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== Tabletop Games ==
* This is an aspect of many ''[[Dungeons
** AD&D2 era [[sourcebook]]s provided several kits with this theme. ''The Complete Fighter's Handbook'' has Beast-Rider (barbarian "knight" specialized in dealing with and riding [[Horse of a Different Color|exotic mount species]] of choice), ''The Complete Ranger's Handbook'' got Beastmaster and Falconer specialized in commanding critters beyond the basic class abilities. ''The Complete Barbarian's Handbook'' got Forest Lord - the totemist version. ''The Complete Druid's Handbook'' has Beastfriend and Hivemaster.
** ''[[Dark Sun]]'' with all those monsters, has "beast master" as a fairly common occupation, mainly for telepaths: Athasian peoples<ref>even Thri-Kreen packs who aren't complete savages, though to a lesser degree</ref> tend to depend on domesticated animals for transport, warfare and just about anything else. ''The Will and the Way'' has Beastmaster kit. ''Dragon Kings'' has specialized power "Beast Mastery" that works only on living animal or semi-intelligent monsters with psionic abilities, temporarily turning them into one's followers. ''The Complete Gladiator's Handbook'' has Beast Trainer, who [[Exactly What It Says on the Tin|trains the beasts for gladiatorial games]].
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* Ogre Hunters in ''[[Warhammer Fantasy]] Battles'' can be accompanied by one or two trained sabertoothed tigers (Sabertusks) that they have trained.
** The Amber Wizards and the Beastmen as well. In fact, anyone capable of using the wind Ghur can be this.
* The Dark Eldar in ''[[
* The power of the Animalism discipline in both ''[[Vampire: The Masquerade]]'' and ''[[Vampire: The Requiem]]''.
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[[Category:Elemental Powers]]
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