle.
** This can be made considerably easier by just waiting in the spots where they spawn, they will respawn there after a little while and you can shoot them as soon as they appear. Finding the right spots is still tricky though. Most of the spots are on fairly easy-to-remember, because of them being certain landmarks.
*** This can still be tricky no matter what, as some of the Poes, like the one near the crossroads leading into Gerudo Desert and the one on the small outcropping over the river have a nasty tendency to spawn inside walls and disappear about a full second later.
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** Don't forget the Dark Ore sidequest. Not only is Dark Ore 200 rupees a pop, you also have to have opened a couple of specific warp gates, and also have to go through what must be the temple of [[Goddamned Bats|Tektites]], with their god [[Boss in Mook Clothing|Rocktite]]. Oh, and did we mention that you can only get hit '''''once''''', otherwise you won't make it with enough? And if you're one short? Then it's all the way back to the Fire Realm to shell out another 200 rupees for you!
*** That one is a bit broken, as if you manage to kill Rocktite just before fetching the Dark Ore, [[Guide Dang It|it will not respawn when you pass through the tunnel]].
* ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'': Poes. They are scattered all over the (very large) map, you don't even get a hint as to where they are, and they only show up at night.
** At least the reward is useful -- more so than other Zelda examples, at least. If you kill all 60 poes, he'll give you 200 rupees every time you talk to him, essentially making him a free power source for your magic armor.
*** Of course, by that point in the game your wallet is perpetually filled to the brim from all the enemies you've killed, and the only point in the game you might actually need your armour would be the final battle, in which case there is a nice huge treasure room to raid instead.
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*** Easy to get but hard to find is the Gold Joy Ring. It can only be found by bombing an unmarked spot on a literally random wall in the Goron caves in Ages. How anyone was supposed to find this one is beyond comprehension.
* ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' has a harp minigame to finish up the Lumpy Pumpkin quest line. It gets particular rage because you don't get direct feedback on whether you're doing it right until the song ends ([[Variable Mix|although the harmony sounds incomplete if you're doing badly]]). Add to it the potential difficulty a player has with using the harp (hint: it uses the gyros, so don't go upside-down!), and the fact that you have to listen to the proprietor yammer on whenever you have to restart, and you can see why players deride it.
** The [[Minecart Madness|Rickety Coaster]]. Getting a Piece of Heart requires [[Timed Mission|going really fast]], which isn't too much of a problem. The problems is that the motion controls don't work to well and interpret "lean left" as "lean right" from time to time, making it a [[Luck -Based Mission]].
** One of the Heart Pieces comes from a minigame where you must shoot tossed pumpkins with your bow. This is ''extremely'' difficult, since you have to hit almost every pumpkin to earn the prize, requiring very careful aim and shot-leading with a really drifty and wobbly motion controller. It's especially frustrating because the pumpkins aren't worth fixed amounts of points--their value goes up as you hit more of them in a row, and [[Rage Quit|drops back to the lowest level if you miss one]]. As if that's not bad enough, some of the pumpkins are worth double points, but they show up purely randomly (you could get several 2X-kins or none at all in any given round). Plus, the guy throwing them often waits an irritatingly long time between throws (it's a [[Timed Mission]]!). ''[[Up to Eleven|And]]'' he throws them farther and farther later in the game, [[Fake Difficulty|often over the top of the screen so you can't even see the damn things for half of their trajectories]], but sometimes he'll switch back to throwing them a short distance without warning just to mess with you. Good lord...
* In order to get all the stray beads in ''[[Okami]]'', you have to defeat the final blockhead by painting on his weak spots. They only appear for less than a second, you have to remember the exact order. If you fail, boulders drop from the ceiling, and you have to run away from it before you can do it again.
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** And the race with Kai which requires you to memorize all of the shortcuts on a fairly long track and utilizes [[Rubber Band AI]].
** That '''''FUCKING''''' beehive. only worth 20 praise, it requires you to roll one round object from in water from at least the middle of Agata Forest to the bear at the top beginning. Unlike the acorn and cabbage that are also part of the sidequest, the beehive is so jittery that it will slide backwards at even the slightest incline, even if you try to brace it by a rock. It also seems to be magnetically drawn to the cliff that takes up the last half of the challenge, and if it falls off, you have to start all over again.
* The Looter's Caverns in ''[[Beyond Good and Evil (Video Game)|Beyond Good and Evil]]'' have caused more than one player to attack their TV screens in a fit of rage. They require you to maneuver the not-very-manueverable hovercraft through a maze of twisty passages lined with mines, [[Laser Hallway|lasers]], and obstacles, all the while "racing" against the doors, which close on a timer--and some of which are almost impossible to get through in time without using [[Nitro Boost|speed boosts]]. If steering into a bomb-lined wall twenty times doesn't drive you to madness, hearing your sidekick [[Stop Helping Me!|shout the same things over and over again]] will.
** Speed boosts are dirt cheap. You can grab them out of crates in the middle of nowhere. And you're going to have a bunch left over by the end of the game anyway unless you spam them during races and looter's caverns. This is pretty much what they're there for.
* "Mandrake Is The Best Medicine" in ''[[Castlevania]]: [[Order of Ecclesia]]'', wherein you have to get Mandrake Root. Doesn't sound so hard, right? Well, did I mention that it's dropped by Mandragoras, which only appear in one level, and only in the areas of that level that take the longest time to reach from the starting points, and which explode without dropping anything if you don't kill them quickly enough? Not only that, but the enemies in this particular level are extremely annoying. So, yeah.
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**** Unfortunately, the Galleom Tank trophy is not one of them, as the Boss Rush achievements are the only ones that cannot be skipped, and must be earned manually. [[Difficulty By Region|European players are laughing.]]
** Both ''Melee'' and ''Brawl'' feature the Cruel Melee/Brawl modes, in which the power and skill of the computer is ramped up considerably. The best way to actually succeed at these (which also must be completed for [[One Hundred Percent Completion]]) is to ''jump off the level''.
** Mew Trophy. At least Diskun is pretty much just a [[Guide Dang It]] set. The Mew Trophy is a [[Luck -Based Mission]].
** Similar to the Mew trophy in Melee, there's the sticker's challenge, obtained by getting every single one of them, easy until you reach the last ten, at which point not even Subspace speedruns in Intense nail you even one new sticker.
*** Although it is easy to create a stage with conveyor belts that lead Sandbags to you. You can hold down the Attack button and a lot of stickers will come out.
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** Reading about the final challenges in ''[[King of Fighters]] 2002 UM'' alone is downright scary if you haven't devoted your life and sacrificed your unlikely first-born for the skills required in the challenge mode.
* ''[[Dissidia Final Fantasy]]'' has the 151 Accomplishments system (basically Trophies or Achievements). Many of them (Defeat all characters 30 times each, participate in 300 battles, etc.) will be easily accomplished over the course of normal gameplay, and more even tell you the conditions for fulfilling them, so while they may require more grinding (one requires the player to deal 1.5 ''million'' points of HP damage over the course of the game. Max HP for any one opponent is 9999. This takes a while.), they're not ''difficult'' per se. [[This Is Gonna Suck|Then you have the others]].
** Time Attacker (Accomplishment #61) requires the player to clear the Arcade Mode (Preset character with preset abilities vs. a gauntlet of foes, ending with the game's [[SNK Boss]]) within 1200 seconds. For extra fun, the [[SNK Boss]] has a [[Limit Break]] that he can use as often as he likes, whenever he likes, cannot be stopped from executing it, and its animation takes up ''[[Overly-Long Fighting Animation|over a minute]]'', adding elements of the dreaded [[Luck -Based Mission]].
** Obtaining all weapons and equipment (Accomplishment #145, The Ravenous Collector) requires not only an unholy amount of treasure-hunting and [[Item Crafting|trading]], but also random drops from enemies. The base item drop rate in Dissidia hovers around 1%. The enemies who have the gear you need dropped are generally only to be found in the Lunar Whale or Blackjack course of randomized computer-selected opponents--where the opponents are anywhere from level 120 to 150, when the player is capped at 100 and are all at maximum CPU strength, in addition to the bonuses from having said best gear in the game. Even with all possible boosters to item drop rate, it's still under 10% for any one item. So, to sum up: First the player has to be lucky enough to get to face an opponent with the armament they need. Then, they have to be lucky and skilled enough to beat the opponent. Then they have to be lucky enough to get the drop. And if they don't get the drop, the opponent is gone and they have to wait until the computer then generates another opponent with the gear. And incidentally? These courses operate on a three-strikes-and-you're-out system. Lose three times and you have to start the process allll over again. (By the way, unless you're looking at a guide, you have no idea that this is the only way to get this armor or even that there ''is'' an accomplishment for getting said gear).
** The above, ''again'', for Accomplishment #146, My Road To El Dorado, which is acquiring all accessories. Suffice to say that it requires pretty much the same as the all-gear one, except with ''even more'' [[Item Crafting|trading for items.]]
** The accomplishments for battlegen-ing the colored gems (Numbers 126-133). Battlegen, for the uninitiated, is the Dissidia system wherein performing a specific action to the opponent, such as landing an [[Limit Break|Exburst]] or [[Punched Across the Room|slamming them into the wall]] has a chance to generate a pre-determined item. So, you can see from the get-go that it's a [[Luck -Based Mission]]. Making it worse are the many elements of [[Guide Dang It]] inherent to the process. First off, the game never tells you that Battlegen-ing these items is what will fulfill the conditions of the accomplishments. Second, the game never even tells you that these gems ''exist''. Thirdly, the game never mentions that the only way to get at opponents from whom you can battlegen the gems is via either friend cards (in other words, online multiplayer elements) or the Stiltzkin cards. And finally, the game will never tell you how to get the Stiltzkin cards, you need either trial and error or a guide to figure out how to get all eight. That you will then have to fight. Until the game decides to have mercy on you and randomly generate the gem.
*** Extra fun: You'll be doing the above multiple times, because accomplishment of this is part and parcel of the accessory accomplishment.
* The Soul Arena in ''[[Soul Calibur]]''3 have the challenge Beloved which is manageble on easy or medium but becomes insane on hard. You have to fight in sucession: Raphael, Kilik and Amy (Her attacks can not be blocked). If the player got the Queen's Guard sword for Raphael it becomes almost a [[Luck -Based Mission]].
 
 
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** Remember kids, veterans only get headshots.
** As an explanation for the above, if you manage to get past the hellhole of enemies to get to the hostage situation, you MUST get a headshot on the terrorist holding the VIP. Otherwise, it's back to square one for you...
* The updated rerelease of [[Perfect Dark]] on [[Xbox 360]] features some unlockable trophies that are needed to [[Hundred -Percent Completion]]. Among them, there is one that requires you to pretty much [[Speed Run|speed-running]] through the highest difficulty setting, one that asks you to complete the entire aforementioned highest difficulty setting [[Unexpected Gameplay Change|with your auto-aim off]], and even one that nobody on the internet have any clues about the requisites for it to unlock and just [[Luck -Based Mission|seems to pop-out once in a blue moon]].
** The original Perfect Dark has some difficult side items as well - specifically, the firing range. A skilled gamer could probably get most of the silver stars with a little practice. Getting all the gold stars, however, is nearly impossible. The major stumbling block is the [[AR 34]]: You must get 500 points (a bulls-eye is 10 points) in 20 seconds with 100% accuracy, using an assault rifle. Oh, and the targets break when shot too much, so if you break a target and let even a single bullet through afterwards, you fail.
* [[Halo Reach|"If They Came to Hear me Beg..."]] The challenge here is to air-assassinate an Elite on the penultimate level from a height that would kill you. You'll mostly find yourself missing and going splat, hitting a Grunt instead, hitting the Elite with a normal beatdown, or the game just not recognizing your assassination. Have fun reloading the checkpoint.
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** Several of the food-based challenges require eating massive quantities just to get a trophy. The "Bouquet of Hippies" achievement requires eating 8 herb brownies, every day, for just over two months straight (at the cost of a significant chunk of Mysticality points).
** The "Frat Boy vs. Hippy War" quest. In the regular quest, you can just pick a side and kill all of the other, thus winning the war. If you want the best reward and the satisfaction of killing a ''lot'' of hippies and frat boys, however, you have to kill the exact same amount of hippies and frat boys until there's only one of each side left. And use an item that randomly drops in a different area in the ensuing boss fight. That area is inaccessible during the war.
** One of the better skills in the game is Transcendent Olfaction, which gives the player the ability to select a single monster and fight it near-exclusively. It's great for main quests, item farming, level grinding, whatever. How do you get this skill? From the Manual of Transcendent Olfaction, which costs 200 filthy lucre. The maximum rate a player can earn filthy lucre is 1 a day. So if you want Transcendent Olfaction, you have to remember to do the side quest for it, every day, for six and a half months. This side quest was designed and implemented after the game's [[New Game Plus+]] feature was implemented (which allows for multiple lucres in a day), but there's increasing requests from the player base to increase the rate players can obtain lucre. Once you have Transcendent Olfaction on a character, though, you never need to do it for that character again. (It's a Hardcore auto-permed skill, which is to say, it's available in every type of run - save maybe Avatar of Boris, which works on a different skill set - and renders itself permanent once learned.)
* There is a well-known quest in the Darkshore area of ''[[World of Warcraft]]'' called Deep Ocean, Vast Sea that many young night elves encounter, but very, very few will actually finish at an appropriate level. It involves swimming deep underwater with your character's breath timer to retrieve two boxes from ships infested with the well-known and much hated Murlocs that have a dense spawning rate, wide aggro radii, and can swim through walls to ensure you will spend hours swimming back to your corpse before giving up until you can outlevel the quest and have sweet, sweet revenge on those bloody Murlocs.
** This quest has been somewhat fixed and is much easier than it used to be, but the bad reputation and mediocre rewards still mean that few people do it if they have a choice.
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*** Ebisu's Fishing Rod and skilling a craft to 100 for the headache inducing win.
*** As for quests that sane players actually regularly perform, the journey to obtain the Utsusemi: Ichi spell probably qualifies. It entails collecting a large number of randomly dropped items (between about 100 and 200, depending on the item) to gain notoriety in a far-away settlement. Then one needs to travel to this settlement and take on a final quest, involving travelling through an area infested with aggressive, high-level enemies. The real challenge in this barrage of quests is that it is not only very tedious, but also quite dangerous and difficult for newer characters. And what bites the hardest is that you ''need'' this spell if you are going to try the Ninja job class for any given reason.
* ''[[Latale]]'' has several, with the most prominent being Dotnuri. It's the perfect combination of ''[[Platform Hell]]'' (despite being a 2-D game!), ''[[Fake Longevity]]'' (each stage needs to be completed 20 times before you get the real reward...), ''[[Bragging Rights Reward]]'' (the skill point from stage 1 is pretty good. The money boost from stage 2 can be made a joke with the enchanting system), ''[[Fake Difficulty]]'' (lag was already a problem with the normal game, much less one that requires surgical precision), ''[[One-Hit-Point Wonder]]'' (it is a Super Mario Bros. ''[[Shout -Out]]'' after all) and ''[[Luck -Based Mission]]'' (the enemies that can kill you move completely randomly. The only thing they won't do is fall off a ledge or die). Others include:
** The Selki quests, which involves completing three ''separate'' quests ''multiple'' times against a mini-boss level opponent in a game where every time you first meet a boss, it will be ''[[That One Boss]]''. All that, for a rather unimpressive exp reward.
** The elemental totems, which involves finding 50 of an item that has a mid to low chance of randomly dropping from a specific and rather uncommon enemy, which shoots elemental magic at you (which you aren't likely to have a resistance to). Then once you're done, you have to do the quest ''three'' more times. And then you have to do the ''other'' three elemental totem quests four times before you're done with them for good.
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** Mr. Vile's minigame in Bubblegloop Swamp is another irritating one. It seems pretty simple, at first glance: fruit pop out of the holes, and the task given is to eat more fruit than Mr. Vile does. Mr. Vile, however, is pretty darn fast, and the player must transform into an incredibly slow crocodile to access the minigame. A powerup can be unlocked later in the game that gives you super speed, making it relatively easier in that respect. But don't think you've won just yet! Once you beat him, you have to beat him again, only this time, worms will pop up alongside the fruit, and eating a worm causes you to become temporarily stunned. But wait! There's more. Now you have to play the game a third time. ''This'' time, both fruit and worms pop up again, but you can only eat whatever is displayed at the top of the screen. (ex: If it shows a worm, you must eat worms, and eating fruit will stun you.) The display changes randomly from fruit to worms. The fruit and worms themselves spawn randomly as well. And it all has to be done in succession; if you screw up, it's back to the first game. It's more annoying than difficult.
*** You only have to start again from the first game if you leave the area. You can start again from where you left off, but it requires you to let him bite you, costing you two hit points.
* ''Banjo-Tooie'' has Canary Mary. This probably wouldn't be so bad if you didn't have to race her on a vehicle powered by [[Button Mashing|repeatedly mashing the A button]]. To make things worse, the race against her in the last major level is excruciatingly long for that control method, ''and'' she has [[Rubber Band AI]]. And to get [[Hundred -Percent Completion]], you have to do each race twice.
** What about the Dynamite Ordinance challenge? Or Clinker's Cavern? Both of which consist of Banjo wandering around a maze-like area in first-person view while under a strict time limit, trying to locate and destroy a decent number of creatures which are small enough to be hidden just out of sight, in rooms that all begin to look the same. Oh, and if you don't get rid of all of the Clinkers in time, you have to escape from the area before you suffocate and lose all health. If you're lost, tough.
*** At least the Clinkers make a tell-tale noise when you're near. The hard part is finding them in the room.
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* [[Ancient Domains of Mystery|ADOM]] features several truly painful ones.
** The Cat ring sidequest rewards the player with a powerful artifact ring if they refrain from killing cats for the entire game. As most cats are hostile, this is quite a feat.
** Saving Khevalaster requires the player to find an amulet of life saving, and they aren't [[Luck -Based Mission|exactly common]]...
** Gaab'Baay offers several painstaking [[Fetch Quest|FetchQuests]].
** There is a quest that makes the player kill 20 of the monster (s)he first killed. If the player is unlucky, they'll wind up making their first kill on a rare monster and will have trouble completing this quest.
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** European gamers have it even worse: if you don't collect all crests as you go along, you'll have to backtrack later... usually through paths containing a [[That One Boss|Dark Aeon]]. And getting one of the spheres necessary to get Auron's best Overdrive also involves getting past one. <br />If you forget either of two specific treasures the first time you visit the temples in the PAL version, you have to face some of the Dark Aeons just to regain access to those temples. This can really screw you over if you're trying to fully-power Yuna's Celestial Weapon, because you NEED all the Aeons to do that, which in turn requires all of the treasures.
** Rikku's Sigil isn't annoying for its difficulty, but for its duration - you have to do a ''lot'' of walking, often to areas of Bikanel that are spelled out in unnecessarily cryptic fashion by a stone about twenty miles from the nearest save point. Even with a "No Encounters" item strapped to one of your characters, you'll still be walking around a very boring desert for something like three hours.
** ''[[Final Fantasy XII]]'' is another bad one. To get the game's most powerful [[Infinity+1 Sword]], you [[Guide Dang It|practically need a strategy guide]], because it requires you to leave four treasure chests alone without giving you the slightest indication of where those chests are. There's another way to get the weapon, but it's a [[Luck -Based Mission|1/1000 random treasure chest drop]]. Another nasty sidequest involves a trek into Phase 2 of the Henne Mines, the game's most difficult [[Bonus Dungeon]]. It's an hour-long journey through a narrow and confusing dungeon infested with [[Goddamned Bats]]. There are no saves, and at the end of the Mines is Zodiark, one of the game's three most difficult [[Bonus Boss|optional bosses]]. The reward for beating Zodiark is the ability to use him as a [[Summon Magic|summon]], but because he requires the character to be under a certain dangerous status to use his ultimate attack, Zodiark is [[Awesome but Impractical]].
*** The 1/1000 chest isn't as bad when you consider the easily manipulated RNG, if you know how to manipulate it.
** Danjuro, the ultimate dagger, is dropped by a single Rare Game, which has as its requirement ''256'' enemies to be slain in the Great Crystal, and then at least another ''32'' each subsequent time. All of the enemies are at a particularly high level, and can even take out Level 99 characters if given half a chance. While there are an unlimited number of enemies to kill, each one can take at ''least'' ten seconds to kill. If a player killed one every ten seconds, the first spawn would take ''42'' minutes to appear. Add onto that the obviously low drop rate for the Danjuro, and you've got a quest that is ''begging'' to be evaded via cheating or skillful moving around. Similar enemies have confirmed quirks to make dropping easier, i.e. Nelvihek's Grand Helms by leaving the screen as the enemy dies.
** Pretty much any of the ultimate weapon sidequests with the exception of Fomalhaut (which can be obtained long before the end of the game).
** In ''[[Final Fantasy XII]]'', filling the Sky Pirate's Den is an example of That One Sidequest made up of other That One Sidequests: finding all thirteen espers, completing all Hunts, completing the beastiary (of 500 monsters, several of which are 'rare spawns' and may only have a 1% chance to spawn, one particular set requires you to take an hour and a half to completely wipe out two adjacent zones to get the target monster to spawn, ''fourteen times''), defeating a dozen hidden optional bosses in nondescript mazes (one of which, Yiazmat, requires two hours for a ''speedrun'' of maxed-out level 99 characters), powerlevelling every character about 20 levels above the point you fight the final boss, perform all the end-of-combo Concurrences (when you have no in-game way of finding out how many there are let alone how to do them), and fully exploring every map (including unmarked hidden areas). And to top it all off, this isn't what gives you [[Hundred -Percent Completion]] -- completing the Den is is a prerequisite for a completely different challenge.
** Finding [[Humongous Mecha|Omega Mk. XII]] is an exercise in hair-pulling frustration. The most satisfying part isn't beating him, but actually tracking the mofo down.
* ''[[Final Fantasy VI]]'' has several:
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** The eight dragons.
** Doom Gaze.
** Getting Cleave. You ''can'' get it at level 70, but instead you have only ''three'' party members instead of your usual four, and you have to kill one of them in order to bring out Wrexsoul, but [[Luck -Based Mission|you don't know which one]]. Cleave isn't even that good.
** Getting all the Lores.
** Anything in the Colloseum. Total luck-based mission.
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** Two words: Emerald Weapon.
*** Two more words: Ruby Weapon.
** Two more: [[Hot Skitty -On -Wailord Action|CHOCOBO. BREEDING.]]
*** [[Guide Dang It]] meets [[Luck -Based Mission]] with a side of [[Squick]]. And if you sold your Chocobo Lure materia, forget it.
** Getting all the Enemy Skills is pretty difficult. [[Unwinnable|One of them won't get all of them]] because only bosses use Trine and you get it after you kill the last boss that uses it ([[Guide Dang It|unless you wait to complete the Pagoda sidequest until after you get the last Enemy Skill Materia]]). You can only get Pandora's Box once. Chocobuckle is even worse, because if you're too strong, or you think ''I've got KOR now so why don't I just sell Chocobo Lure?'', you won't get it. And a spell actually has to ''hit'' and you survive it; Manipulate is pretty much the only way this will happen with some spells, and some have instant death.
*** It bears mentioning that one of the easiest skills to pick up is "Death Force" (requires Manipulate, but that's one of the most useful tools against that particular enemy's autocounter attacks anyway). Death Force makes a character immune to instant death attacks and is super useful (to the point of being necessary) to pick up a skill like "Roulette" (which randomly kills a single target, make sure to use Death Force on the manipulated enemy itself too, just in case).
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** Sidequests being ungodly rare and not ever worth the prize for completing them, save the addicting card game.
** The Deep Sea Research Facility deserves a mention too. The first challenge, defeating two Ruby Dragons and then Bahamut in a sequence is not particularly challenging to a player who knows what they're doing and is [[Genre Savvy]] enough to solve the puzzle quickly. The second challenge, reaching the [[Bonus Boss]] at the bottom of the dungeon is significantly harder, becoming a nightmare for players who aren't prepared and utter tedium for players who are, who will be spending compulsory battle after compulsory battle summoning the same [[Overly-Long Fighting Animation|GFs]], that is, if you haven't bothered to go through with the popular [[Game Breaker|Game Breakers]] (in which case the game is largely a breeze anyway). I hope you got that ability that lets you see hidden save points way back on disc one. You'll need it at the bottom.
*** You can actually get Move-Find any time you want after obtaining the GF (which should have been done on disk 1, but the game gives you a second chance on disk 4) as long as you set it as the learnable ability. Also, the forced battles that you face if you use Zell are beneficial to those looking for [[Hundred -Percent Completion|100% Completion]], as it's the best way to farm Cursed Spikes, of which you need 100 to get Quistis' best Blue Magic limit, as well as some other items that completitionists go for..
*** There is an NPC that does mention the Tonberry King (where he was though, I forget). As for the deep sea underwater center, the puzzle performed early on will determine whether or not you have the necessary pressure needed to open the doors and raise the cage. The scripted battles only occur if Zell breaks the pressure machine. If the puzzle is solved correctly, then Encounter-None can be used in the deep sea center.
* One trophy/achievement in ''[[Final Fantasy XIII]]'' requires you to ''five-star'' '''every''' mission. Have fun with that.
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** ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'' has the Dragovian sidequest. Works fine until you face the Darksteel Dragon.
*** Humorously, during the [[Boss Rush]] against all the dragon's forms, the Darksteel Dragon is the easiest if you have Dragon Soul, since all forms have their HP halved, and Darksteel's gimmick is very low HP and very, VERY high defenses, and Dragon Soul ignores defense. All other forms require 2 or 3 shots of Dragon Soul from a fully-tensioned hero. Against Darksteel? One shot at 20 tension, maybe 50, and he's done.
* ''[[Suikoden]]'' has one in the form of a [[Betting Minigame]], which you must win to get some of the characters and thus achieve the [[Hundred -Percent Completion]] and [[Multiple Endings|Secret Ending]]. The fact that such game relies so much on luck (or is blatantly rigged, depending who you ask) and ''also'' can suck your money dry has earned it a Troper [[Fan Nickname]]: 'The Game that Shall not Be Named'. That and the original name is kind of stupid-sounding.
** The first game's version can actually be a decent moneymaker (though it doesn't beat the "Coin in the cup" game), but the second game ups the difficulty to an insane degree.
** The dice game is the best bit maker once you can do maximum bets, but ''Suikoden 2'''s game will make you want to destroy your television.
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** Getting Shedinja is a [[Guide Dang It]] all its own: You have to have no more than five mons and a Poke Ball.
* ''[[Kingdom Hearts]]''. Hundred Acre Wood. Enough said. (Bonus points for being a bit of a [[Guide Dang It]] too.)
** In the [[Sequel]], add the Poster Run minigame (30 seconds?!) and the Magic Carpet Ride minigame (65 kills?!) to the Hundred Acre Wood. In the [[Updated Rerelease]], you have to contend with all of the above plus the Organization Mushrooms, of which [[Luck -Based Mission|Mushroom No. 8]] is far and away the one most likely to make your blood pressure spike to dangerous levels.
*** ''[[Penny Arcade]]'' has the best summary of [http://www.penny-arcade.com/comic/2006/5/5/ this torment].
** Most of Jiminy's requirements are hard, but not insane, as long as you either take the time to plan things out, or know the secrets. But some (like the poster duty minigame mentioned above) is impossible unless you've leveled up two of your forms to their max, others all but require you to have Fenrir, an [[Infinity+1 Sword]] gained by defeating Sephiroth (yes, that Sephiroth), winning tournaments with a certain number of points that require leveling up all of your forms and summons to their max (which takes a few hours of level grinding) just to enter, and winning a 50 round tournament with battle level 99 (the highest level in the game) with an insane point requirement... It can get to the point where you just don't want to go to Olympus Collusseum ever again.
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** And ''[[Kingdom Hearts 358 Over 2 Days|358/2 Days]]'' has {{spoiler|unlocking Sora}}. Goddamn [[Bonus Boss|Dust]][[That One Boss|flier]]!
* ''[[Phantasy Star IV]]'' has the dog quest, where you have to find a dog, which randomly pops up in one of five cities. If you don't have a specific item in your inventory, it runs away, and you have to search the other four cities. The only way to get said item is to find the hidden shop that has virtually no hints to where it is.
* In later ''[[Wild Arms]]'' games, to get [[Hundred -Percent Completion]] you have to also fight the Black Box; a [[Bonus Boss]] who is only available if you've ''opened every single treasure chest in the game.''
** The series's ultimate That One Sidequest was [[Wild Arms 3 (Video Game)|3]]'s version of the Abyss -- a 100-level, randomly-generated, tedious-''beyond''-tedious dungeon stuffed to the brim with the strongest enemies in the game. To proceed to the next floor, you have to collect five gems scattered around, and while it's not necessarily ''difficult'' to reach them, the tediousness is exacerbated by the difficulty of the enemies and the fact that you'll lose track of which floor you're on ''long'' before you reach one of the bosses that serve as checkpoints.
** The cherry on top for this sidequest is the [[Bonus Boss]] at the very bottom, Ragu O Ragla. He is as difficult as you might imagine him to be (he even gets his own special battle music!). You have to be completely prepared, as he uses all elements and counters all attacks. Then you have to fight him a second time right after you beat him. The prize for your day-long endeavor? A gear for a single party member that can only be equipped at the highest level.
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****** The skit in question ("Poke-Poke") is [[Lost Forever]] if you don't see it before entering the Temple of Lightning. The skit only shows up during the trip to the Temple of Lightning and (as mentioned) takes forever to appear (exponentially longer than the trip to the Temple should take you).
** ''Tales of Symphonia 2'' had a VERY annoying dungeon knowns as Gladsheim. It's only ten floors... each of which takes forever. You're only allowed to save on the third and sixth floors. Did I mention that each floor is so repetitive, you'll be begging for a way out? To advance, you have to get to each of the four corners on the grid. But wait, there's the treasure on each of the floors, each of which grant you special abilities. These treasures are put in random squares. And the square's aren't all "go wherever you want." There are one way squares, dead end squares, and the like. It doesn't help that most of these squares look exactly the same, so you'll wonder if you're going in circles. And if you die on the final boss, you have to start from your previous save. Which will probably be on the sixth foor.
*** When I took on the Gladsheim, I kept paper handy and drew a ''friggin' map'' while playing. I hoped it would help if I went on a [[New Game Plus+]], but the place is ''randomized''.
*** Even worse is one of Emil's titles requires you to play through a good portion of the game without ever changing his title, therefor robbing him of some very crucial stat buffs. Getting 100% of the skits also requires a lot of patience and waiting.
* ''[[Tales of Vesperia]]'' has its "Secret Missions," which are special tasks you can complete during boss fights that give you extra Grade [[And Your Reward Is Clothes|and reward you with a costume title if you get them all]]. A lot of these are easily done, but then there's Yeager. Jesus mothereffin' ''Christ'', Yeager. First of all, you have to fight your way to the second half of the battle, which is quite a task in itself as he attacks very quickly and is very strong. When he {{spoiler|reveals the blastia in his chest}}, you might figure, and rightly so, that the Secret Mission is to get it to somehow stop working. You do this by breaking his guard - a difficult task with ''normal enemies'', let alone a boss - and having Raven use his first arte (which explodes on enemies if they've been guard-broken) within an extremely tight timeframe. Needless to say, there are tons of Youtube videos and message board posts asking how the ''hell'' you pull off that process correctly. {{spoiler|The generally-agreed-upon easiest method is to have Yuri go Over Limit, spam Destruction Field once you see Yeager guarding, ''letting Yeager run around a bit after his guard breaks'' [[Guide Dang It|(not even FAQs mention this tidbit!)]] then quickly ordering Raven to use Rain once he staggers and clutches his chest.}} There are still enough variables involved so that success is pretty much [[Luck -Based Mission|random]].
** By the way, have fun trying to get the spear Brionac (one character's best non-Fel Arm weapon)! The sidequest for getting this one involves ten distinct parts, [[Guide Dang It|none of which are hinted at in-game and are very easily missable.]] The first two parts must be done before you even get the character in the party! To top it off, if you miss just one part, the weapon is [[Lost Forever]] unless you start a [[New Game Plus+]]. Fortunately, you can purchase the ability to carry all of the weapons you obtained in your previous save file with enough Grade, which isn't hard to obtain.
** Yuri's Dark Enforcer Title is fairly vague on how to start it and like Brionac above has a very small window to complete each part.
** Let's not forget about the entire dog map sidequest.. [[Trauma -Induced Amnesia|Actually, yes, let's do just that.]]
*** The dog map isn't really that hard, it's just the game never tells you that you need to mark ''every location listed in the "fields" category'' of the world map (actually 95% of them), not just fill the map with the blue blur. You can easily complete the quest simply by checking the fields list and doing them all in order. What's worse, many '''guides''' don't even give this information.
* ''[[Tales of Phantasia (Video Game)|Tales of Phantasia]]'' had the Elwin and Nancy sidequest. So many event flags, one of which, if memory serves me correctly, can only be accomplished during a very short period of time in which you wouldn't normally be passing through that town. [[The Legend of Zelda Majoras Mask (Video Game)|Anju and Kafei]] were easier to unite.
* [[Tales of the Abyss (Video Game)|Gelda.]] [[That One Boss|Fricking.]] [[Names to Run Away From Really Fast|Nebilim]]. Have fun dying.
** Getting all the cooking titles in ''[[Tales of the Abyss]]'' is also a pain, if only because of how freaking long it takes. Each character earns a title for mastering all twenty recipes. To master a recipe, they must cook it thirty times. Oh, and once you've cooked something, you can't cook again until after you fight another battle. That means one must fight a minimum of 3600 battles in order to get the cooking mastery titles for all six characters. To put that into perspective, unless you grind ''a lot'', you probably wouldn't fight much more than 600 battles during the course of the entire game. At least cooking levels can be carried over into a [[New Game Plus+]]...
*** It helps if you know that you don't need to actually ''win'' a battle to cook a recipe again. Entering a battle and then quickly running away can speed up this process substantially. Still repetitive as hell, though.
* ''[[Baten Kaitos]] Origins'' has a sidequest that ''takes longer to finish than every other sidequest and the main quest combined.'' To accomplish it, you must feed one of your quest magnus one copy of ''every other quest magnus in the game''. 3 of them are [[Lost Forever|permanently missable]], 3 of them take 30 hours in real time to create (seriously), and there's a ton more that are in highly unintuitive places. Some of them can only be acquired by accepting a sidequest ''that doesn't show up on your sidequest list'', some of them are semi-missable (you can recreate them, but it's a major pain to do so), and MANY of them can only be acquired by letting them age. One of the quest magnus you need to use for this doubles as an ingredient for the game's [[Infinity+1 Sword]]. And to make matters even worse, you have no in-game means of keeping track of which magnus you've used for this. Forgotten which ones you're missing? Too bad! Your reward for doing this is permanent critical hits, which ''would'' be a [[Game Breaker]], but by the time you're done with this nightmare, you should be good enough to stomp the final boss into dust without it..
** It doesn't compare with the one listed above, but Mizuti's sidequest in ''Eternal Wings'' needs to be mentioned here. Remember [[That One Level|Zosma Tower]]? All those damn timed 3D [[Block Puzzles]], done with a static camera that sometimes doesn't show you what you need to see? Well, you're going back there, down into the basement for five all new levels of fun. One particularly nasty puzzle requires you to use an elevator as a block stop. ''While it's in motion.'' Finally at the bottom? Remember that irritating boss fight, between [[Luck -Based Mission|Xelha and the Ice Goddess]]? They recreated it, this time between Mizuti and the Shadow Wizard.
* The Lost Sanctum quest in ''[[Chrono Trigger (Video Game)|Chrono Trigger]] [[Updated Rerelease|DS]]'' is quickly rising in the ranks as [[That One Sidequest]]. To wit: inescapable, scripted battles, going up and down the same mountain at least seven times, and not being able to progress without speaking to the right NPC to set off an event flag, despite having all the items necessary to proceed. And the rewards are quickly outclassed by those found in the post-game dungeon, the Dimensional Vortex. Hell, most of the rewards are outclassed by the rewards from the sidequests ''that were in the original game.'' The only upside to this is that the repetitive battles do allow for significant TP grinding, allowing you to quickly gain everyone's techs.
* Good luck maxing all the social links in ''[[Persona 4]]'' if you haven't played the game before. Magaret requires lots of sheer luck and money sunk into her link, Ai's is the only one that can break or reverse, the Fox's take a few days to accomplish each and if you aren't doing them concurrently with your main quest, you can never catch up, and Naoto's requires max courage and knoweldge. While knoweldge is an easy stat to raise, courage is not. At all. And those are just the more obnoxious ones.
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** The good news regarding that door is that you don't ''specifically'' need that first ally as they are when you first get them. Any evolution or fusion involving that ally will work, but {{spoiler|you'll lose the evolution or fusion in the process.}} The reward might not be worth the effort, as all you get is {{spoiler|a souped-up version of the ally's original form}}.
** To elaborate: the optional Amala Grave Run involves killing all past bosses in a limited amount of turns. A ''very'' limited amount of turns. On the other hand, the reward is an Extra Press Turn.
** Getting the Amala Ring in ''[[Digital Devil Saga]]'' is quite the task. To be able to obtain it, you have to beat the [[Shin Megami Tensei Nocturne|Hito]][[Bonus Boss|shura]], [[That One Boss|who is quite possibly]] [[Luck -Based Mission|the hardest boss]] [[Up to Eleven|in RPG history]]. It's that hard to do. The kicker? The ring can't be obtained in Digital Devil Saga 1. You get it by buying Digital Devil Saga 2 [[Old Save Bonus|and transferring data from your save file of Digital Devil Saga 1]]. Yes, it's a sidequest that costs actual money.
* ''[[Digimon World 4]]'' has a sidequest that is already brutal in that you can't use heal techs/items once you get into the area where the quest is, not to mention plenty of traps that do damage based on your MAX HP. As if that wasn't brutal enough, to unlock a specific digivolution for the Digimon you started as, you have to beat it on the hardest (I think) game difficulty setting (think Diablo II difficulty settings here), with a hinted at [[Self-Imposed Challenge|special condition]] that you finish off the boss with [[One-Hit-Point Wonder|one HP remaining]]. I know self-imposed challenges aren't meant to be here, but you don't have to do this to complete the quest, you DO have to do it in order to unlock the best reward, so it's kind of a twist where the self-imposed challenge is optional. To get yourself DOWN to 1 HP without killing yourself (and automatically failing the quest, which means you have to start it over from the beginning), you have to use a quick-sand pit and let yourself get sucked in repeatedly until you have 1 HP left. THEN you have to navigate your way past a lot of traps (hopefully you took out the walls first before you went down to 1 HP, if not, you're in deep trouble), and kill the boss without letting it hit you once. Did I mention the [[That One Boss|boss can summon lightning that can strike you anywhere]] if you don't keep whaling on it accurately?
* In ''[[Legend of Mana]]'', one of the sidequests you can undertake is to rescue a despondant organ grinder from the Underworld. Which, for this subquest, are policed by [[Mook Bouncer|Mook Bouncers]] that will teleport you back to the very bottom level of should you so much as brush against one. And in the later levels, they disappear from view a few seconds after you enter the room. (At least the game does give you a little bit of mercy in that you encounter fewer of these bouncers each time you get sent back.)
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== [[Simulation Game]] ==
* The original ''[[Wing Commander (Video Game)|Wing Commander]]'' had that infamous [http://www.youtube.com/watch?v=bDdqKVrh-dU "Saving the Ralari"] mission, which classifies as both [[Escort Mission]] and [[Luck -Based Mission]]. You don't need to save the Ralari to win the game and there is no way to do a [[Hundred -Percent Completion]] due to the mission branching, but if you want to complete the game without losing any mission, this one is the 13th mission.
* Getting Gracie-brand clothing in the original [[Game Cube]] version of ''[[Animal Crossing]]''. Considering the speed at which the game expected you to mash the A button, it probably justified the purchase of many turbo controllers.
** That taking your chances with Wisp or the taking the easy way out (which anyone can understand why) by using universal cheat code passwords at Nook's store.
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** [[Bonus Dungeon|Deep Dungeon]] requires use of the rumors section to unlock as well, and is found in a very isolated portion of the map. The Deep Dungeon itself is completely unlit, except by spell animations and crystals left behind by dead enemies. In it, you need to find the exit to proceed to the next floor, which is completely unlabled even in the light, and even changes between one of five spots each time it's loaded. Why do you want to go there in the first place? Well, two reasons.
*** First off, each floor has four very powerful and rare items hidden similarly to the exits, though their location is static. Whats worse, however, is that finding these items require a unit to be equipped with Move-Find Item, an ability that is all but useless in the rest of the game. Second, even if you do know where these items are, you have a chance of finding an Elixir (a useful item, but they hardly compare to what you lost) instead, rendering these items [[Lost Forever]]. How do you increase your odds of finding the good item? Use a unit with low Brave, a stat which, by the time you get to Deep Dungeon, all of your characters should have over 80. And your odds of finding the elixir instead is equal to your brave. While it's easy to lower, a player playing without a guide who just happens to be using Move-Find Item is likely to just get the Elixir, be happy at the nice little reward, and move on blissfully unaware that he just lost the best armor in the game.
*** The second reason is so that you can learn Zodiac, the best summon in the game. To do this, while facing the [[Bonus Boss]] of Deep Dungeon, you have to have a summoner get hit with the spell and not die. Summoners aren't known for their high HP, and this IS the most powerful summon in the game, so surviving it takes some foresight. And good luck if you want to have your own summoner teach it to another summoner in your party, which while possible, is a VERY [[Luck -Based Mission]].
** Like with Zodiac, Ramza can only learn the Ultima spell in three places (one of which is the final battle). The first two require you to convince Assassins with 100% success rate Stop, Charm and [[Insant Death]] status effects to use a simple damage spell on you. Not to mention it requires you draw out fights with these said units much longer than might be considered sane.
** It's generally recommended that you learn Ultima in the first of the two fights listed above. Because the second one features Elmdor wearing a full-suit of [[Infinity Minus One]] equipment (and since multiple characters on your team can wear the same gear, you'll want to have that for the character who doesn't get first pick). You can steal it from him, but he has a very high evade rate. Until you steal the shield, you have about a 10% chance of success. Taking the shield puts it up to a 'whopping' 25%. All while trying to fight those Assassins who teach you Ultima, and Elmdor (who is no slouch himself).
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* Recruiting the final character {{spoiler|Lehran}} in ''[[Fire Emblem|Fire Emblem: Radiant Dawn]]''. To do this, Ike needs to fight {{spoiler|the Black Knight}} much earlier in the game. Now, the problem here is that under normal conditions, Ike will be unable to scratch {{spoiler|the Black Knight}}, who in turn will generally only need two hits to ''obliterate'' Ike. The only way to survive is to make Ike fast enough to avoid the second hit, and then pick him up with another unit and have them flee far, far away before the enemy's turn. And grinding Ike for this encounter won't help either, because if you manage to win, you can't unlock {{spoiler|Lehran}} anyway.
** Recruiting Illyana in ''Path of Radiance'' was a challenge. You have to get your main character to her, not have her attack you, and make it back to defend your fort. She has barely any health, and the enmies outnubmer you about four-to-one.
** In ''[[Fire Emblem Elibe|Fire Emblem: Blazing Sword]]'', unlocking chapter 19xx requires first unlocking chapter 19x, then defeating the Magic Seal, Kishuna, in that chapter. Kishuna is surrounded by high-level units, has decent defense and insanely high evade, and will leave either after twelve turns (unless you kill the boss) or the turn after you attack him, whichever comes first. It's near impossible to kill him without getting a critical hit, making this a [[Luck -Based Mission]] at its finest. And for a side dash of [[Guide Dang It]], even if you do this you won't unlock the chapter unless you played the tutorial story first and leveled a character up to level 7 - and since 19xx only shows up in the [[Another Side Another Story]] mode you unlock when you first finish the game, you most likely skipped the tutorial story altogether!
*** ...unless you'd already done a playthrough skipping the tutorial story, at which point you'll notice that all of the characters from that story will be horribly underleveled whereas they'll keep all level-ups from the story if you played it. You'll never skip the tutorial again.
** In ''[[Fire Emblem Jugdral|Fire Emblem thracia 776]]'', recruiting either [[Cool Old Guy|Conomore]] or [[Lady of War|Amalda]] was quite a pain in the ass due to how many reinforcements kept coming and coming and coming. And for worse, if you wanted Amalda, you'd have to bring Sleuf to do so... and an unpromoted Sleuf = easy to capture Sleuf. (At least Miranda was a [[Magical Girl Warrior]]...)
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** Even harder than all of the above, once you finish all 300 quests, you gain access to one final tournament. The first few battles are extremely tough even with a max-level party, but the absolute worst is the third or fourth battle. It pits you against a bunch of [[Mighty Glacier|Master Tonberries]] and a bunch of enemies who are only too eager to cast Haste on them. Oh, and they get to take about six free rounds before you're even allowed to move. And the Tonberries are guaranteed to hit for 999 damage in a game where it's nigh impossible to have more than about 600 HP. If you're really lucky, you might still have one character left by your first turn. And if, by some miracle, you manage to win? You don't even get a [[Bragging Rights Reward]], you get to watch the credits again.
* The first ''[[Arc the Lad (Video Game)|Arc the Lad]]'' game contains one of the most ridiculous sidequest goals ever: win 1,000 Arena battles. The battles are easy, and by the time you've gotten even halfway to 1,000 wins, you'll have earned enough experience points to bring your entire team to the [[Cap|level cap]] several times over. The primary challenge involved in getting to 1,000 wins is simply being obsessed enough to keep fighting the same enemies, over and over again, for hour after hour, in spite of the sheer tedium involved in doing so. If you're actually insane enough to reach 1,000 wins, the Arena manager will reward you with a huge supply of the game's best accessories [[Old Save Bonus|for you to take with you into the sequel]], then [[Breaking the Fourth Wall|tell you to turn off the console, go outside, and get a life!]]
* ''[[Luminous Arc 2]]'s Spa Battles'', oh god. It's an entirely optional sidequest near the end of the game, which the party was asked by [[Expy|Expys]] of ''[[Luminous Arc]]'''s Cecille (Cecillia) and Huge (Yugo) to clear out the [[Mascot Mook|Kopins]] from their hotsprings, with free spa baths (AKA special Hot Spring Intermissions for the [[Hundred -Percent Completion]]). Think it'll be easy since it's just Kopins? No, it's not. Each hot spring location is a series of battles against high-levelled stat-specialised Kopins, with either extremely high Defence or Resistence, which you won't know until ''the battle begins'', meaning it's easy for players to accidentally dispatched the wrong party members for the battle. The last battle of each location is with [[That One Boss]] {{spoiler|[[Luminous Arc|Vanessa]]}}, who can easily dishes out more damage than your HP can withstand without proper preparations (even when you nullify her Fire magic, her boosted physical attack can still hurts you). Oh and you face her while those high-levelled Popins keep on respawning and bothers you with their numbers and speed.
** After each battle with {{spoiler|Vanessa}}, you can view a Hot Spring Intermission with one of the party members who's deployed throughout the series of battles in one location. The fun comes in getting the other Intermissions from other party members you don't use normally in tough battles. You can have only 5 of the party members' Intermissions from this sidequest per playthrough. Each new hot spring location is tougher than the last. [[Sarcasm Mode|Yippee]].
* Getting the [[Game Breaker|Vandaler class]] in [[Vandal Hearts]]. It's an [[Eleventh -Hour Superpower]] for your main character that gives him every learnable spell, autoblock on all frontal and side attacks, an absurdly high block rate for back attacks and sky high stats and unique equipment that's better than anything in the game. You just have to find each of the six Prisms, one in each chapter, in battles that aren't repeatable. Some of the Prisms just require you to examine a strange looking tile, some require you to talk to a certain person in a tavern, complete a secret objective in a battle and then talk to the person again, despite them not actually telling you the objective. One requires you to find and not sell three unique, valuable items in previous chapters that are only found by examining out of the way tiles in intense fights. And after that, each one puts you into a special challenge battle in which you not only have to defeat all the enemies, but make sure to get the special item in a difficult to get to chest. One such battle requires you to actively place your units not to kill enemies with counterattacks and navigate a difficult block pushing puzzle in which one wrong move makes it all impossible. Do all this, you get to use the Vandaler class for the past few battles.
** The easiest Prisms to find require you to send a unit to a counter intuitive location on the off-chance that funny looking tile isn't just a quirk of some mapper's choice and is one of the pre-designated special item location.
* Obscure [[PS 2]] game ''[[Stella Deus the Gate of Eternity]]'' allows you to recruit the [[Anti-Villain]] half of the [[Big Bad Duumvirate]], Viser. This is a game-long sidequest (he is only recruitable whilst [[Storming the Castle]] of the [[Final Boss]]) and is so convoluted that it's ''beyond [[Guide Dang It]]'': of the game's two guides on [[Game FAQs]], one is only half-sure how to recruit him and the other offers no suggestions whatsoever.
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*** Acing the first Don Jalepeno level. [/thread]. for those who haven't played the game, suffice to say, you have to beat the level without dying. Said level's primary theme is explosives. That you handle manually. Which is easy enough to do if you're careful (provided you don't accidentally stand on the wrong part of one of the switches). Then you get to the final stretch, and they throw jetpacks into the mix (more specifically flying under a series of three pillars with precise timing, then dropping a bomb on some terrain. At least twice).
**** Really getting 100% completion on this level is arguably worse, given that at least one chunk of items requires another player (and reminding you once more that this is the explosives level... With friends like these...).
* Most of the Side Quests in ''[[Borderlands (Video Game)|Borderlands]]'' that feature you [[Bonus Boss|killing some sort of diabolical critter could count.]] You will die at [[That One Boss|Moe and Marley]], and [[Shout -Out|Mothrakk]], many, many times.
* Collecting every last blast shard in ''[[In Famous (Video Game)|In Famous]]'', it doesn't help that after a certain amount of them your Electricity storage stops going up. Also adding insult to the injury, you only get a bronze trophy for collecting them all. Furthermore, five of them require that Cole is evil.
** You at least have an ability to sense nearby shards, although one of them is hidden so far off the coast that you can neither sense nor see it...
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[[Category:Videogame Culture]]
[[Category:That One Sidequest]]
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