The Coconut Effect: Difference between revisions

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** This even affects the 'realistic' platformers as seen in the SNES' heyday. Climbing up 3 straight-jump-up ledges in a row makes it sound like the hero of say, Flashback, is attempting to drop a log cabin in an outhouse. The boingy springy sound gets replaced with 'old man toilet grunts.'
** In more classic first-person shooters, the main character says "hop" or grunts with every jump which is rarely the case in real life.
* In the MMORPG ''[[EveEVE Online]]'', the standard space-battle cliche of explosions and other sound effects happening despite the inability of sound to travel in the vacuum of space is justified in the game's lore. The sounds aren't actually real, but because the player's character is piloting the ship from within a sense-depriving goo-filled pod, the outer-space sounds are created by the ship's computers to give the pilot's mind something to focus on.
** ''[[Tyrian]]'' uses the same justification: The ship's computer simulates sounds from outside to help the pilot keep paying attention and as a navigation aid.
** This seems to be "industrial standard" justification, right from the ''[[A New Hope]] book'' back in 1979.